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Barab, Sasha A.; Hay, Kenneth E.; Duffy, Thomas M – TechTrends, 1998
Educators are adopting learner-centered instruction in which students, facilitated by technology, collaborate with peers and engage in problem solving and inquiry. This article discusses ways to use technology in authentic learner inquiry as an information resource, content contextualizer, communication tool, construction kit, and…
Descriptors: Computer Uses in Education, Cooperative Learning, Educational Environment, Educational Technology
Nelson, Kristen – 2001
This book integrates the use of three tools (the Internet, the theory of multiple intelligences, and brain research) to help teachers design projects and activities that help students gain a deeper understanding of the curriculum, discussing how these educational tools work together to help teachers make better use of their classroom time as they…
Descriptors: Brain, Computer Uses in Education, Elementary Secondary Education, Internet
Lloyd, Margaret – Learning & Leading with Technology, 1998
Presents a model based on a bicycle metaphor for teaching problem solving and computer-mediated solutions, discusses its implications for education, and lists ten strategies applied using the model. Provides a unit plan on using spreadsheets to explore Australian convict history, outlining establishment, development, interpretation, and…
Descriptors: Computer Uses in Education, Criminals, Educational Technology, Foreign Countries

Howie, Sherry Hill – Journal of Reading, 1990
Argues that the computer has many advantages over traditional technologies in learning, thinking, and problem solving. Argues that if reading and writing are taught as thinking processes akin to problem solving, then skills and experiences acquired on the computer should transfer well, with guidance, to print literacy. (RS)
Descriptors: Adult Literacy, Adults, Computer Software, Computer Uses in Education

Strot, Melody – Gifted Child Today Magazine, 1999
Urges teachers of gifted students to allow students unstructured recreational computer time in the classroom to encourage student exploration and discovery, to promote creativity, to develop problem-solving skills, and to allow time to revisit programs and complete their own tasks. Different types of educational computer programs are referenced.…
Descriptors: Computer Software Evaluation, Computer Uses in Education, Discovery Learning, Elementary Secondary Education
Martin, Kathleen; Bearden, Donna – Learning & Leading with Technology, 1998
Describes a teacher networking project using My Make-Believe Castle, an adventure program developing problem solving skills, that involved 100 elementary teachers around the country and demonstrated the utility of listservs. Discusses teacher observations of problem solving, peer teaching, one-computer classrooms, and deeper learning. (PEN)
Descriptors: Computer Software, Computer Uses in Education, Educational Innovation, Educational Technology
Spitznagel, Carl R. – 1999
MathView is a computer algebra system designed to foster interactive exploration of mathematics. MathView is designed so that mathematics, both symbolic and graphic, is highly interactive. Change to a proposition in a MathView notebook produces a cascade of changes to the conclusions that are tied to the proposition. This structure helps to create…
Descriptors: Calculus, Computer Assisted Instruction, Computer Software, Computer Uses in Education

Hallinger, Philip; McCary, C. E. – Journal of Staff Development, 1991
Describes a computer simulation which enables principals to understand how to implement instructional leadership practices. The article recommends that staff developers view instructional leadership from the perspective of problem solving and strategic thinking. Six suggestions for leadership development are provided. (SM)
Descriptors: Computer Uses in Education, Curriculum Development, Educational Improvement, Elementary Secondary Education

Lowther, Deborah L.; Morrison, Gary R. – TechTrends, 1998
The "iNtegrating Technology for inQuiry" (NTeQ) model provides a framework for creating an environment for students to use computers as tools to build a strong educational background while solving meaningful problems. This article outlines the NTeQ philosophy, describes the design process for lesson plans, and discusses professional development…
Descriptors: Computer Uses in Education, Educational Environment, Educational Philosophy, Educational Technology
Heaney, Liam F. – Gifted Education International, 1998
Discusses approaches to teaching mathematical problem solving in the context of number, including encouraging children to write number stories to consolidate their conceptual understanding and technical competence. The use of computers to explore mathematical concepts is discussed, and examples of how number squares can be used are provided. (CR)
Descriptors: Computer Uses in Education, Disabilities, Educational Strategies, Elementary Secondary Education

Verderber, Nadine L. – Journal of Computers in Mathematics and Science Teaching, 1990
Given are instructions for teaching spreadsheet use for problem solving in mathematics. Examples of relevant problems from algebra through calculus are provided. The advantages of using computer spreadsheets in this application are stressed. (CW)
Descriptors: Algebra, Calculus, Computation, Computer Software

Van Haneghan, James P.; Stofflett, Rene T. – Journal of Technology and Teacher Education, 1995
Presents four case studies of fifth grade teachers who have implemented the Jasper Woodbury Problem Solving Series, a videodisc problem-solving curriculum, in their classrooms, and proposes a model for problem-solving instruction. Discusses curriculum and teaching styles before and after the studies. Teacher interview questions are appended. (JMV)
Descriptors: Case Studies, Computer Uses in Education, Curriculum Development, Grade 5
Gonsalves, Dotty; Lopez, Joan – Learning & Leading with Technology, 1998
Discusses teaching grade 1-8 students programming and complex problem-solving skills using MicroWorlds, a variation of LOGO. Discusses game programming and provides a MicroWorlds "Cat and Mouse" game-planning sheet. Argues that programming instruction fosters creativity, innovation, and patience. (PEN)
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Creativity

Clark, Frances T. – TechTrends, 1998
The iNtegrating Technology for inQuiry (NTeQ) model teaches students to use computers to solve problems, as adults do in the workplace and home. This article presents a third grade teacher's experience using the NTeQ model for a thematic unit in which student entrepreneurs developed and marketed a new pizza requiring no refrigeration or cooking.…
Descriptors: Computer Uses in Education, Educational Technology, Elementary Education, Entrepreneurship

Rayner-Canham, Geoffrey W.; Rayner-Canham, Marelene F. – Journal of Computers in Mathematics and Science Teaching, 1990
Described is a series of computer tutorials developed to teach students a logical method of problem solving for chemistry. The structure, pedagogy, and problem-solving strategies of the computer software program are described. (CW)
Descriptors: Chemistry, Computer Software, Computer Uses in Education, Educational Technology
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