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Garcia-Bonete, Maria-Jose; Jensen, Maja; Katona, Gergely – Biochemistry and Molecular Biology Education, 2019
Although virtual and augmented reality (VR and AR) techniques have been used extensively in specialized laboratories, only recently did they become affordable, reaching wider consumer markets. With increased availability, it is timely to examine the roles that VR and AR may play in teaching structural biology and in experiencing complex data sets…
Descriptors: Biology, Science Instruction, Teaching Methods, Simulated Environment
Annenberg Learner, 2012
Exciting developments in the field of neuroscience are leading to a new understanding of how the brain works that is beginning to transform teaching in the classroom. "Neuroscience & the Classroom: Making Connections" brings together researchers and educators in a dialog about how insights into brain function can be harnessed by teachers for use…
Descriptors: Video Technology, Research Tools, Elementary Secondary Education, Brain
Hertel, John P.; Millis, Barbara J. – 2002
This book provides an introduction to the use of simulations to create an environment within which students can apply theory and practice skills in real-world issues related to their discipline. The simulations described range from simple scenarios for a single class period to complex simulations that may be a semesters work. The chapters are: (1)…
Descriptors: Educational Objectives, Higher Education, Simulation, Teaching Methods
Ritz, John M.; Kaufman, Allan – Man/Society/Technology, 1979
The author discusses the benefits of modeling (simulated experience where actual situations are reduced to manageable outcomes) and provides examples of how industrial arts educators can use modeling as a practical method of instruction. (JOW)
Descriptors: Industrial Arts, Models, Postsecondary Education, Secondary Education
Dennis, J. Richard – 1979
This paper discusses computer simulation as a tool for teaching about phenomena characterized by a problem to be solved, a task or goal to be reached, a procedure to be learned, or an environment to be understood. Simulation is defined and characterized by an examination of both the attributes that are common to simulations, and a taxonomy…
Descriptors: Algorithms, Computer Assisted Instruction, Educational Games, Guidelines

Henson, Kenneth T. – NASSP Bulletin, 1982
Reviews the literature concerning the advantages and uses of simulation games as a mode of instruction. Offers guidelines on developing such games for classroom use. Concludes that simulation games can increase student motivation, retention, and development of social skills. (Author/WD)
Descriptors: Educational Games, Elementary Secondary Education, Interpersonal Competence, Simulation

Bugeja, Michael J. – Journalism Educator, 1985
Explores the benefits and hazards of staging simulated news incidents in the classroom to teach journalism students the need to maintain a professional stance at all times. (HTH)
Descriptors: Dramatic Play, Higher Education, Journalism Education, News Reporting

Santos, Joseph – Journal of Economic Education, 2002
Describes the Financial System Simulator game, an Internet-based, interactive teaching aid that introduces undergraduate students to the domestic and international consequences of monetary policy. States that student surveys indicate the game keeps learners motivated and interested and helps them understand monetary policy. (JEH)
Descriptors: Computer Assisted Instruction, Economics Education, Games, Higher Education
Ellington, Henry – 1987
An overview of participative exercises of the game/simulation/case study type is provided, and seven distinct types of exercises are identified and briefly described; i.e., "pure" games; "pure" simulations; "pure" case studies; simulation games; games used as case studies; simulated case studies; and simulation games used as case studies. The…
Descriptors: Case Studies, Cognitive Objectives, Educational Games, Foreign Countries

Regan, JoAnne Howland – Nurse Educator, 1982
Describes a creative approach to teaching the application of crisis theory to nursing students. Students experience crisis themselves, evaluate their own and others' coping mechanisms, and learn to recognize the various physical and psychological symptoms of people in crisis. (Author/CT)
Descriptors: Crisis Intervention, Nurses, Nursing Education, Psychological Characteristics

Krone, William – Journal of School Health, 1981
Ways to overcome classroom restrictions, equipment costs, and a lack of knowledge or training in the teaching of cardiopulmonary resuscitation are discussed. (CMJ)
Descriptors: Cardiovascular System, Class Activities, Curriculum Development, First Aid
Tassia, Margaret – School Library Journal, 1979
Games have only recently been accepted as educational tools, but their potential value is yet to be realized. It is suggested that school library media specialists should investigate this method for actively involving students in the learning process. Game construction and a sample game are included. (Author/CMV)
Descriptors: Communications, Educational Games, Guidelines, Instructional Development
Ward, Michael J.; And Others – 1979
The manual presents activities designed to allow individuals to experience the sensations, feelings, attitudes, limitations, and perspectives of handicapped persons. The first section details aspects of workshop planning, including a review of experiential learning theory; information on group structure, group size, physical setting, workshop…
Descriptors: Attitude Change, Attitudes toward Disabilities, Guides, Handicapped Children
Stolovitch, Harold D.; Keeps, Erica J. – Performance Improvement Quarterly, 1991
Discussion of the case study method focuses on its use to improve human performance. Critical and variable attributes of case studies are described, guidelines for creating a case are suggested, case study method types and formats are discussed, and criteria for evaluating the quality of a case study are presented. (18 references) (LRW)
Descriptors: Case Studies, Decision Making, Evaluation Criteria, Guidelines

Morgenstern, Douglas – Hispania, 1986
Describes a project at Massachusetts Institute of Technology concerned with making computer-assisted instruction more "human," communicative, and interactive for students learning a foreign language. The goal of the project is to create prototypes for beginning and intermediate courses in French, German, Spanish, Russian, and English as…
Descriptors: Computer Assisted Instruction, Dialogs (Language), English (Second Language), Learning Modules