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Parmaxi, Antigoni – Interactive Learning Environments, 2023
The increasing popularity of Virtual Reality (VR) has provoked scholars' and educators' interest to explore its potential as a learning environment for various fields of education. Along this line, several literature reviews have analysed and synthesised the educational use of VR; however, scholar activity is lacking a recent review of VR on a…
Descriptors: Computer Simulation, Second Language Learning, Literature Reviews, Technology Uses in Education
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Garner, Arthur E.; Acklen, Leila M. – Clearing House, 1979
Described are several methods which have been used successfully to involve students in curriculum planning. Methods include: the game approach of Bonanza; a simulation game, Marquis; and the committee approach. The conclusion is that curriculum planners cannot afford to deny students the right to help direct their own destiny. (KC)
Descriptors: Curriculum Development, Educational Philosophy, Elementary Secondary Education, Games
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McLean, Harvard W.; Pribble, Donald A. – Social Studies, 1980
In this classroom activity secondary students determine conditions present at the onset of the Civil War to understand some of the basic reasons why the Union and Confederacy employed certain strategies designed to win the war. Students are assigned the role of a general and they work in groups to analyze graphs and maps and develop military…
Descriptors: Civil War (United States), Class Activities, Map Skills, Secondary Education
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Ross, Peter – Journal of Computer Assisted Learning, 1987
Discusses intelligent tutoring systems (ITS), one application of artificial intelligence to computers used in education. Basic designs of ITSs are described; examples are given including PROUST, GREATERP, and the use of simulation with ITSs; protocol analysis is discussed; and 38 prototype ITSs are listed. (LRW)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Computer System Design
Hay, Christine – Simulation/Games for Learning, 1981
Outlines some games and simulations for teaching health related issues to various age groups. Among the games discussed are CHOICE, CONSEQUENCES, GUTS, LIFE CHANCES, NO BED NO JOB, and TENEMENT. Eleven references are listed. (LLS)
Descriptors: Adolescents, Adults, Educational Games, Health Education
McLean, Lois – 1985
This digest discusses the nature of interactive videodiscs and their educational applications, provides information about educational uses of videodisc technology, and presents lists of videodisc-related organizations, books, and periodicals. A general description of a reflective optical laser videodisc is presented, as well as the equipment…
Descriptors: Computer Assisted Instruction, Computer Simulation, Instructional Innovation, Interactive Video
Ellington, Henry – 1987
An overview of participative exercises of the game/simulation/case study type is provided, and seven distinct types of exercises are identified and briefly described; i.e., "pure" games; "pure" simulations; "pure" case studies; simulation games; games used as case studies; simulated case studies; and simulation games used as case studies. The…
Descriptors: Case Studies, Cognitive Objectives, Educational Games, Foreign Countries
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Moore, Jamie W. – Social Studies, 1981
Describes a simulation game suitable for junior and senior high school students in history classes. The objective of the game, entitled "War or Peace," is to help students understand that similar events can be interpreted differently by different people. An exercise in writing history follows introduction of the game, explanation of rules, and…
Descriptors: History Instruction, Junior High School Students, Learning Activities, Secondary Education
Butler, J. Thomas – 1983
This discussion of the use of games and simulations in instruction includes a number of examples of activities that can be used in the community college classroom. Section I assesses the value of games and simulations as an approach to learning; defines games, simulations, and non-simulation games; considers the advantages and disadvantages of the…
Descriptors: Class Activities, College Instruction, Community Colleges, Educational Games
Rooze, Gene E. – 1983
This paper examines the use of the computer as a mediating device and explores its influence on the social studies curriculum. A variety of software uses are analyzed, including drill and practice, tutorials, computerized databases, and simulations. The possible effects these uses can have are examined in terms of two views of social studies…
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Simulation, Databases
Ehrlich, Lisa R. – 1984
Instructional design considerations involved in using level four videodisc systems when designing simulations are explored. Discussion of the hardware and software system characteristics notes that computer based training offers the features of text, graphics, color, animation, and highlighting techniques, while a videodisc player offers all of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computers, Courseware
Ladousse, Gillian Porter – Simulation/Games for Learning, 1982
Examines some of the reasons that role playing and simulation are not heavily used as teaching techniques in language classes and discusses the need for a better understanding of the nature and scope of the techniques. Ways in which these techniques might be more fully exploited are suggested. (Author/JL)
Descriptors: Class Activities, Instructional Systems, Language Teachers, Learning Activities
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Cook-Kallio, Cheryl – Social Studies Review, 1992
Describes a teacher-developed simulation designed to teach cultural geography to students in the middle grades. Contends that this interdisciplinary activity can be adapted to fit teacher or curriculum needs. Includes student instructions and descriptions of six pilgrimages. (CFR)
Descriptors: Cooperative Learning, Geography Instruction, History Instruction, Instructional Materials
Ellington, Henry – 1987
A sequel to the booklet "How Games and Simulations Can Be Used in Tertiary Education," this booklet begins by looking at ways in which participative exercises of the game/simulation/case study type can be used by teachers and trainers working in further and higher education. A process for the identification of a clearly-defined need for…
Descriptors: Computer Assisted Instruction, Educational Games, Foreign Countries, Higher Education
Weaver, W. Timothy – Phi Delta Kappan, 1984
Today's shortage of talented teachers--possibly a cyclical phenomenon--results largely from low teacher salaries, many survey indicate; moreover, a computer simulation confirms, recent institutional decisions aggravate the problem. Consequently, reforms that focus exclusively on teacher training practices and/or certification must ultimately fail.…
Descriptors: Career Choice, Computer Simulation, Elementary Secondary Education, Preservice Teacher Education
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