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Alsawaier, Raed S. – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to examine the research design of several publications on the study of gamification and proposes a mixed-method research design for creating a holistic understanding of the gamification phenomenon. It presents an argument in support of combining both qualitative and quantitative data sources through…
Descriptors: Educational Research, Educational Trends, Research Design, Gamification