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Ella C. Schoenen; Julie C. Martinez; Paulina Grekov; Kathleen B. Aspiranti; David Hulac – Education and Treatment of Children, 2024
Fidget devices are often used in classrooms to help students move their bodies while attending to academic or behavioral directives. Devices range from small handheld tools such as spinners and tangle puzzles to larger full-body devices such as exercise balls. The current study provides a meta-analysis of the effects of fidget devices as academic…
Descriptors: Students, Sensory Aids, Manipulative Materials, Object Manipulation
Jingyuan Chen; Hongfeng Liu – International Journal of Web-Based Learning and Teaching Technologies, 2024
This meta-analysis examines the influence of smart classrooms on students' learning outcome, synthesizing findings from 21 empirical studies. The results indicate a significant overall effect size (SMD = 1.10), suggesting that smart classrooms positively affect learning outcomes more than traditional settings. Cognitive development (SMD = 1.014)…
Descriptors: Computer Uses in Education, Computer Assisted Instruction, Computer Assisted Testing, Influence of Technology
Rene Schmidt; Britta Stumpe – Review of Education, 2025
Augmented reality (AR) as a mobile educational technology enables self-directed and interactive learning by anchoring multimedia-enhanced three-dimensional (3D) content at selected locations. Numerous systematic and meta-reviews for education, specifically for science, technology, engineering and mathematics (STEM), have demonstrated a wide range…
Descriptors: Elementary Secondary Education, Geography Instruction, STEM Education, Computer Simulation