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Showing 1 to 15 of 29 results Save | Export
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Cansu Cigdem Ekin; Ömer Faruk Cantekin; Elif Polat; Sinan Hopcan – Education and Information Technologies, 2025
Artificial Intelligence in Education (AIED) is a broad and multifarious area of study that spans across various academic fields. Due to the high numbers of studies in this field, it seems too challenging to analyze all of them in depth in a single study. Additionally, there is a lack of research that provides a comprehensive overview of the main…
Descriptors: Artificial Intelligence, Computer Uses in Education, Educational Trends, Educational Research
Akif Avcu – Malaysian Online Journal of Educational Technology, 2025
This scope-review presents the milestones of how Hierarchical Rater Models (HRMs) become operable to used in automated essay scoring (AES) to improve instructional evaluation. Although essay evaluations--a useful instrument for evaluating higher-order cognitive abilities--have always depended on human raters, concerns regarding rater bias,…
Descriptors: Automation, Scoring, Models, Educational Assessment
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Yu-Ju Lan; Kai-Yu Tang – Educational Technology & Society, 2025
Research into the use of virtual reality (VR) for educational purposes is increasing, but most of the existing literature focuses on the positive effects of VR on users, with its possible negative effects remaining underexplored. An inadequate understanding of the negative effects can put users at risk. To address this research gap, the main…
Descriptors: Computer Simulation, Computer Uses in Education, Risk, Outcomes of Education
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Vidya Anesti; Irwanto Irwanto – Journal of Learning for Development, 2025
Currently, advancements in science and technology have a significant impact on various aspects of human life, particularly in the field of education. In this context, augmented reality plays a crucial role in enhancing both learning and teaching experiences. This study presents the findings of a bibliometric analysis on published articles related…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Research, Computer Uses in Education
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Alexandros Tsichouridis; Stelios Xinogalos; Apostolos Ampatzoglou – Journal of Educational Computing Research, 2024
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for…
Descriptors: Programming, Computer Uses in Education, Educational Resources, Computer Science Education
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Sebahat Gok; Robert L. Goldstone – Cognitive Research: Principles and Implications, 2024
Interactive computer simulations are commonly used as pedagogical tools to support students' statistical reasoning. This paper examines whether and how these simulations enable their intended effects. We begin by contrasting two theoretical frameworks--"dual processes" and "grounded cognition"--in the context of people's…
Descriptors: Computer Simulation, Thinking Skills, Teaching Methods, Interaction
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Doreen Prasse; Mary Webb; Michelle Deschênes; Séverine Parent; Franziska Aeschlimann; Yoshiko Goda; Masanori Yamada; Audrey Raynault – Technology, Knowledge and Learning, 2024
Supporting learners' self-regulated learning (SRL) processes and skills is crucial for effective learning, especially in online learning environments. In recent years, research on SRL and how it can be supported by technology has proliferated, resulting in many systematic reviews. The aims of this umbrella review are to provide orientation in a…
Descriptors: Self Management, Online Courses, Educational Technology, Barriers
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Bambang Sulistio; Arief Ramadhan; Edi Abdurachman; Muhammad Zarlis; Agung Trisetyarso – Education and Information Technologies, 2024
Computer science development, especially machine learning, is a thriving innovation essential for education. It makes the process of teaching and learning more accessible and manageable and also promotes equality. The positive influence of machine learning can also be felt in Islamic studies, particularly in Hadith studies. This literature review…
Descriptors: Electronic Learning, Artificial Intelligence, Computer Uses in Education, Islam
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Reza Ruhbani Amarulloh; Viqhi Aswie – Science Education International, 2024
This study aims to conduct a bibliometric analysis of the use of virtual reality in science education over three decades (1993-2023). The method involved data from Google Scholar-indexed publications using Publish or Perish with keywords related to "virtual reality" and" education" over the past 3 decades. Nine hundred and…
Descriptors: Science Education, Computer Simulation, Longitudinal Studies, Bibliometrics
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Chi Kai Lam – International Journal of Music Education, 2024
This scoping review addresses internationally published empirical studies on the subject of technology-enhanced creativity. The study aims to identify the types of technological tools used to enhance students' creativity and examine how technological tools can support students' creativity in K-12 music education. This review selected and analyzed…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Uses in Education, Music Education
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Meryem Konu Kadirhanogullari; Esra Özay Köse – International Journal of Research in Education and Science, 2024
This study aims at a detailed analysis of bibliometric studies in science education through articles published in peer-reviewed journals. The bibliometric network analysis performed on 846 articles in the Scopus database was conducted on the bibliographic data obtained using the VOSviewer program. In the citation analysis phase, the bibliometrix…
Descriptors: Bibliometrics, Journal Articles, Educational Research, Science Education
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Agariadne Dwinggo Samala; Soha Rawas; Sandi Rahmadika; Santiago Criollo-C; Ryan Fikri; Randi Proska Sandra – Discover Education, 2025
Virtual reality (VR) has emerged as a transformative technology in education, enabling immersive simulations that foster student engagement and improve knowledge retention. This study presents a bibliometric analysis of global trends, research patterns, and challenges related to the integration of VR in educational contexts. Data were collected…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Trends, Educational Research
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Juming Jiang; Luke K. Fryer – Journal of Computer Assisted Learning, 2024
Background: The COVID-19 pandemic has greatly impacted education, necessitating alternative methods to traditional face-to-face teaching. This dramatic change, in tandem with increasing awareness of the metaverse--a virtual reality (VR) world wherein humanity might learn, work and socialise--has made a clear need for a better understanding of the…
Descriptors: Computer Simulation, Computer Uses in Education, Influence of Technology, Learning Motivation
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Nicolai Plintz; Dirk Ifenthaler – International Association for Development of the Information Society, 2024
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess two cybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project "SuperCyberKids". Using a scoping review of databases from pedagogy, psychology, and computer science, we identified current…
Descriptors: Computer Security, Educational Games, Computer Uses in Education, Game Based Learning
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Serine Torosian; Vanad Mousakhani; Samantha Wehsener; Vineeta Ramnauth; Gabrielle Walcott-Bedeau – Discover Education, 2025
Background: The use of virtual reality (VR) training in high-stakes fields, including medicine, aviation, and the military, prepares individuals for complex scenarios in a safe and controlled setting. VR aligns with dual-code theory, enhancing learning through visual and kinesthetic engagement. This review investigates the application and…
Descriptors: Computer Simulation, Computer Uses in Education, Medical Education, Premedical Students
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