Publication Date
In 2025 | 3 |
Since 2024 | 12 |
Since 2021 (last 5 years) | 34 |
Since 2016 (last 10 years) | 47 |
Since 2006 (last 20 years) | 58 |
Descriptor
Source
Author
Farooq, Muhammad Shoaib | 3 |
Abid, Adnan | 2 |
Abid, Kamran | 2 |
Farooq, Uzma | 2 |
Fitzgerald, Sue | 2 |
McCauley, Renee | 2 |
Murphy, Laurie | 2 |
Zander, Carol | 2 |
Aalberg, Trond | 1 |
Aamir Wali | 1 |
Abad-Segura, Emilio | 1 |
More ▼ |
Publication Type
Information Analyses | 59 |
Journal Articles | 58 |
Reports - Research | 23 |
Reports - Evaluative | 5 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Administrators | 1 |
Teachers | 1 |
Location
Canada | 2 |
Europe | 2 |
Malaysia | 2 |
United Kingdom | 2 |
Asia | 1 |
Australia | 1 |
Belize | 1 |
China | 1 |
Colombia | 1 |
Denmark | 1 |
Estonia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Agnieszka Kwapisz; Brock J. LaMeres – IEEE Transactions on Education, 2024
Contribution: This study synthesizes insights into the thematic focuses and linguistic attributes that resonate most in engineering faculty collaborations aimed at fostering entrepreneurial mindsets (EMs). It provides a roadmap for educators and institutions to effectively communicate and encourage entrepreneurial thinking in engineering.…
Descriptors: Engineering Education, Entrepreneurship, College Faculty, Teacher Collaboration
Hawlitschek, Anja; Berndt, Sarah; Schulz, Sandra – Computer Science Education, 2023
Background and Context: Pair programming is an important approach to fostering students' programming and collaborative learning skills. However, the empirical findings on pair programming are mixed, especially concerning effective instructional design. Objective: The objective of this literature review is to provide lecturers with systematic…
Descriptors: Cooperative Learning, Programming, Computer Science Education, College Students
Ishaq, Muhammad; Abid, Adnan; Farooq, Muhammad Shoaib; Manzoor, Muhammad Faraz; Farooq, Uzma; Abid, Kamran; Helou, Mamoun Abu – Education and Information Technologies, 2023
Fundamentals of Database Systems is a core course in computing disciplines as almost all small, medium, large, or enterprise systems essentially require data storage component. Database System Education (DSE) provides the foundation as well as advanced concepts in the area of data modeling and its implementation. The first course in DSE holds a…
Descriptors: Databases, Computer Science Education, Required Courses, Information Storage
Fujiko Robledo Yamamoto; Lecia Barker; Amy Voida – ACM Transactions on Computing Education, 2023
The benefits of service learning in computer and information science (CIS) are believed to be significant, ranging from providing students with real-world experiences to retaining students to positively impacting community partners. Although there are many benefits of service learning, the CIS domain does impose unique costs for integrating…
Descriptors: College Students, Computer Science Education, Information Science, Service Learning
Noelle Brown; Benjamin Xie; Ella Sarder; Casey Fiesler; Eliane S. Wiese – ACM Transactions on Computing Education, 2024
The computing education research community now has at least 40 years of published research on teaching ethics in higher education. To examine the state of our field, we present a systematic literature review of papers in the "Association for Computing Machinery" computing education venues that describe teaching ethics in higher-education…
Descriptors: Ethics, Computer Science Education, Higher Education, Teaching Methods
Weitl-Harms, Sherri; Spanier, Adam; Hastings, John; Rokusek, Matthew – Journal of Cybersecurity Education, Research and Practice, 2023
Gamification in education presents a number of benefits that can theoretically facilitate higher engagement and motivation among students when learning complex, technical concepts. As an innovative, high-potential educational tool, many educators and researchers are attempting to implement more effective gamification into undergraduate coursework.…
Descriptors: Gamification, Undergraduate Students, Information Security, Game Based Learning
Jonathan Liu; Seth Poulsen; Erica Goodwin; Hongxuan Chen; Grace Williams; Yael Gertner; Diana Franklin – ACM Transactions on Computing Education, 2025
Algorithm design is a vital skill developed in most undergraduate Computer Science (CS) programs, but few research studies focus on pedagogy related to algorithms coursework. To understand the work that has been done in the area, we present a systematic survey and literature review of CS Education studies. We search for research that is both…
Descriptors: Teaching Methods, Algorithms, Design, Computer Science Education
Holanda, Maristela; Da Silva, Dilma – IEEE Transactions on Education, 2022
Contributions: The underrepresentation of women in computer science (CS) majors has long been a focus of attention in many academic documents, the majority of them from the United States and Europe. There is, however, a lack of information about educational interventions (EIs) for women in computing in Latin America. The contribution of this…
Descriptors: Foreign Countries, Hispanic American Students, Disproportionate Representation, Computer Science
Minji Yun; Kent J. Crippen – Journal of Science Teacher Education, 2025
Computational Thinking (CT) has emerged as a fundamental aspect of modern science education, especially within pre-service teacher education. This study examines the current landscape of CT integration in pre-service science teacher education, drawing insights from an analysis of 18 empirical studies conducted since the implementation of the Next…
Descriptors: Computer Science Education, Teacher Education Programs, Science Education, Preservice Teacher Education
Garcia, David; Rabbani, Farshad – Journal of Learning and Teaching in Digital Age, 2022
Computer science became a distinct academic discipline in the early 1950s. The first computer science degree program was founded in Belize around 45 years later, under the auspices of the nascent University College of Belize, which would subsequently become the University of Belize. We present a twenty-year synopsis of a degree program created in…
Descriptors: Computer Science Education, Educational History, Foreign Countries, Undergraduate Study
Sharmin, Sadia – ACM Transactions on Computing Education, 2022
Computer science is a fast-growing field in today's digitized age, and working in this industry often requires creativity and innovative thought. An issue within computer science education, however, is that large introductory programming courses often involve little opportunity for creative thinking within coursework. The undergraduate…
Descriptors: Creativity, Computer Science Education, Literature Reviews, Introductory Courses
Lorås, Madeleine; Sindre, Guttorm; Trætteberg, Hallvard; Aalberg, Trond – ACM Transactions on Computing Education, 2022
As the field of computing education grows and matures, it has become essential to unite computing education and higher education research. Educational research has highlighted that how students study is crucial to their learning progress, and study behaviors have been found to play an important role in students' academic success. This article…
Descriptors: Study Habits, Computer Science Education, Higher Education, College Students
Balon, Tyler; Baggili, Ibrahim – Education and Information Technologies, 2023
Over the last decade, industry and academia have worked towards raising students' interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula…
Descriptors: Competition, Computer Security, Information Security, Computer Science Education
Sam Maesschalck – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper explores the potential value of critical thinking in computer science education and discusses strategies for its integration across the curriculum. Background: As technology rapidly evolves and becomes increasingly integrated into society, there is a growing need for computer science graduates who can think critically about…
Descriptors: Computer Science Education, Critical Thinking, Integrated Curriculum, Curriculum Development
Coto, Mayela; Mora, Sonia; Grass, Beatriz; Murillo-Morera, Juan – Computer Science Education, 2022
Background and context: Emotions are ubiquitous in academic settings and affect learning strategies, motivation to persevere, and academic outcomes, however they have not figured prominently in research on learning to program at the university level. Objective: To summarize the current knowledge available on the effect of emotions on students…
Descriptors: Programming, Computer Science Education, Psychological Patterns, Emotional Response