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Gregor Große-bölting; Dietrich Gerstenberger; Lara Gildehaus; Andreas Mühling; Carsten Schulte – ACM Transactions on Computing Education, 2023
The disciplinary identity as a computer science student has recently received increasing attention as a well-developed subject identity can help with increasing retention, interest, and motivation. Besides, identity theory can serve as an analytical lens for issues around diversity. However, identity is also often perceived as a vague, overused…
Descriptors: Computer Science, Computer Science Education, Students, Computer Uses in Education
Arif Ainur Rafiq; Mochamad Bruri Triyono; Istanto Wahyu Djatmiko; Ratna Wardani; Thomas Köhler – Informatics in Education, 2023
In today's world, the ability to think computationally is essential. The skillset expected of a computer scientist is no longer solely based on the old stereotype but also a crucial skill for adapting to the future. This perspective presents a new educational challenge for society. Everyone must have a positive attitude toward understanding and…
Descriptors: Computation, Thinking Skills, Bibliometrics, Computer Science
Jessica Yauney; Scott R. Bartholomew; Peter Rich – Computer Science Education, 2023
Background and Context: Hour of Code is one of the largest educational campaigns implemented. It exposes millions of learners, to an hour of computer science fundamentals. With such a large impact, a large number of research articles have been published on the topic. This research ranges from reports of experiments testing the efficacy of Hour of…
Descriptors: Computer Science Education, Mass Instruction, Instructional Effectiveness, Educational Research
Alexandros Tsichouridis; Stelios Xinogalos; Apostolos Ampatzoglou – Journal of Educational Computing Research, 2024
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for…
Descriptors: Programming, Computer Uses in Education, Educational Resources, Computer Science Education
Gülgün Afacan Adanir; Ibrahim Delen; Yasemin Gulbahar – Education and Information Technologies, 2024
Computational thinking is a relatively new field for teachers and educational researchers, where new pedagogical approaches emerge to teach various aspects of computational thinking that covers various thinking abilities and techniques for solving problems. Computational thinking concept received great attention from researchers and instructors…
Descriptors: Early Childhood Education, Elementary Education, Computation, Thinking Skills
Stephanie Yang; Miles Baird; Eleanor O’Rourke; Karen Brennan; Bertrand Schneider – ACM Transactions on Computing Education, 2024
Students learning computer science frequently struggle with debugging errors in their code. These struggles can have significant downstream effects--negatively influencing how students assess their programming ability and contributing to their decision to drop out of CS courses. However, debugging instruction is often an overlooked topic, and…
Descriptors: Computer Science Education, Troubleshooting, Programming, Teaching Methods
Hawlitschek, Anja; Berndt, Sarah; Schulz, Sandra – Computer Science Education, 2023
Background and Context: Pair programming is an important approach to fostering students' programming and collaborative learning skills. However, the empirical findings on pair programming are mixed, especially concerning effective instructional design. Objective: The objective of this literature review is to provide lecturers with systematic…
Descriptors: Cooperative Learning, Programming, Computer Science Education, College Students
Fujiko Robledo Yamamoto; Lecia Barker; Amy Voida – ACM Transactions on Computing Education, 2023
The benefits of service learning in computer and information science (CIS) are believed to be significant, ranging from providing students with real-world experiences to retaining students to positively impacting community partners. Although there are many benefits of service learning, the CIS domain does impose unique costs for integrating…
Descriptors: College Students, Computer Science Education, Information Science, Service Learning
Lara Perez-Felkner; Kristen Erichsen; Yang Li; Jinjushang Chen; Shouping Hu; Ladanya Ramirez Surmeier; Chelsea Shore – Review of Educational Research, 2025
Although gender parity has been achieved in some STEM fields, gender disparities persist in computing, one of the fastest-growing and highest-earning career fields. In this systematic literature review, we expand upon academic momentum theory to categorize computing interventions intended to make computing environments more inclusive to girls and…
Descriptors: Computer Science Education, Gender Differences, Equal Education, Research Reports
Noelle Brown; Benjamin Xie; Ella Sarder; Casey Fiesler; Eliane S. Wiese – ACM Transactions on Computing Education, 2024
The computing education research community now has at least 40 years of published research on teaching ethics in higher education. To examine the state of our field, we present a systematic literature review of papers in the "Association for Computing Machinery" computing education venues that describe teaching ethics in higher-education…
Descriptors: Ethics, Computer Science Education, Higher Education, Teaching Methods
Weitl-Harms, Sherri; Spanier, Adam; Hastings, John; Rokusek, Matthew – Journal of Cybersecurity Education, Research and Practice, 2023
Gamification in education presents a number of benefits that can theoretically facilitate higher engagement and motivation among students when learning complex, technical concepts. As an innovative, high-potential educational tool, many educators and researchers are attempting to implement more effective gamification into undergraduate coursework.…
Descriptors: Gamification, Undergraduate Students, Information Security, Game Based Learning
Kallia, Maria; van Borkulo, Sylvia Patricia; Drijvers, Paul; Barendsen, Erik; Tolboom, Jos – Research in Mathematics Education, 2021
Recently, computational thinking (CT) has attracted much research attention, especially within primary and secondary education settings. However, incorporating in mathematics or other disciplines is not a straightforward process and introduces many challenges concerning the way disciplines are organised and taught in school. The aim of this paper…
Descriptors: Delphi Technique, Mathematics Education, Thinking Skills, Elementary Secondary Education
Nicolai Plintz; Dirk Ifenthaler – International Association for Development of the Information Society, 2024
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess two cybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project "SuperCyberKids". Using a scoping review of databases from pedagogy, psychology, and computer science, we identified current…
Descriptors: Computer Security, Educational Games, Computer Uses in Education, Game Based Learning
Holanda, Maristela; Da Silva, Dilma – IEEE Transactions on Education, 2022
Contributions: The underrepresentation of women in computer science (CS) majors has long been a focus of attention in many academic documents, the majority of them from the United States and Europe. There is, however, a lack of information about educational interventions (EIs) for women in computing in Latin America. The contribution of this…
Descriptors: Foreign Countries, Hispanic American Students, Disproportionate Representation, Computer Science
Garcia, David; Rabbani, Farshad – Journal of Learning and Teaching in Digital Age, 2022
Computer science became a distinct academic discipline in the early 1950s. The first computer science degree program was founded in Belize around 45 years later, under the auspices of the nascent University College of Belize, which would subsequently become the University of Belize. We present a twenty-year synopsis of a degree program created in…
Descriptors: Computer Science Education, Educational History, Foreign Countries, Undergraduate Study