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Nicolai Plintz; Dirk Ifenthaler – International Association for Development of the Information Society, 2024
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess two cybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project "SuperCyberKids". Using a scoping review of databases from pedagogy, psychology, and computer science, we identified current…
Descriptors: Computer Security, Educational Games, Computer Uses in Education, Game Based Learning
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Juliana E. Raffaghelli; Bonnie Stewart – OTESSA Conference Proceedings, 2021
In the higher education context, an increasing concern on the technical or instrumental approach permeates attention to academics' data literacies and faculty development. The need for data literacy to deal specifically with the rise of learning analytics in higher education has been raised by some authors, though in spite of some focus on the…
Descriptors: Statistics Education, Faculty Development, Higher Education, Learning Analytics
Mahalingam, Sheila; Abdollah, Faizal Mohd; Sahib, Shahrin – International Association for Development of the Information Society, 2014
The paper focus on learner centric attributes in a m-learning environment encounters the security measurements. In order to build up a systematic threat and countermeasure for protecting the learners as well as providing awareness and satisfaction in utilizing the mobile learning system, a security model need to be overhauled. The brief literature…
Descriptors: Electronic Learning, Computer Security, Reliability, Trust (Psychology)