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Baek, Youngkyun; Min, Ellen; Yun, Seongchul – Computers in the Schools, 2020
This study explored the educational potential of Minecraft, which has been widely used since its first release in 2009. Articles about Minecraft were searched for in ProQuest. Data were gathered from 28 articles that were indicative of three categories: integration into curriculum; student engagement, interest, and enthusiasm; and knowledge and…
Descriptors: Video Games, Technology Uses in Education, Learner Engagement, Skill Development
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Sherman, Thomas M.; And Others – Computers in the Schools, 1988
Five articles explore various theoretical aspects of problems and problem solving skills. Highlights include strategies to learn problem solving skills; knowledge structures; metacognition; behavioral processes and cognitive psychology; erotetic logic; creativity as an aspect of computer problem solving; and programing as a problem-solving…
Descriptors: Artificial Intelligence, Behaviorism, Cognitive Psychology, Cognitive Structures
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Cheney, Christine O. – Computers in the Schools, 1990
Reviews the uses of computer technology for students with behavior disorders. Three categories of applications are discussed: (1) computerized instruction to enhance academic skills or achievement; (2) computers used as reinforcers to modify behavior; and (3) the use of computers to improve social skills or interpersonal deficits. (14 references)…
Descriptors: Academic Achievement, Behavior Disorders, Behavior Modification, Computer Assisted Instruction
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Burton, John K.; And Others – Computers in the Schools, 1988
Eight articles review and report on research involving computers and problem solving skills. Topics discussed include research design; problem solving skills and programing languages, including BASIC and LOGO; computer anxiety; diagnostic programs for arithmetic problems; and relationships between ability and problem solving scores and between…
Descriptors: Ability Grouping, Aptitude Treatment Interaction, Arithmetic, Computer Assisted Instruction