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Mehmet Basaran; Sermin Metin; Ömer Faruk Vural – Education and Information Technologies, 2024
The growing significance of coding in 21st-century early childhood education extends beyond technical proficiency, encompassing cognitive development, problem-solving, and creativity. Coding is being integrated globally into educational curricula to prepare students for the digital era. This research examines coding's potential impact on cognitive…
Descriptors: Early Childhood Education, Coding, 21st Century Skills, Social Emotional Learning
Manuel B. Garcia – Education and Information Technologies, 2025
The emergence of generative AI tools like ChatGPT has sparked investigations into their applications in teaching and learning. In computer programming education, efforts are underway to explore how this tool can enhance instructional practices. Despite the growing literature, there is a lack of synthesis on its use in this field. This rapid review…
Descriptors: Computer Science Education, Teaching Methods, Programming, Computer Uses in Education
Ozyurt, Ozcan; Ozyurt, Hacer – Education and Information Technologies, 2023
Computational thinking (CT) has started to attract attention as an important research topic in recent years. It is important to describe the CT field in detail and to determine the research interests and trends of studies in this field. In this most comprehensive and first topic modeling based study in the field of CT, it was aimed to determine…
Descriptors: Computation, Thinking Skills, Educational Trends, Educational Research
Mantziou, Olga; Papachristos, Nikiforos M.; Mikropoulos, Tassos A. – Education and Information Technologies, 2018
Three Dimensional Multi-User Virtual Environments (MUVEs) are promising tools in education because of the unique affordances they offer. These learning affordances imply certain actions that in turn can lead to corresponding learning activities. There seems to be a lack of reports on which of the affordances of MUVEs for learning and teaching are…
Descriptors: Learning Activities, Affordances, Virtual Classrooms, Computer Simulation

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