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Aidan O'Neill – Education and Information Technologies, 2024
This paper discusses the importance of definitions in the context of academic discussion, highlights the inconsistent terminology used to describe e-learning, and examines a range of different definitions of e-learning used by academic authors since 2011. Following an outline of the methodology, the paper identifies 15 unique definitions of…
Descriptors: Electronic Learning, Definitions, Language Usage, Scholarship
Chenxi Liu; Yixi Wang; Marvin Evans; Ana-Paula Correia – Education and Information Technologies, 2024
Mobile learning has gained significant recognition for its beneficial effects on learning across various dimensions. Nonetheless, ensuring consistent learner acceptance of mobile learning remains a critical factor to address. This meta-analysis study is the first comprehensive examination of critical antecedents impacting learners' perceived…
Descriptors: Handheld Devices, Telecommunications, Electronic Learning, Usability
Sinan Hopcan; Elif Polat; Ebru Albayrak – Education and Information Technologies, 2024
E-learning is a method that meets the time and distance needs of postgraduate medical education. The general workload of postgraduates and disasters such as the COVID-19 pandemic create a need for e-learning. Therefore, in recent years, e-learning has drawn the attention of researchers because of its potential as a practical instructional approach…
Descriptors: Electronic Learning, Educational Practices, Medical Education, Graduate Students
Gopalan, Valarmathie; Bakar, Juliana Aida Abu; Zulkifli, Abdul Nasir – Education and Information Technologies, 2023
The involvement of Augmented Reality (AR) in science learning has marked a significant change by transforming science learning into an exciting activity. Several systematic literature reviews (SLR) have been conducted to determine the trends in educational AR studies, the use of informal education in AR, AR's advantages and challenges, and the…
Descriptors: Computer Simulation, Science Instruction, Educational Technology, Electronic Learning
Güler, Mustafa; Bütüner, Suphi Önder; Danisman, Sahin; Gürsoy, Kadir – Education and Information Technologies, 2022
The technological developments of the twenty-first century have enabled the emergence of alternative teaching-learning models and instructional tools. One of the concepts brought about by such developments is mobile learning. The aim of this study was to test the effect of mobile learning on students' mathematics achievement. A systematic database…
Descriptors: Electronic Learning, Mathematics Achievement, Educational Research, Instructional Effectiveness
Sabine Wollscheid; Cathrine Edelhard Tømte; Gunstein Christoffer Egeberg; Henrik Karlstrøm; Lone Wanderås Fossum – Education and Information Technologies, 2025
The purpose of this study is to map trends in literature about digital school leadership over the last decades. Combining bibliometric and automatic content analyses, we map and analyze a sample of 350 documents, retrieved in Web of Science (WoS), Scopus and Education Resources Information Center (ERIC) including titles and abstracts. The software…
Descriptors: Instructional Leadership, School Administration, Digital Literacy, Literature Reviews
Bambang Sulistio; Arief Ramadhan; Edi Abdurachman; Muhammad Zarlis; Agung Trisetyarso – Education and Information Technologies, 2024
Computer science development, especially machine learning, is a thriving innovation essential for education. It makes the process of teaching and learning more accessible and manageable and also promotes equality. The positive influence of machine learning can also be felt in Islamic studies, particularly in Hadith studies. This literature review…
Descriptors: Electronic Learning, Artificial Intelligence, Computer Uses in Education, Islam
Xinyi Wu; Xiaohui Chen; Xingyang Wang; Hanxi Wang – Education and Information Technologies, 2025
With the application of virtual venues in the field of education, numerous educational empirical studies have examined the impact of deep learning in the learning environment of virtual venues, but the conclusions are not always in agreement. The present study adopted the meta-analysis method and RStudio software to test the overall effect of 45…
Descriptors: Literature Reviews, Meta Analysis, Artificial Intelligence, Intelligent Tutoring Systems
Ulum, Hakan – Education and Information Technologies, 2022
The purpose of this study is to analyze the effect of online education, which has been extensively used on student achievement since the beginning of the pandemic. In line with this purpose, a meta-analysis of the related studies focusing on the effect of online education on students' academic achievement in several countries between the years…
Descriptors: Electronic Learning, Academic Achievement, Effect Size, Pandemics
Nadi-Ravandi, Somayyeh; Batooli, Zahra – Education and Information Technologies, 2022
This study seeks scientometric, content and co-occurrence analysis of systematic review and Meta-analysis articles in the field of gamification in education. In terms of "purpose," this is an applied study and regarding "type," it is a scientometric and co-occurrence analysis. The researchers conducted a search in WoS, Scopus…
Descriptors: Game Based Learning, Electronic Learning, Student Motivation, Learner Engagement
Noorbehbahani, Fakhroddin; Mohammadi, Azadeh; Aminazadeh, Mohammad – Education and Information Technologies, 2022
In recent years, online learning has received more attention than ever before. One of the most challenging aspects of online education is the students' assessment since academic integrity could be violated due to various cheating behaviors in online examinations. Although a considerable number of literature reviews exist about online learning,…
Descriptors: Cheating, Computer Assisted Testing, Electronic Learning, Educational Trends
Fazlida Dahalan; Norlidah Alias; Mohd Shahril Nizam Shaharom – Education and Information Technologies, 2024
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student's experience. The purpose of this study is to map the emerging trends of gamification and…
Descriptors: Gamification, Game Based Learning, Vocational Education, Educational Research
Qazi, Atika; Hasan, Najmul; Abayomi-Alli, Olusola; Hardaker, Glenn; Scherer, Ronny; Sarker, Yeahia; Kumar Paul, Sanjoy; Maitama, Jaafar Zubairu – Education and Information Technologies, 2022
Even though information and communication technology (ICT) is essential for everyday life and has gained considerable attention in education and other sectors, it also carries individual differences in its use and relevant skills. This systematic review aims to examine the gender differences in ICT use and skills for learning through technology. A…
Descriptors: Gender Differences, Information Technology, Technological Literacy, Electronic Learning
Hao Zheng; Feifei Han; Yi Huang; Yonghe Wu; Xinyi Wu – Education and Information Technologies, 2025
Amidst the COVID-19 pandemic, the e-learning demand among in tertiary education sector has surged, which has produced prolific research on factors influencing students' and faculties e-learning adoption. Anchored in the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) framework, this study employed a meta-analytic approach to…
Descriptors: Intention, Electronic Learning, Higher Education, COVID-19
Timotheou, Stella; Miliou, Ourania; Dimitriadis, Yiannis; Sobrino, Sara Villagrá; Giannoutsou, Nikoleta; Cachia, Romina; Monés, Alejandra Martínez; Ioannou, Andri – Education and Information Technologies, 2023
Digital technologies have brought changes to the nature and scope of education and led education systems worldwide to adopt strategies and policies for ICT integration. The latter brought about issues regarding the quality of teaching and learning with ICTs, especially concerning the understanding, adaptation, and design of the education systems…
Descriptors: Educational Technology, COVID-19, Pandemics, Electronic Learning