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Philipp Rosendahl; Ingo Wagner – Education and Information Technologies, 2024
As a teaching and learning medium, 360° videos offer new teaching-learning experiences. Through the possibility of immersion, individual 360° panoramic images, multi-perspective viewing options and interaction possibilities, they extend the advantages of conventional video technology. To understand the potential of using 360° video technology for…
Descriptors: Video Technology, Technology Uses in Education, Teaching Methods, Learning Experience
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Chang Cai; Gaoxia Zhu; Min Ma – Education and Information Technologies, 2025
Interdisciplinary learning requires students to integrate knowledge and methods from different disciplines, prompting advanced skills development and knowledge construction by connecting diverse subjects. Artificial Intelligence (AI), with its rich information base and abilities to track learning and provide personalized support, has the potential…
Descriptors: Artificial Intelligence, Technology Uses in Education, Interdisciplinary Approach, Influence of Technology
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McCormick, Kate I.; Hall, Jacob A. – Education and Information Technologies, 2022
When implemented appropriately, computational thinking (CT) experiences in early childhood settings build essential literacy skills and foster initial explorations of sequencing, engineering design principles, and cause-and-effect relationships. While existing research explores CT in K-12 settings, there is insufficient research documenting the…
Descriptors: Computation, Thinking Skills, Learning Experience, Outcomes of Education
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Türkan Karakus Yilmaz; Elif Meral; Zeynep Basci Namli – Education and Information Technologies, 2024
Technologies used inside and outside museums generate brand new perspectives and learning areas for museum learning. This study analysed 45 empirical studies that included technological tools used in museums as well as those tools that dealt with the museum's visitor's learning achievements. The results of the study show that a variety of…
Descriptors: Information Technology, Communications, Computer Mediated Communication, Museums
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XiaoShu Xu; Zhiyou Li; Wilson Cheong Hin Hong; Xinyu Xu; YunFeng Zhang – Education and Information Technologies, 2024
This review provides a critical assessment of Personal Learning Environments (PLEs) and personalized learning within formal education by juxtaposing their beneficial effects against the potential issues that could impede their effective use. Through meticulous screening and reviewing procedures, 53 articles were thematically analyzed and the main…
Descriptors: Individualized Instruction, Independent Study, Definitions, Barriers
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Ekici, Murat – Education and Information Technologies, 2021
Flipped learning is considered an increasingly common strategy along with some drawbacks. Gamification has the significant potential to deal with the drawbacks. This study presents a systematic literature review on the use of gamification in flipped learning research. To demonstrate its effectiveness clearly, the only empirical research was…
Descriptors: Flipped Classroom, Computer Games, Teaching Methods, Databases
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Asmaa Sakr; Tariq Abdullah – Education and Information Technologies, 2024
Virtual and Augmented Reality technologies have emerged as promising tools in the education sector, offering new possibilities for immersive learning experiences. Many researchers have focused their research on examining the potential of these technologies in education from different perspectives. However, it was discovered that there are research…
Descriptors: Computer Simulation, Technology Uses in Education, Physical Environment, Learning Analytics