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Rasoul Bakhtiari; Farhad Seraji; Mohammadreza Farrokhnia; Zahra Habibzadeh; Omid Noroozi – Educational Technology Research and Development, 2025
This systematic review, utilizing the PRISMA framework, analyzes 248 international and 143 Iranian articles to provide an overview of studies on games in education. It examines five key themes: common terminology, methodology, type of study, variables studied, and technologies used, presenting findings in the same order of priority.…
Descriptors: Foreign Countries, International Education, Game Based Learning, Comparative Education
Liang, Min; Lim, Cher Ping; Park, Jonghwi; Mendoza, Norman B. – Educational Technology Research and Development, 2023
The education pathways and opportunities of schoolgirls in Asia are facing different challenges. The empirical studies have implemented Information and Communication Technology-enabled learning to expand such pathways and opportunities and promote education inclusiveness and equity. Through the Gender Analysis Framework, this review paper focuses…
Descriptors: Information Technology, Females, Foreign Countries, Educational Quality
Alina Hase; Poldi Kuhl – Educational Technology Research and Development, 2024
Data-based decision-making is a well-established field of research in education. In particular, the potential of data use for addressing heterogeneous learning needs is emphasized. With data collected during the learning process of students, teachers gain insight into the performance, strengths, and weaknesses of their students and are potentially…
Descriptors: Instructional Design, Technology Uses in Education, Journal Articles, Decision Making
Xiao-Li Zheng; Yun-Fang Tu; Gwo-Jen Hwang; Jue Yu; Yuan-Bo Huang – Educational Technology Research and Development, 2024
Researchers have indicated the importance of engaging learners in self-regulated learning (SRL) states when situated in game-based learning contexts; however, it remains a challenge for both educational and educational technology researchers to effectively integrate both. To this end, this study investigated how SRL strategies are interwoven with…
Descriptors: Independent Study, Game Based Learning, Higher Education, Publications
Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
Gao, Fei; Li, Lan; Sun, Yanyan – Educational Technology Research and Development, 2020
Research on mobile game-based learning has been gaining attention in the past few years. To understand the potential of mobile game-based learning in STEM education, a systematic review was conducted. Based on a set of inclusion and exclusion criteria, 30 articles published during the years of 2010 through 2019 were included. Analyses were…
Descriptors: Electronic Learning, Game Based Learning, STEM Education, Handheld Devices
Hunhui Na; Saeyan Yun – Educational Technology Research and Development, 2024
Augmented Reality (AR) has been continuously adopted in K-12 settings, showing its beneficial impact. Despite numerous studies highlighting the benefit of AR that can enhance students' motivation, no meta-analysis providing an in-depth look into AR's impact on students' motivation has been conducted, particularly in K-12 settings. In this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Secondary Education
Abyaa, Abir; Khalidi Idrissi, Mohammed; Bennani, Samir – Educational Technology Research and Development, 2019
The field of adaptive e-learning is continuously developing. More research is being conducted in this area as adaptive e-learning aims to provide learners with adaptive learning paths and content, according to their individual characteristics and needs, which makes e-learning more efficient and effective. The learner model, which is a…
Descriptors: Learning Processes, Models, Electronic Learning, Literature Reviews
A Systematic Review of Educational Online Peer-Review and Assessment Systems: Charting the Landscape
Dmytro Babik; Edward Gehringer; Jennifer Kidd; Kristine Sunday; David Tinapple; Steven Gilbert – Educational Technology Research and Development, 2024
Over the past two decades, there has been an explosion of innovation in software tools that encapsulate and expand the capabilities of the widely used student peer assessment. While the affordances and pedagogical impacts of traditional in-person, "paper-and-pencil" peer assessment have been studied extensively and are relatively well…
Descriptors: Peer Evaluation, Computer Software, Internet, Electronic Learning
Shahnama, Mojdeh; Ghonsooly, Behzad; Shirvan, Majid Elahi – Educational Technology Research and Development, 2021
Flipped learning is a pedagogical approach in which the traditional way of instruction is inverted by presenting new concepts and subject matters before class and allocating more class time to collaborative, individualized, and differentiated learning. Recently, the use of flipped learning has become popular in the context of learning English as a…
Descriptors: Meta Analysis, Instructional Effectiveness, Program Effectiveness, Flipped Classroom
Liu, Zhichun; Moon, Jewoong; Kim, Byungjoo; Dai, Chih-Pu – Educational Technology Research and Development, 2020
In this synthesis, we systematically review research on educational games with adaptivity. Although an adaptive gaming experience provides personalization to learning, the complexity of design makes it difficult to evaluate its effectiveness. In this systematic review, we adopt three analytic approaches: (1) bibliometric analysis, (2) qualitative…
Descriptors: Bibliometrics, Comparative Analysis, Educational Games, Meta Analysis
Yanjun Zhang; Yanping Liang; Xiaohong Tian; Xiao Yu – Educational Technology Research and Development, 2024
Due to its task-based, gamified, and interactive features, unplugged programming activity has been widely employed in education and teaching as an activity away from electronic screens and other digital devices. There is ongoing debate over how to help K-9 pupils develop their computational thinking through unplugged programming activities. Based…
Descriptors: Elementary Secondary Education, Teaching Methods, Computation, Thinking Skills
Ritzhaupt, Albert D.; Huang, Rui; Sommer, Max; Zhu, Jiawen; Stephen, Anita; Valle, Natercia; Hampton, John; Li, Jingwei – Educational Technology Research and Development, 2021
The purpose of this study was to examine the effects of gamification used in formal educational settings on student affective and behavioral outcomes. Using systematic procedures to identify and screen the manuscripts across 18 academic databases, we identified 13 studies with behavioral outcomes and 19 studies with affective outcomes employing…
Descriptors: Meta Analysis, Game Based Learning, Outcomes of Education, Affective Behavior
Tzimas, Dimitrios; Demetriadis, Stavros – Educational Technology Research and Development, 2021
Learning analytics (LA) collects, analyses, and reports big data about learners to optimise learning. LA ethics is an interdisciplinary field of study that addresses moral, legal, and social issues; therefore, institutions are responsible for implementing frameworks that integrate these topics. Many of the ethical issues raised apply equally to…
Descriptors: Ethics, Learning Analytics, Educational Trends, Educational Research
Chen, Zhenzhen; Chen, Weichao; Jia, Jiyou; An, Huili – Educational Technology Research and Development, 2020
Despite the rapid development of the field of Mobile-assisted Language Learning (MALL), research synthesis and systematic meta-analyses on MALL are still lacking. It remains unclear how effective mobile devices are for language learning under different conditions. Review studies on the overall effectiveness of the latest smart mobile devices are…
Descriptors: Meta Analysis, Second Language Learning, Second Language Instruction, Handheld Devices