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Fengfeng Ke; Ruohan Liu; Zlatko Sokolikj; Ibrahim Dahlstrom-Hakki; Maya Israel – Educational Technology Research and Development, 2024
This study aims to provide a systematic review of recent eye-tracking studies conducted with children and adolescents in learning settings, as well as a scoping review of the technologies and machine learning approaches used for eye-tracking. To this end, 68 empirical studies containing 78 experiments were analyzed. Eye-tracking devices as well as…
Descriptors: Literature Reviews, Children, Adolescents, Eye Movements
Taylor, Ai-dung; Hung, Woei – Educational Technology Research and Development, 2022
Microlearning has gained popularity in both the training industry and professional studies disciplines over the last several years. While substantial information exists in industry articles and commentaries on the definition of microlearning--along with how to create, develop, and implement it--a closer look at the existing research is important.…
Descriptors: Instructional Effectiveness, Time on Task, Teaching Methods, Literature Reviews
Stefaniak, Jill E.; Hwang, Hyejin – Educational Technology Research and Development, 2021
For decades, researchers in our field have explored what it means to possess instructional design expertise. This systematic review provides a current synthesis of research related to cultivating expertise in instructional design coursework. A search on instructional design pedagogy and the development of expertise yielded 34 peer-reviewed…
Descriptors: Literature Reviews, Instructional Design, Expertise, Teaching Methods
Georgios Lampropoulos; Kinshuk – Educational Technology Research and Development, 2024
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamification elements and mechanisms. Based on the…
Descriptors: Literature Reviews, Gamification, Computer Simulation, Educational Environment
Luo, Tian; Freeman, Candice; Stefaniak, Jill – Educational Technology Research and Development, 2020
In recent years, professional learning networks (PLNs) and online learning communities of practices (CoPs) enabled by social media have emerged as a conduit and communal space for faculty members to engage in professional learning. This systematic review provides a current synthesis of research surrounding social media and professional development…
Descriptors: Faculty Development, Social Media, Literature Reviews, Communities of Practice
Hilton, John, III – Educational Technology Research and Development, 2020
Although textbooks are a traditional component in many higher education contexts, their increasing price have led many students to forgo purchasing them and some faculty to seek substitutes. One such alternative is open educational resources (OER). This present study synthesizes results from sixteen efficacy and twenty perceptions studies…
Descriptors: Open Educational Resources, Self Efficacy, Student Attitudes, Literature Reviews
Abyaa, Abir; Khalidi Idrissi, Mohammed; Bennani, Samir – Educational Technology Research and Development, 2019
The field of adaptive e-learning is continuously developing. More research is being conducted in this area as adaptive e-learning aims to provide learners with adaptive learning paths and content, according to their individual characteristics and needs, which makes e-learning more efficient and effective. The learner model, which is a…
Descriptors: Learning Processes, Models, Electronic Learning, Literature Reviews
Zhu, Meina; Sari, Annisa R.; Lee, Mimi Miyoung – Educational Technology Research and Development, 2020
This study examines the research methods, topics, and trends of empirical MOOC research to gain a comprehensive understanding of the MOOC phenomenon through reviewing 541 empirical MOOCs research published from 2009 to 2019. The results indicate that: (1) the majority of studies adopted quantitative research methods followed by mixed research…
Descriptors: Literature Reviews, Online Courses, Educational Research, Educational Trends
Dennen, Vanessa P.; Choi, Hajeen; Word, Kari – Educational Technology Research and Development, 2020
This scoping review of research explores which disciplines have studied social media as it relates to education and, more broadly, use by students of high school and college age. The sample explores 10 years of research (2009--2018). A search of Web of Science yielded 580 relevant peer-reviewed articles published through the end of 2018, with 260…
Descriptors: Social Media, Educational Environment, Literature Reviews, Educational Research
Ke, Fengfeng – Educational Technology Research and Development, 2016
Via a systematic review of the literature on learning games, this article presents a systematic discussion on the design of intrinsic integration of domain-specific learning in game mechanics and game world design. A total of 69 articles ultimately met the inclusion criteria and were coded for the literature synthesis. Exemplary learning games…
Descriptors: Literature Reviews, Educational Games, Design, Play
Tondeur, Jo; van Braak, Johan; Ertmer, Peggy A.; Ottenbreit-Leftwich, Anne – Educational Technology Research and Development, 2017
This review was designed to further our understanding of the link between teachers' pedagogical beliefs and their educational uses of technology. The synthesis of qualitative findings integrates the available evidence about this relationship with the ultimate goal being to facilitate the integration of technology in education. A meta-aggregative…
Descriptors: Teacher Attitudes, Technology Uses in Education, Technology Integration, Meta Analysis
Novak, Elena – Educational Technology Research and Development, 2015
Storyline is one of the major motivators that lead people to play video games. However, little empirical evidence exists on the instructional effectiveness of integrating a storyline into digital learning materials. This systematic literature review presents current empirical findings on the effects of a storyline game design element for human…
Descriptors: Video Games, Instructional Effectiveness, Educational Technology, Technology Uses in Education
Zacharia, Zacharias C.; Manoli, Constantinos; Xenofontos, Nikoletta; de Jong, Ton; Pedaste, Margus; van Riesen, Siswa A.; Kamp, Ellen T.; Mäeots, Mario; Siiman, Leo; Tsourlidaki, Eleftheria – Educational Technology Research and Development, 2015
The aim of this review is to identify specific types of guidance for supporting student use of online labs, that is, virtual and remote labs, in an inquiry context. To do so, we reviewed the literature on providing guidance within computer supported inquiry learning (CoSIL) environments in science education and classified all identified guidance…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Science Education
Hilton, John, III – Educational Technology Research and Development, 2016
Textbooks are a vital component in many higher education contexts. Increasing textbook prices, coupled with general rising costs of higher education have led some instructors to experiment with substituting open educational resources (OER) for commercial textbooks as their primary class curriculum. This article synthesizes the results of 16…
Descriptors: Open Source Technology, Textbook Evaluation, Reading Material Selection, Educational Resources
Ritzhaupt, Albert D.; Martin, Florence – Educational Technology Research and Development, 2014
The purpose of this research study was to identify the multimedia competencies of an educational technologist by creating a valid and reliable survey instrument to administer to educational technology professionals. The educational technology multimedia competency survey developed through this research is based on a conceptual framework that…
Descriptors: Educational Technology, Technological Literacy, Competence, Surveys
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