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Showing 1 to 15 of 20 results Save | Export
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Andrew S. Gibbons – Educational Technology Research and Development, 2024
A retrospective review of 50 years of research and development experience showing the connectedness of the author's theoretical ideas to practical application. An effort to show designers how over the span of a career new ideas begin as work-related insights and discoveries that by problem solving flow together to create a unique personal view of…
Descriptors: Theory Practice Relationship, Educational Technology, Problem Solving, Teaching Methods
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Hunhui Na; Saeyan Yun – Educational Technology Research and Development, 2024
Augmented Reality (AR) has been continuously adopted in K-12 settings, showing its beneficial impact. Despite numerous studies highlighting the benefit of AR that can enhance students' motivation, no meta-analysis providing an in-depth look into AR's impact on students' motivation has been conducted, particularly in K-12 settings. In this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Secondary Education
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Shihui Feng; Xin Xu; Shanghao Li; Ze Li; David Gibson – Educational Technology Research and Development, 2024
Although the metaverse is a trending topic in several fields, it is not a new concept within the field of education. In this study, we followed the PRISMA framework and identified 37 articles since 2008 that researched the metaverse in education. We critically reviewed these articles, aiming to examine the evolution of the field's conceptual…
Descriptors: Computer Simulation, Technology Uses in Education, Barriers, Technology Integration
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Ji Hyun Yu; Devraj Chauhan; Rubaiyat Asif Iqbal; Eugene Yeoh – Educational Technology Research and Development, 2025
How is the academic community conceptualizing and approaching the integration of AI in education, considering its potential, complexities, and challenges? This study addresses this fundamental question by employing a multifaceted approach that combines co-occurrence network analysis, latent Dirichlet allocation (LDA), and sentiment analysis on a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Trends, Trend Analysis
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Rasoul Bakhtiari; Farhad Seraji; Mohammadreza Farrokhnia; Zahra Habibzadeh; Omid Noroozi – Educational Technology Research and Development, 2025
This systematic review, utilizing the PRISMA framework, analyzes 248 international and 143 Iranian articles to provide an overview of studies on games in education. It examines five key themes: common terminology, methodology, type of study, variables studied, and technologies used, presenting findings in the same order of priority.…
Descriptors: Foreign Countries, International Education, Game Based Learning, Comparative Education
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Moore, Stephanie L.; Baca, Olivia; Ahrens, Charis – Educational Technology Research and Development, 2023
This scoping review of research explores the use of educational technologies for adult literacy, specifically for those with low literacy skills. The sample explores research published since 2010 across four major databases, yielding 21 relevant peer-reviewed articles published through the end of 2020. Half of the final included studies were…
Descriptors: Educational Technology, Technology Uses in Education, Adult Literacy, Foreign Countries
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Fernández-Batanero, José María; Montenegro-Rueda, Marta; Fernández-Cerero, José; García-Martínez, Inmaculada – Educational Technology Research and Development, 2022
The commitment to increase the inclusion of students with disabilities has ensured that the concept of Assistive Technology (AT) has become increasingly widespread in education. The main objective of this paper focuses on conducting a systematic review of studies regarding the impact of Assistive Technology for the inclusion of students with…
Descriptors: Assistive Technology, Students with Disabilities, Inclusion, Technology Uses in Education
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Di, Xuan; Zheng, Xudong – Educational Technology Research and Development, 2022
With the rapid development of virtual technologies, there is a growing body of literature investigating the impact of virtual technologies on students' spatial ability. However, it remains unclear whether virtual technologies can effectively improve students' spatial ability. Therefore, this meta-analysis was conducted to synthesize the findings…
Descriptors: Spatial Ability, Effect Size, Individual Characteristics, Educational Technology
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Song, Yanjie – Educational Technology Research and Development, 2021
Class orchestration with technology is gaining attention in managing multiple learning activities at multiple levels in the past decade. However, there is hardly a holistic picture of the research about class orchestration with technology. To understand how class orchestration with technology could help pedagogical practices, this review article…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Instructional Design
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Alina Hase; Poldi Kuhl – Educational Technology Research and Development, 2024
Data-based decision-making is a well-established field of research in education. In particular, the potential of data use for addressing heterogeneous learning needs is emphasized. With data collected during the learning process of students, teachers gain insight into the performance, strengths, and weaknesses of their students and are potentially…
Descriptors: Instructional Design, Technology Uses in Education, Journal Articles, Decision Making
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Dennen, Vanessa P.; Choi, Hajeen; Word, Kari – Educational Technology Research and Development, 2020
This scoping review of research explores which disciplines have studied social media as it relates to education and, more broadly, use by students of high school and college age. The sample explores 10 years of research (2009--2018). A search of Web of Science yielded 580 relevant peer-reviewed articles published through the end of 2018, with 260…
Descriptors: Social Media, Educational Environment, Literature Reviews, Educational Research
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Xue, Sijia; Churchill, Daniel – Educational Technology Research and Development, 2019
As one of the most widely adopted mobile and social media applications, Tencent WeChat ® ('WeChat') has been increasingly used in education at all levels in Asia, and in China in particular. However, only a small number of studies have been conducted to explore educational affordances of WeChat. In this paper, these affordances are defined as…
Descriptors: Affordances, Models, Adoption (Ideas), Technology Uses in Education
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Zhou, Mingming; Lam, Kelly Ka Lai – Educational Technology Research and Development, 2019
Online information search has become essential to knowledge construction. Digital information technologies are proliferating, and students are expected to be able to use them to manage the enormous volumes of information available online. Past research has shown that students of all ages may lack the ability to search for and find information…
Descriptors: Online Searching, Metacognition, Search Strategies, Age Differences
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Al-Samarraie, Hosam; Shamsuddin, Aizat; Alzahrani, Ahmed Ibrahim – Educational Technology Research and Development, 2020
The recent movement to integrate the flipped classroom model into higher education has resulted in significant changes that affected both teaching and learning practices in different ways. After almost a decade of research on the flipped classroom model, different emergent outcomes have been reported in a domain specific context. To gain a…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
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Xu, Zhihong; Chen, Zhuo; Eutsler, Lauren; Geng, Zihan; Kogut, Ashlynn – Educational Technology Research and Development, 2020
Learning with games has been increasing in practice, but studies of the features and learning outcomes involving digital games to develop language learning are scarce. This scoping review investigates the current practices of digital game-based language learning to support English language learning, in terms of participants' characteristics,…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Teaching Methods
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