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Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
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Putnikovic, Marko; Jovanovic, Jelena – IEEE Transactions on Learning Technologies, 2023
Automatic grading of short answers is an important task in computer-assisted assessment (CAA). Recently, embeddings, as semantic-rich textual representations, have been increasingly used to represent short answers and predict the grade. Despite the recent trend of applying embeddings in automatic short answer grading (ASAG), there are no…
Descriptors: Automation, Computer Assisted Testing, Grading, Natural Language Processing
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Knobbout, Justian; van der Stappen, Esther – IEEE Transactions on Learning Technologies, 2020
Learning technologies enable interventions in the learning process aiming to improve learning. Learning analytics provides such interventions based on analysis of learner data, which are believed to have beneficial effects on both learning and the learning environment. Literature reporting on the effects of learning analytics interventions on…
Descriptors: Learning Analytics, Intervention, Educational Research, Outcomes of Education
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Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
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Silva, Valtemir A.; Bittencourt, Ig Ibert; Maldonado, Jose C. – IEEE Transactions on Learning Technologies, 2019
Question classification is a key point in many applications, such as Question Answering (QA, e.g., Yahoo! Answers), Information Retrieval (IR, e.g., Google search engine), and E-learning systems (e.g., Bloom's tax. classifiers). This paper aims to carry out a systematic review of the literature on automatic question classifiers and the technology…
Descriptors: Questioning Techniques, Classification, Man Machine Systems, Information Retrieval