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Israel Ulises Cayetano-Jimenez; Erick Axel Martinez-Rios; Rogelio Bustamante-Bello; Ricardo A. Ramirez-Mendoza; Maria Soledad Ramirez-Montoya – IEEE Transactions on Learning Technologies, 2024
Educational robotics (ER) is a discipline of applied robotics focused on teaching robot design, analysis, application, and operation. Traditionally, ER has favored rigid robots, overlooking the potential of soft robots (SRs). While rigid robots offer insights into dynamics, kinematics, and control, they have limitations in exploring the depths of…
Descriptors: Robotics, Educational Technology, Teaching Methods, Learning Activities
Fernandes, Filipe Arantes; Rodrigues, Claudia Susie Camargo; Teixeira, Eldanae Nogueira; Werner, Claudia M. L. – IEEE Transactions on Learning Technologies, 2023
Contribution: This secondary study examines the literature on immersive learning frameworks and reviews their state of the art. Frameworks have been categorized according to their purpose. In addition, the elements that compose them were also categorized. Some gaps were identified and proposed as a research roadmap. Background: Immersive…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Definitions
Siren, Anni; Tzerpos, Vassilios – IEEE Transactions on Learning Technologies, 2022
Learning paths are curated sequences of resources organized in a way that a learner has all the prerequisite knowledge needed to achieve their learning goals. In this article, we systematically map the techniques and algorithms that are needed to create such learning paths automatically. We focus on open educational resources (OER), though a…
Descriptors: Open Educational Resources, Artificial Intelligence, Instructional Materials, Educational Technology
Yuanbin Diao; Yu-Sheng Su – IEEE Transactions on Learning Technologies, 2025
With technological advancements, the Metaverse is being used to enhance learning effects and learning experience to ensure quality education. However, current empirical studies have produced varying results. Therefore, a meta-analysis was executed, leveraging the capabilities of Version 3 of the Comprehensive Meta-Analysis software to effectively…
Descriptors: Literature Reviews, Meta Analysis, Access to Education, Educational Technology
Ismael E. Espinosa-Curiel; Carlos A. Garcia de Alba-Chavez – IEEE Transactions on Learning Technologies, 2024
Serious video games provide a immersive learning environment for agriculture by simulating real-life challenges scenarios. However, empirical evidence of their effectiveness is sparse. This scoping review follows PRISMA-ScR guidelines to summarize literature on serious video games for agricultural learning, highlighting research trends and…
Descriptors: Educational Games, Agricultural Education, Video Games, Content Analysis
Hernandez-Cuevas, Bryan Y.; Crawford, Chris S. – IEEE Transactions on Learning Technologies, 2021
This literature review explores prior research involving physiological-based mobile educational systems. Mobile computing is advancing, and implementations of ubiquitous systems for educational purposes are increasing. Another growing field is physiological computing, where the user's states are retrieved and applied as control inputs in…
Descriptors: Physiology, Handheld Devices, Telecommunications, Medicine
Tabuenca, Bernardo; Serrano-Iglesias, Sergio; Martin, Adrian Carruana; Villa-Torrano, Cristina; Dimitriadis, Yannis; Asensio-Perez, Juan I.; Alario-Hoyos, Carlos; Gomez-Sanchez, Eduardo; L. Bote-Lorenzo, Miguel; Martinez-Mones, Alejandra; Kloos, Carlos Delgado – IEEE Transactions on Learning Technologies, 2021
Smart learning environments (SLEs) have gained considerable momentum in the last 20 years. The term SLE has emerged to encompass a set of recent trends in the field of educational technology, heavily influenced by the growing impact of technologies, such as cloud services, mobile devices, and interconnected objects. However, the term SLE has been…
Descriptors: Affordances, Electronic Learning, Educational Technology, Educational Trends
Almusawi, Hashem A.; Durugbo, Christopher M.; Bugawa, Afaf M. – IEEE Transactions on Learning Technologies, 2021
Wearables, such as smart watches for fitness and virtual reality sets for entertainment, are technological innovations transforming everyday life and offer benefits for education. This study presents a systematic review of the literature on wearable technology in the field of education. The review identifies and critically analyses 115…
Descriptors: Assistive Technology, Educational Technology, Literature Reviews, Research Methodology
Tenorio, Thyago; Isotani, Seiji; Bittencourt, Ig Ibert; Lu, Yu – IEEE Transactions on Learning Technologies, 2021
The application of the collective intelligence (CI) concept has yielded significant results in many knowledge areas and it has substantial potential to yield results in the educational context. In view of distance education and online educational technologies, the use of CI has enormous potential to improve collaboration, social learning, and…
Descriptors: Intelligence, Educational Technology, Electronic Learning, Distance Education
Alvarez-Marin, Alejandro; Velazquez-Iturbide, J. Angel – IEEE Transactions on Learning Technologies, 2021
Augmented reality (AR) for learning is a relevant topic that has recently received considerable attention. However, the current literature lacks a survey of AR-based educational approaches and experiences in the specific field of engineering studies. Five research questions were addressed: RQ1) engineering studies where AR is used; RQ2) types of…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Engineering Education
Pellas, Nikolaos; Dengel, Andreas; Christopoulos, Athanasios – IEEE Transactions on Learning Technologies, 2020
Although virtual reality (VR) simulation training has gained prominence, review studies to inform instructors and educators on the use of this technology in science, technology, engineering, and mathematics (STEM) are still scarce. This article presents various VR-supported instructional design practices in K-12 (primary and secondary) and higher…
Descriptors: STEM Education, Computer Simulation, Computer Uses in Education, Elementary Secondary Education
Mangaroska, Katerina; Giannakos, Michail – IEEE Transactions on Learning Technologies, 2019
As the fields of learning analytics and learning design mature, the convergence and synergies between the two are becoming an important area for research. This paper intends to summarize the main outcomes of a systematic review of empirical evidence on learning analytics for learning design. Moreover, this paper presents an overview of what and…
Descriptors: Data Analysis, Instructional Design, Learning Activities, Databases
Scott, Ezequiel; Soria, Alvaro; Campo, Marcelo – IEEE Transactions on Learning Technologies, 2017
New ways of learning have emerged in the last years by using computers in education. For instance, many Virtual Learning Environments have been widely adopted by educators, obtaining promising outcomes. Recently, these environments have evolved into more advanced ones using 3D technologies and taking into account the individual learner needs and…
Descriptors: Educational Technology, Technology Uses in Education, Geometric Concepts, Simulated Environment
Schwendimann, Beat A.; Rodriguez-Triana, Maria Jesus; Vozniuk, Andrii; Prieto, Luis P.; Boroujeni, Mina Shirvani; Holzer, Adrian; Gillet, Denis; Dillenbourg, Pierre – IEEE Transactions on Learning Technologies, 2017
This paper presents a systematic literature review of the state-of-the-art of research on learning dashboards in the fields of Learning Analytics and Educational Data Mining. Research on learning dashboards aims to identify what data is meaningful to different stakeholders and how data can be presented to support sense-making processes. Learning…
Descriptors: Literature Reviews, Educational Research, Data Analysis, Data Processing
Drljevic, Neven; Wong, Lung Hsiang; Boticki, Ivica – IEEE Transactions on Learning Technologies, 2017
The paper provides a high-level review of the current state of techno-pedagogical design in Augmented Reality Learning Experiences (ARLEs). The review is based on a rubric constructed from the Meaningful Learning with ICT framework and the Orchestration Load reduction framework, providing, respectively, a view of primarily student- and primarily…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
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