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Israel Ulises Cayetano-Jimenez; Erick Axel Martinez-Rios; Rogelio Bustamante-Bello; Ricardo A. Ramirez-Mendoza; Maria Soledad Ramirez-Montoya – IEEE Transactions on Learning Technologies, 2024
Educational robotics (ER) is a discipline of applied robotics focused on teaching robot design, analysis, application, and operation. Traditionally, ER has favored rigid robots, overlooking the potential of soft robots (SRs). While rigid robots offer insights into dynamics, kinematics, and control, they have limitations in exploring the depths of…
Descriptors: Robotics, Educational Technology, Teaching Methods, Learning Activities
Houssam El Aouifi; Mohamed El Hajji; Youssef Es-Saady; Hassan Douzi – IEEE Transactions on Learning Technologies, 2024
Recently, using videos as a learning resource has received a lot of attention and turned widely exploited as an effective learning tool. With the rapid spread of instructional videos, the number of these tools in all disciplines is becoming very high. It is fractious for learners to find video courses adapted to their needs. Recommender system is…
Descriptors: Video Technology, Teaching Methods, Instructional Effectiveness, Cognitive Style
Putnikovic, Marko; Jovanovic, Jelena – IEEE Transactions on Learning Technologies, 2023
Automatic grading of short answers is an important task in computer-assisted assessment (CAA). Recently, embeddings, as semantic-rich textual representations, have been increasingly used to represent short answers and predict the grade. Despite the recent trend of applying embeddings in automatic short answer grading (ASAG), there are no…
Descriptors: Automation, Computer Assisted Testing, Grading, Natural Language Processing
Qiyun Wang; Qian Huang – IEEE Transactions on Learning Technologies, 2024
Blended synchronous learning enables online learners to participate in class activities from geographically separated sites. Due to various challenges, however, online learners are often harder to be engaged and their engagement levels are lower than that of classroom counterparts. This review summarized and synthesized the challenges that led to…
Descriptors: Journal Articles, Blended Learning, Synchronous Communication, Barriers
Gomez, Manuel J.; Ruipérez-Valiente, Jose A.; Clemente, Félix J. Garcia – IEEE Transactions on Learning Technologies, 2023
Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that supports the benefits of using games for assessment. This field is commonly known as game-based assessment (GBA),…
Descriptors: Literature Reviews, Game Based Learning, Evaluation Methods, Elementary Secondary Education
Alvarez, Ronald Perez; Jivet, Ioana; Perez-Sanagustin, Mar; Scheffel, Maren; Verbert, Katrien – IEEE Transactions on Learning Technologies, 2022
Self-regulated learning (SRL) is a crucial higher-order skill required by learners of the 21st century, who will need to become lifelong learners to adapt to the continually changing environments. Literature provides examples of tools for scaffolding SRL in online environments. In this article, we provide the state-of-the-art concerning tools that…
Descriptors: Metacognition, Teaching Methods, Research Reports, Goal Orientation
Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
Ali, Almaas A.; Dafoulas, Georgios A.; Augusto, Juan Carlos – IEEE Transactions on Learning Technologies, 2019
In this paper, we report findings from a systematic mapping study, conducted to review the existing literature on collaborative educational environments incorporating mixed reality technologies. There is increasing interest in mixed reality technologies in education, especially with the introduction of new over head mounted displays (OHMDs), such…
Descriptors: Educational Environment, Cooperative Learning, Information Technology, Computer Simulation
Silva, Valtemir A.; Bittencourt, Ig Ibert; Maldonado, Jose C. – IEEE Transactions on Learning Technologies, 2019
Question classification is a key point in many applications, such as Question Answering (QA, e.g., Yahoo! Answers), Information Retrieval (IR, e.g., Google search engine), and E-learning systems (e.g., Bloom's tax. classifiers). This paper aims to carry out a systematic review of the literature on automatic question classifiers and the technology…
Descriptors: Questioning Techniques, Classification, Man Machine Systems, Information Retrieval
Scott, Ezequiel; Soria, Alvaro; Campo, Marcelo – IEEE Transactions on Learning Technologies, 2017
New ways of learning have emerged in the last years by using computers in education. For instance, many Virtual Learning Environments have been widely adopted by educators, obtaining promising outcomes. Recently, these environments have evolved into more advanced ones using 3D technologies and taking into account the individual learner needs and…
Descriptors: Educational Technology, Technology Uses in Education, Geometric Concepts, Simulated Environment
Erdt, Mojisola; Fernandez, Alejandro; Rensing, Christoph – IEEE Transactions on Learning Technologies, 2015
The increasing number of publications on recommender systems for Technology Enhanced Learning (TEL) evidence a growing interest in their development and deployment. In order to support learning, recommender systems for TEL need to consider specific requirements, which differ from the requirements for recommender systems in other domains like…
Descriptors: Technology Uses in Education, Evaluation Methods, Statistical Analysis, Surveys
Drljevic, Neven; Wong, Lung Hsiang; Boticki, Ivica – IEEE Transactions on Learning Technologies, 2017
The paper provides a high-level review of the current state of techno-pedagogical design in Augmented Reality Learning Experiences (ARLEs). The review is based on a rubric constructed from the Meaningful Learning with ICT framework and the Orchestration Load reduction framework, providing, respectively, a view of primarily student- and primarily…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu – IEEE Transactions on Learning Technologies, 2014
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Meta Analysis