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Showing 1 to 15 of 26 results Save | Export
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Yuanbin Diao; Yu-Sheng Su – IEEE Transactions on Learning Technologies, 2025
With technological advancements, the Metaverse is being used to enhance learning effects and learning experience to ensure quality education. However, current empirical studies have produced varying results. Therefore, a meta-analysis was executed, leveraging the capabilities of Version 3 of the Comprehensive Meta-Analysis software to effectively…
Descriptors: Literature Reviews, Meta Analysis, Access to Education, Educational Technology
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Kashif Ahmad; Waleed Iqbal; Ammar El-Hassan; Junaid Qadir; Driss Benhaddou; Moussa Ayyash; Ala Al-Fuqaha – IEEE Transactions on Learning Technologies, 2024
As education constitutes an essential development standard for individuals and societies, researchers have been exploring the use of artificial intelligence (AI) in this domain and have embedded the technology within it through a myriad of applications. In order to provide a detailed overview of the efforts, this article pays particular attention…
Descriptors: Artificial Intelligence, Education, Technology, Learning Experience
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Fernandes, Filipe Arantes; Rodrigues, Claudia Susie Camargo; Teixeira, Eldanae Nogueira; Werner, Claudia M. L. – IEEE Transactions on Learning Technologies, 2023
Contribution: This secondary study examines the literature on immersive learning frameworks and reviews their state of the art. Frameworks have been categorized according to their purpose. In addition, the elements that compose them were also categorized. Some gaps were identified and proposed as a research roadmap. Background: Immersive…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Definitions
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Ismael E. Espinosa-Curiel; Carlos A. Garcia de Alba-Chavez – IEEE Transactions on Learning Technologies, 2024
Serious video games provide a immersive learning environment for agriculture by simulating real-life challenges scenarios. However, empirical evidence of their effectiveness is sparse. This scoping review follows PRISMA-ScR guidelines to summarize literature on serious video games for agricultural learning, highlighting research trends and…
Descriptors: Educational Games, Agricultural Education, Video Games, Content Analysis
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Eleni Mangina; Georgia Psyrra; Laura Screpanti; David Scaradozzi – IEEE Transactions on Learning Technologies, 2024
This article presents an overview of educational robotics (ER) in primary and preschool education. As ER seems to be gaining popularity for its effectiveness as a learning tool, more research needs to be done in this area. Recent results from ER pilot projects advocate for the integration of ER in K-12 education curricula. On the other hand,…
Descriptors: Robotics, Technology Uses in Education, Preschool Education, Elementary Education
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Tabuenca, Bernardo; Serrano-Iglesias, Sergio; Martin, Adrian Carruana; Villa-Torrano, Cristina; Dimitriadis, Yannis; Asensio-Perez, Juan I.; Alario-Hoyos, Carlos; Gomez-Sanchez, Eduardo; L. Bote-Lorenzo, Miguel; Martinez-Mones, Alejandra; Kloos, Carlos Delgado – IEEE Transactions on Learning Technologies, 2021
Smart learning environments (SLEs) have gained considerable momentum in the last 20 years. The term SLE has emerged to encompass a set of recent trends in the field of educational technology, heavily influenced by the growing impact of technologies, such as cloud services, mobile devices, and interconnected objects. However, the term SLE has been…
Descriptors: Affordances, Electronic Learning, Educational Technology, Educational Trends
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Houssam El Aouifi; Mohamed El Hajji; Youssef Es-Saady; Hassan Douzi – IEEE Transactions on Learning Technologies, 2024
Recently, using videos as a learning resource has received a lot of attention and turned widely exploited as an effective learning tool. With the rapid spread of instructional videos, the number of these tools in all disciplines is becoming very high. It is fractious for learners to find video courses adapted to their needs. Recommender system is…
Descriptors: Video Technology, Teaching Methods, Instructional Effectiveness, Cognitive Style
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Andrea Zanellati; Daniele Di Mitri; Maurizio Gabbrielli; Olivia Levrini – IEEE Transactions on Learning Technologies, 2024
Knowledge tracing is a well-known problem in AI for education, consisting of monitoring how the knowledge state of students changes during the learning process and accurately predicting their performance in future exercises. In recent years, many advances have been made thanks to various machine learning and deep learning techniques. Despite their…
Descriptors: Artificial Intelligence, Prior Learning, Knowledge Management, Models
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Almusawi, Hashem A.; Durugbo, Christopher M.; Bugawa, Afaf M. – IEEE Transactions on Learning Technologies, 2021
Wearables, such as smart watches for fitness and virtual reality sets for entertainment, are technological innovations transforming everyday life and offer benefits for education. This study presents a systematic review of the literature on wearable technology in the field of education. The review identifies and critically analyses 115…
Descriptors: Assistive Technology, Educational Technology, Literature Reviews, Research Methodology
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Cosentino, Giulia; Giannakos, Michail – IEEE Transactions on Learning Technologies, 2023
Smart learning environments (SLEs) leverage technological developments to enable effective, engaging, and personalized learning. SLEs rely on sensor and advanced interconnectivity capabilities to infer and reason. A natural set of affordances for SLEs are those of multisensory environments (MSEs). MSEs enable humans to make full use of their…
Descriptors: Multisensory Learning, Technology Uses in Education, Educational Environment, Literature Reviews
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Alvarez-Marin, Alejandro; Velazquez-Iturbide, J. Angel – IEEE Transactions on Learning Technologies, 2021
Augmented reality (AR) for learning is a relevant topic that has recently received considerable attention. However, the current literature lacks a survey of AR-based educational approaches and experiences in the specific field of engineering studies. Five research questions were addressed: RQ1) engineering studies where AR is used; RQ2) types of…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Engineering Education
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Israel Ulises Cayetano-Jimenez; Erick Axel Martinez-Rios; Rogelio Bustamante-Bello; Ricardo A. Ramirez-Mendoza; Maria Soledad Ramirez-Montoya – IEEE Transactions on Learning Technologies, 2024
Educational robotics (ER) is a discipline of applied robotics focused on teaching robot design, analysis, application, and operation. Traditionally, ER has favored rigid robots, overlooking the potential of soft robots (SRs). While rigid robots offer insights into dynamics, kinematics, and control, they have limitations in exploring the depths of…
Descriptors: Robotics, Educational Technology, Teaching Methods, Learning Activities
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Siren, Anni; Tzerpos, Vassilios – IEEE Transactions on Learning Technologies, 2022
Learning paths are curated sequences of resources organized in a way that a learner has all the prerequisite knowledge needed to achieve their learning goals. In this article, we systematically map the techniques and algorithms that are needed to create such learning paths automatically. We focus on open educational resources (OER), though a…
Descriptors: Open Educational Resources, Artificial Intelligence, Instructional Materials, Educational Technology
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Qiyun Wang; Qian Huang – IEEE Transactions on Learning Technologies, 2024
Blended synchronous learning enables online learners to participate in class activities from geographically separated sites. Due to various challenges, however, online learners are often harder to be engaged and their engagement levels are lower than that of classroom counterparts. This review summarized and synthesized the challenges that led to…
Descriptors: Journal Articles, Blended Learning, Synchronous Communication, Barriers
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Chen, Xieling; Zou, Di; Xie, Haoran; Wang, Fu Lee – IEEE Transactions on Learning Technologies, 2023
Research on Educational Metaverse (Edu-Metaverse) has developed into an active research field. Based on 310 academic papers published from 2004 to 2022, this study identifies contributors, scientific cooperations, and research themes using bibliometrics, social network analysis, topic modeling, and keyword analysis. Results suggest that…
Descriptors: Computer Simulation, Technology Uses in Education, Bibliometrics, Social Networks
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