Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
International Journal of… | 5 |
Author
Aimiuwu, Ehi E. | 1 |
Bolat, Yusuf Islam | 1 |
Hutson, James | 1 |
Jiaxin Ren | 1 |
Juncheng Guo | 1 |
Olsen, Trent | 1 |
Saritas, Mustafa Tuncay | 1 |
Tas, Nurullah | 1 |
Topraklikoglu, Kivanç | 1 |
Yee Hock Tan | 1 |
Publication Type
Information Analyses | 5 |
Journal Articles | 5 |
Reports - Research | 2 |
Education Level
Audience
Location
China | 1 |
South Korea | 1 |
United Kingdom | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jiaxin Ren; Yee Hock Tan; Juncheng Guo – International Journal of Technology in Education, 2025
The metaverse is a virtual reality space that provides a novel and significant environment, fostering educational opportunities and serving as a rich platform for innovative forms of learning. This bibliometric analysis uses the Scopus database as a source for review, employing the PRISMA method to identify 270 articles, with visualisation…
Descriptors: Educational Research, Journal Articles, Computer Simulation, Artificial Intelligence
Tas, Nurullah; Bolat, Yusuf Islam – International Journal of Technology in Education, 2022
This research aims to create a bibliometric map of studies on the use of metaverse in education. We used the bibliometric mapping technique from an international viewpoint to assess trends in the area of metaverse research on education by disclosing the author, publication, keyword, journal, country, and citation factors. Most research on the…
Descriptors: Bibliometrics, Computer Simulation, Technology Uses in Education, Electronic Learning
Saritas, Mustafa Tuncay; Topraklikoglu, Kivanç – International Journal of Technology in Education, 2022
Metaverse is a concept that has existed in our lives for years. However, it has become widely known by gaining new meanings thanks to the developments in blockchain and virtual reality technologies and the marketing techniques of social media companies. The aim of this study is to examine the studies on the use of Metaverse technology in…
Descriptors: Literature Reviews, Computer Simulation, Technology Uses in Education, Electronic Learning
Aimiuwu, Ehi E. – International Journal of Technology in Education, 2022
As of April 18, 2021, the coronavirus or COVID-19 virus has affected 219 countries and territories, killed over 3 million people, and infected over 141 million people globally (Pattersson et al., 2021). The purpose of this literature review is to explore how augmented reality (AR) and artificial intelligence (AI) can help to stop the spread of a…
Descriptors: COVID-19, Pandemics, Prevention, Computer Simulation
Hutson, James; Olsen, Trent – International Journal of Technology in Education, 2021
The technology of virtual reality (VR) has had proven educational benefits over the last three decades. Yet, most research conducted on these benefits has been confined to the sciences, especially in Computer Science. The application of VR technology for the Digital Humanities is only now beginning to receive attention, but more study needs to be…
Descriptors: Art History, Computer Simulation, Humanities, Computer Uses in Education