NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Journal of Computer Assisted…28
Audience
Researchers1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 28 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Wenjun Zhong; Jianghua Luo; Lihong Luo; Ya Lyu – Journal of Computer Assisted Learning, 2025
Background: Children with autism often face challenges in developing social-emotional skills, which are essential for their overall growth and social integration. Social robots have emerged as promising tools to support these skills; however, their effectiveness and educational applications remain uncertain, with existing research lacking…
Descriptors: Autism Spectrum Disorders, Children, Robotics, Social Emotional Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Eleftheria Siklafidou; Maya Satratzemi; Stelios Xinogalos – Journal of Computer Assisted Learning, 2025
Background: Serious games (SGs) have been increasingly utilised in various domains of education and training. These SGs are a compelling and impactful pedagogical tool that have demonstrated the potential to transform users' perspectives in a multitude of fields, including music. Objectives: This paper presents a systematic literature review (SLR)…
Descriptors: Music Education, Game Based Learning, Teaching Methods, Musical Instruments
Peer reviewed Peer reviewed
Direct linkDirect link
Zhihui Cai; Xin Zhang; Caiyan Liu; Jieni Zhan – Journal of Computer Assisted Learning, 2025
Background: Problem-solving ability is an important skill for students to develop in the 21st century. Many previous studies have focused on the impact of diverse digital educational games on problem-solving ability. However, there is inconsistency in the findings, with some studies reporting positive effects of digital game-based learning (DGBL)…
Descriptors: Game Based Learning, Video Games, Problem Solving, 21st Century Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Yonggang Wei; Lu Wang; Yi Tang; Junyue Su; Yaxian Lei; Wanran Peng – Journal of Computer Assisted Learning, 2024
Background: The pedagogy of computational thinking has gained extensive traction across numerous nations globally, with a particular emphasis on nurturing computational thinking in the formative years of early childhood. Nevertheless, the efficacy of diverse instructional approaches in the domain of programming education, with regards to fostering…
Descriptors: Programming, Computation, Thinking Skills, Young Children
Peer reviewed Peer reviewed
Direct linkDirect link
Linlin Hu – Journal of Computer Assisted Learning, 2024
Background Study: As interest in programming education continues to grow, more educators are incorporating programming into K-12 classrooms. There is evidence that programming can help develop essential skills for future societal advancement, known as 21st century skills. However, there has been limited research into which sub-skills of 21st…
Descriptors: 21st Century Skills, Programming, Elementary Secondary Education, Futures (of Society)
Peer reviewed Peer reviewed
Direct linkDirect link
Hanzhu Yang; Linlin Hu; Hao Wang; Yunfei Xin – Journal of Computer Assisted Learning, 2025
Background: Computational thinking (CT) is a cognitive approach intricately linked with core competencies in Science, Technology, Engineering, and Mathematics (STEM). Numerous studies have explored strategies to effectively integrate CT into STEM education and systematically evaluated the multidimensional impact on student learning outcomes.…
Descriptors: Integrated Activities, Computation, Thinking Skills, STEM Education
Peer reviewed Peer reviewed
Direct linkDirect link
Muhammad Ashraf Fauzi; Zuria Akmal Saad; Muhammad Ariff Aripin; Noraina Mazuin Sapuan – Journal of Computer Assisted Learning, 2025
Background Study: Gamification is an effective and interactive approach to engaging students in teaching and learning. As digital technology develops, higher education institutions (HEIs) must embrace and keep pace with gamification for interactive teaching and learning approaches. Objective: The purpose of this study is to review gamification in…
Descriptors: State of the Art Reviews, Gamification, Game Based Learning, Bibliometrics
Peer reviewed Peer reviewed
Direct linkDirect link
Jana Gonnermann-Müller; Jule M. Krüger – Journal of Computer Assisted Learning, 2025
Background: Despite the numerous positive effects of augmented reality (AR) on learning, previous research has shown ambiguous results regarding the cognitive demand on the learner arising from, for example, the overlay of virtual elements or novel interaction techniques. At the same time, the number of evidence-based guidelines on designing AR is…
Descriptors: Computer Simulation, Computer Assisted Design, Difficulty Level, Cognitive Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Hill, James; Hamer, Oliver; Breed, Hetty; Ford, Jordan; Twamley, Jacqueline; Kenyon, Roger; Twamley, Huw; Casey, Rob; Zhang, Jennifer; Clegg, Andrew – Journal of Computer Assisted Learning, 2023
Background: The use of virtual reality (VR) in medical education allows learners to make mistakes safely without risk to patients and to refine a range of clinical skills by repetition. However, there is still wide variability both between, and within countries regarding the amount of training delivered using VR, particularly in relation to…
Descriptors: Hospitals, Health Personnel, Patients, Job Training
Peer reviewed Peer reviewed
Direct linkDirect link
Fangzhou Jin; Zicong Song; Wai Ming Cheung; Chin-Hsi Lin; Tiruo Liu – Journal of Computer Assisted Learning, 2024
Background Study: Previous systematic reviews concluded that online professional-learning communities (OPLCs) have positive effects on teachers' development, but explored neither the technological affordances that make this possible nor the potential negative impacts of technology use in OPLCs. Objectives: The aim of this study is to…
Descriptors: Communities of Practice, Faculty Development, Computer Mediated Communication, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Shilpi Harnal; Gaurav Sharma; Anupriya; Anand Muni Mishra; Deepak Bagga; Nikhil Saini; Pankaj Kumar Goley; Kumar Anupam – Journal of Computer Assisted Learning, 2024
Background: An innovative and interactive real-world environment can be presented with augmented reality (AR) that comprises digital visual elements, audio, or other sensory information delivered via technology to enhance one's experience. AR has numerous potential applications in various everyday fields. The education sector is one such arena…
Descriptors: Bibliometrics, Computer Simulation, Artificial Intelligence, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Rustam Shadiev; Xuan Chen; Fahriye Altinay – Journal of Computer Assisted Learning, 2024
Background: Our study analysed 46 articles on computer-aided translation (CAT) and its educational uses. We explored two main areas: CAT technologies in learning and teaching, and the research methodologies of these studies. Objectives: Our review covered the types of CAT technologies used, their applications in different learning settings,…
Descriptors: Translation, College Students, Computer Assisted Instruction, Computer Software Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
Hu, Chih-Hsiang; Barrett, Neil E.; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2021
Background: Augmented reality (AR) has been incorporated in context-aware ubiquitous learning (CAUL) designs to guide learners but few of the designs adopt specific learning theories. Furthermore, there are no CAUL design models that align learning theories to CAUL effectiveness. In addition, CAUL review papers have not documented CAUL…
Descriptors: Computer Simulation, Teaching Methods, Learning Theories, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Wenhao Yu; Jiaqi He; Julan Luo; Xiaoyan Shu – Journal of Computer Assisted Learning, 2024
Background: Although gender inequality in education is gaining increasing attention, female underrepresentation remains pervasive in STEM fields. Many studies have applied various interventions to narrow the gender gap in STEM education. Objectives: In this study, we conducted a systematic meta-analysis to examine the effectiveness of various…
Descriptors: Intervention, Sex Fairness, STEM Education, Females
Peer reviewed Peer reviewed
Direct linkDirect link
Mengdi Li; Yinyu Wang; Xiaorong Yang – Journal of Computer Assisted Learning, 2025
Background: Generative artificial intelligence (GenAI) chatbots have shown great application potential and research value in the field of language learning, especially in second language acquisition (SLA). Objectives: This study aims to validate the value of GenAI chatbots for SLA and elucidate which moderating variables affect learning outcomes.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Mediated Communication, Second Language Learning
Previous Page | Next Page »
Pages: 1  |  2