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Fletcher, J. D. – Machine-Mediated Learning, 1989
An analytic review of interactive videodisc instruction applied in defense training, industrial training, and higher education found that academic achievement was improved in all settings when interactive video was used. Interactive video was more effective when more interactive features were used, was less costly than other instructional methods,…
Descriptors: Academic Achievement, Computer Assisted Instruction, Cost Effectiveness, Higher Education
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Friedman, Edward A.; And Others – Machine-Mediated Learning, 1987
Reviews articles appearing in this issue, which focus on the influence of computers on teaching design to undergraduates, and discusses involvement of Digital Equipment Corporation (DEC), EDUCOM, the Fund for the Improvement of Postsecondary Education (FIPSE), and the FIPSE Technology Study Group (FTSG) in work that led to these papers. (LRW)
Descriptors: Computer Assisted Instruction, Creative Activities, Design, Higher Education
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Balzano, Gerald J. – Machine-Mediated Learning, 1987
Explores the use of computers in design-oriented learning and the need to reconstruct curriculum to accommodate the new technology. Mathematics, psychology, and music are highlighted, a musical computer design environment called Streamer is described, and implications of a design-oriented computer environment for programming and the structure of…
Descriptors: Classroom Environment, Computer Assisted Instruction, Curriculum Development, Design
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Kearsley, Greg – Machine-Mediated Learning, 1985
Describes three principal types of embedded training: help systems, simulations, and intelligent tutors. Implications of designing and implementing embedded training are discussed in terms of a set of propositions about the use of computers for learning. (Author/MBR)
Descriptors: Artificial Intelligence, Classification, Computer Assisted Instruction, Computer Simulation
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Ehrmann, Stephen C.; Balestri, Diane – Machine-Mediated Learning, 1987
Describes ways in which computers are used to help undergraduates learn through designing, i.e., various creative activities. Highlights include projects sponsored by the Fund for the Improvement of Postsecondary Education (FIPSE) and the FIPSE Technology Study Group (FTSG), the importance of design in curriculum, and problems with teaching and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
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Peterson, Nils S.; And Others – Machine-Mediated Learning, 1987
This discussion of teaching science as a design activity emphasizes open-ended problem solving. Highlights include the relationship between teachers and students; hypotheses as solutions; and descriptions of four microworlds, or computer simulations, in chemistry, geography, physiology, and genetics which use graphic interfaces. (LRW)
Descriptors: Chemistry, Computer Assisted Instruction, Computer Graphics, Computer Simulation
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Bejar, Isaac I.; Braun, Henry I. – Machine-Mediated Learning, 1994
Argues that synergy between computer-based instruction and automated assessment is possible because of the common needs in assessment and instruction; outlines a framework for characterizing performance; and examines procedures developed as part of an ongoing project to develop fully automated scoring of architectural design for a licensing exam.…
Descriptors: Automation, Building Design, Computer Assisted Instruction, Computer Assisted Testing
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Riel, Margaret; Harasim, Linda – Machine-Mediated Learning, 1994
Examines educational research conducted in various settings that has adopted network learning approaches. Two categories of network learning are described--collaborative network learning and information network access--and approaches and methods used in studying network learning are discussed, including the design of network learning, network…
Descriptors: Access to Information, Computer Assisted Instruction, Computer Networks, Cooperative Learning
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Streibel, Michael; And Others – Machine-Mediated Learning, 1987
Describes an advice-giving computer system being developed for genetics education called MENDEL that is based on research in learning, genetics problem solving, and expert systems. The value of MENDEL as a design tool and the tutorial function are stressed. Hypothesis testing, graphics, and experiential learning are also discussed. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Design