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| Computer Graphics | 4 |
| Computer Assisted Instruction | 3 |
| Computer Simulation | 3 |
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| Genetics | 2 |
| Higher Education | 2 |
| Hypothesis Testing | 2 |
| Learning Strategies | 2 |
| Problem Based Learning | 2 |
| Problem Solving | 2 |
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| Machine-Mediated Learning | 4 |
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| Reports - Descriptive | 3 |
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Peer reviewedKerr, Stephen T. – Machine-Mediated Learning, 1985
Describes videotex development; discusses optimal internal organization, visual display, and presentation of information on videotex screen; addresses policy issues of equity, privacy, and costs that affect instructional use of videotex; outlines videotex field trials and experiments within education; and draws conclusions on significance of…
Descriptors: Color, Computer Graphics, Costs, Databases
Peer reviewedEhrmann, Stephen C.; Balestri, Diane – Machine-Mediated Learning, 1987
Describes ways in which computers are used to help undergraduates learn through designing, i.e., various creative activities. Highlights include projects sponsored by the Fund for the Improvement of Postsecondary Education (FIPSE) and the FIPSE Technology Study Group (FTSG), the importance of design in curriculum, and problems with teaching and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Peer reviewedPeterson, Nils S.; And Others – Machine-Mediated Learning, 1987
This discussion of teaching science as a design activity emphasizes open-ended problem solving. Highlights include the relationship between teachers and students; hypotheses as solutions; and descriptions of four microworlds, or computer simulations, in chemistry, geography, physiology, and genetics which use graphic interfaces. (LRW)
Descriptors: Chemistry, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Peer reviewedStreibel, Michael; And Others – Machine-Mediated Learning, 1987
Describes an advice-giving computer system being developed for genetics education called MENDEL that is based on research in learning, genetics problem solving, and expert systems. The value of MENDEL as a design tool and the tutorial function are stressed. Hypothesis testing, graphics, and experiential learning are also discussed. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Design


