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Zhicong Zhang; Yuting Gao; Yafeng Pan; Jiaxian Zhou – TechTrends: Linking Research and Practice to Improve Learning, 2024
To further enhance the understanding of video education, researchers have started leveraging neuroscientific approaches to investigate the underlying cognitive processes and their correlation with learning outcomes. This concise review begins by examining recent behavioral studies that focus on teachers, students, and video media within the video…
Descriptors: Video Technology, Neurosciences, Cognitive Processes, Outcomes of Education
Snelson, Chareen; Hsu, Yu-Chang – TechTrends: Linking Research and Practice to Improve Learning, 2020
360-degree video (or 360° video) is recorded in an omnidirectional form so that viewers can look in any direction while the video plays. Interest in the application of 360° video has been emerging along with the advancement of lower cost technologies and increase in online video content. Little is known about trends in the emerging research for…
Descriptors: Educational Technology, Video Technology, Computer Simulation, Educational Trends
Game-Based Learning in Professional Development for Practicing Educators: A Review of the Literature
Meredith, Tamara R. – TechTrends: Linking Research and Practice to Improve Learning, 2016
Many game-based learning (GBL) researchers working in K-12 educational settings have supported the incorporation of gaming technologies into classroom practice, but little has been communicated about the effect of incorporating GBL into practicing K-12 educators' professional development. This review is a critical appraisal of the quantity and…
Descriptors: Professional Development, Elementary Secondary Education, Educational Games, Teacher Attitudes