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Moya, Sofia; Camacho, Mar – Technology, Knowledge and Learning, 2023
Learning innovation for future education often includes digital approaches to enhance learning and to contribute to the development of twenty-first-century skills. There is evidence that mobile learning provides positive outcomes. However, there is a recognized lack of research in the field of frameworks and models that contributes to highlighting…
Descriptors: Electronic Learning, Sustainable Development, Educational Technology, Technology Uses in Education
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Andrew A. Tawfik; Linda Payne; Heather Ketter; Jedidiah James – Technology, Knowledge and Learning, 2025
In contrast to traditional views of instructional design that are often focused on content development, researchers are increasingly exploring learning experience design (LXD) perspectives as a way to espouse a broader and more holistic view of learning. In addition to cognitive and affective perspectives, LXD includes perspectives on…
Descriptors: Instructional Design, Educational Technology, Technology Integration, Usability
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Pathania, Manisha; Mantri, Archana; Kaur, Deepti Prit; Singh, Chander Partap; Sharma, Bhanu – Technology, Knowledge and Learning, 2023
Over the past numerous years, the training structure is applying outdated strategies that keep schools from moving to competency-based models. Since most of the parts are instructor-oriented, the students are the detached party in the classroom which prompts less communication between students and the instructor. Augmented Reality (AR) is an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
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Chou, Hui Shan; Thong, Lay Teng; Chew, Han Shi Jocelyn; Lau, Ying – Technology, Knowledge and Learning, 2023
Lack of motivation and enjoyment is a challenge that many students face. Due to the current coronavirus pandemic, many lessons are not being conducted face-to-face. However, the use of robots has been proven able to alleviate this challenge. This review explores the barriers and facilitators of robot-assisted education among higher education…
Descriptors: COVID-19, Pandemics, Barriers, Robotics
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Renganayagalu, Sathiya kumar; Mallam, Steven C.; Nazir, Salman – Technology, Knowledge and Learning, 2021
Over the past decade, virtual reality (VR) has re-emerged as a popular technology trend. This is mainly due to the recent investments from technology companies that are improving VR systems while increasing consumer access and interest. Amongst many applications of VR, one area that is particularly promising is for pedagogy. The immersive,…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Experiential Learning
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Doreen Prasse; Mary Webb; Michelle Deschênes; Séverine Parent; Franziska Aeschlimann; Yoshiko Goda; Masanori Yamada; Audrey Raynault – Technology, Knowledge and Learning, 2024
Supporting learners' self-regulated learning (SRL) processes and skills is crucial for effective learning, especially in online learning environments. In recent years, research on SRL and how it can be supported by technology has proliferated, resulting in many systematic reviews. The aims of this umbrella review are to provide orientation in a…
Descriptors: Self Management, Online Courses, Educational Technology, Barriers
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Yupeng Lin; Zhonggen Yu – Technology, Knowledge and Learning, 2024
In the information and technology era, instructional video technologies have become popular teaching approaches and attracted academic interest. A growing body of literature has investigated various instructional video technologies and identified influencing factors on their effectiveness. However, the findings on the effectiveness of…
Descriptors: Instructional Effectiveness, Video Technology, Teaching Methods, Meta Analysis
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Milena Patricia Rojas; Andrés Chiappe – Technology, Knowledge and Learning, 2024
Digital ecosystems are a set of interconnected elements that enable an integrated and seamless digital experience. In education, the use of Artificial Intelligence (AI) has great potential to improve teaching and learning. However, for the expectations placed on the educational use of AI to be met, it is necessary to develop adequate digital…
Descriptors: Literature Reviews, Artificial Intelligence, Information Technology, Information Networks
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Ozan Rasit Yürüm; Tugba Taskaya-Temizel; Soner Yildirim – Technology, Knowledge and Learning, 2024
The purpose of this study was to investigate the use of predictive video analytics in online courses in the literature. A systematic literature review was performed based on a hybrid search strategy that included both database searching and backward snowballing. In total, 77 related publications published between 2011 and April 2023 were…
Descriptors: Literature Reviews, Distance Education, Online Courses, Video Technology
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Lorenzo, G.; Gilabert, A.; Lledó, A.; Lorenzo-Lledó, A. – Technology, Knowledge and Learning, 2023
In recent years there has been a gradual increase in scientific production on the application of Augmented Reality (AR) in students with Autism Spectrum Disorders (ASD). However, a global picture of the field of study has not been established to allow us to study its evolution. As a result, we propose to analyse conceptually, intellectually and…
Descriptors: Educational Trends, Autism Spectrum Disorders, Simulated Environment, Bibliometrics
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Jessie S. Barrot – Technology, Knowledge and Learning, 2025
Research shows that students often struggle with understanding complex academic texts, conducting comprehensive literature reviews, and adhering to the precise requirements of academic writing. One emerging tool that has the potential to address these challenges is SciSpace, an AI-powered platform designed to enhance the academic writing process…
Descriptors: Writing (Composition), Academic Language, Artificial Intelligence, Writing Processes
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Anthony, Bokolo, Jr.; Kamaludin, Adzhar; Romli, Awanis; Raffei, Anis Farihan Mat; Phon, Danakorn Nincarean A. L. Eh; Abdullah, Aziman; Ming, Gan Leong – Technology, Knowledge and Learning, 2022
Technological innovations such as blended learning (BL) are rapidly changing teaching and learning in higher education, where BL integrates face to face teaching with web based learning. Thus, as polices related to BL increases, it is required to explore the theoretical foundation of BL studies and how BL were adopted and implemented in relation…
Descriptors: Blended Learning, Program Implementation, Higher Education, Adoption (Ideas)
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Saleem, Awaz Naaman; Noori, Narmin Mohammed; Ozdamli, Fezile – Technology, Knowledge and Learning, 2022
In recent years, there has been a lot of attention given to the trend of including game elements into non-gaming facilities. The usage of gamification in education is a massive benefit for motivation, user interaction, and social effects. The gamified elements such as points, badge, feedbacks, level, rewards, challenges, etc. have been used in…
Descriptors: Game Based Learning, Electronic Learning, Technology Uses in Education, Learner Engagement
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Sam von Gillern; Brady Nash – Technology, Knowledge and Learning, 2025
This scoping review examines scholarship on video games in prominent literacy journals between years 2000 and 2020. 32 articles met inclusion criteria for the study, including 15 articles on entertainment games and 17 articles on serious/educational games. Included articles were categorized by various attributes, including year of publication,…
Descriptors: Video Games, Educational Games, Literacy Education, Instructional Effectiveness
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Theodoropoulou, Ioanna; Lavidas, Konstantinos; Komis, Vassilis – Technology, Knowledge and Learning, 2023
Nowadays there is a growing research interest in the developments in the domain of Educational Robotics. The present paper is a systematic review of recently published Greek research pertaining to teaching interventions using robotic devices in order to present: a) a synthesis of the available results and the benefits from the utilization of…
Descriptors: Foreign Countries, Robotics, Educational Technology, Program Effectiveness
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