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Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
Benjamin Bailey; Lucy Bryant; Bronwyn Hemsley – Review Journal of Autism and Developmental Disorders, 2022
This review investigated virtual reality and augmented reality (VR/AR) communication interventions for children, adolescents, and adults with communication disability and neurodevelopmental disorders, as well the feasibility of these technologies. A search of five scientific databases yielded 5385 potentially relevant records of which 69 met…
Descriptors: Computer Simulation, Augmentative and Alternative Communication, Communication Disorders, Neurodevelopmental Disorders
Jang, Ae Ri; Lee, In Kyoung; Cho, Hang Nan – Cogent Education, 2019
Background: With the Korea Accreditation Board of Nursing Education emphasizing the importance of including the proper operation of simulation exercises to the certification criteria of simulation education, there is a need to synthesize literature on simulation scenarios related to adult health nursing according to the learning objectives.…
Descriptors: Foreign Countries, Nursing Education, Educational Objectives, Simulation
Ludlow, Barbara L. – Rural Special Education Quarterly, 2015
Virtual reality is an emerging technology that has resulted in rapid expansion in the development of virtual immersive environments for use as educational simulations in schools, colleges and universities. This article presents an overview of virtual reality, describes a number of applications currently being used by special educators for…
Descriptors: Computer Simulation, Technology Uses in Education, Rural Areas, Rural Schools
Hay, Christine – Simulation/Games for Learning, 1981
Outlines some games and simulations for teaching health related issues to various age groups. Among the games discussed are CHOICE, CONSEQUENCES, GUTS, LIFE CHANCES, NO BED NO JOB, and TENEMENT. Eleven references are listed. (LLS)
Descriptors: Adolescents, Adults, Educational Games, Health Education

Scanlon, Eileen – Learning and Instruction, 2000
Reviews results of three studies of groups working with science simulations, focusing on gender effects on science learning. Results from pairs of adults, pairs of 15-year-olds, and larger groups of young children show that particular features of the learning experience are altered by the gender composition of groups. Discusses implications for…
Descriptors: Adolescents, Adults, Attitudes, Cooperation
Brawer, Florence B. – 1997
A literature review explored answers to questions about the relationship between the business world and entrepreneurship education, including the question of whether models of reality actually mirror real-life situations. The review showed that between 1979 and 1994, entrepreneurship education grew phenomenally, whereas business education did not…
Descriptors: Adults, Business Administration, Business Administration Education, Computer Simulation

Cairns, Kathleen V. – Canadian Journal of Counselling, 1996
This article describes the WonderTech Work Skills Simulation, a recently-developed experiential approach to teaching employability skills to adolescents and adults. The paper describes the design process of the simulation and provides a brief synopsis of its structure, content, and processes. (Author)
Descriptors: Adults, Career Counseling, Career Education, Employment
Carroll, John B. – 1980
Fifty-five recent studies of individual differences (IDs) in elementary cognitive tasks (ECTs) are reviewed. Twenty-five data sets are examined, analyzed, or reanalyzed by factor analysis. The following promising dimensions are identified: basic perceptual processes, reaction and movement times, mental comparison and recognition tasks, retrieval…
Descriptors: Adults, Cognitive Measurement, Cognitive Processes, Correlation
Rose, Andrew M.; And Others – 1985
In this first of three volumes, issues related to the prediction of the potential effectiveness of a simulator training device are reviewed, and the methods used to analyze effectiveness are discussed. The Army, which uses simulator devices for performance based weapons training, has used a process linked to the Life Cycle System Management Model…
Descriptors: Adults, Computer Assisted Instruction, Evaluation Methods, Evaluation Needs
Deaf-Blind Perspectives, 1996
These three newsletter issues present feature articles and resources on individuals with deaf-blindness. The following articles are included: (1) "Current Status for Reauthorization of IDEA" (Joseph McNulty); (2) "Utah Enhances Services for Children Who Are Deaf-Blind" (Paddi Henderson and John Killoran); (3) "Families and…
Descriptors: Adapted Physical Education, Adults, Athletics, Communication Skills