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Akgun, Muhterem; Atici, Bünyamin – Participatory Educational Research, 2022
The objective of this study is to ascertain the effects of immersive virtual reality environments on students' academic achievement utilizing quantitative and qualitative approaches. First, databases of Web of Science, Google Scholar, ERIC, Proquest, YÖK Thesis Center, and ULAKBIM of Turkey were searched, and 31 studies (23 journal papers and 8…
Descriptors: Computer Simulation, Academic Achievement, Meta Analysis, Databases
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Jabbari, Nasser; Eslami, Zohreh R. – ReCALL, 2019
This review examines the second language acquisition (SLA) literature with regard to the role of "massively multiplayer online games" (MMOGs) in second language (L2) learning. It focuses on commercially developed off-the-shelf (COTS) MMOGs only (some of them modified for educational purposes such as Reinders' & Wattana's work). It…
Descriptors: Second Language Learning, Computer Games, Second Language Instruction, Role
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Golonka, Ewa M.; Bowles, Anita R.; Frank, Victor M.; Richardson, Dorna L.; Freynik, Suzanne – Computer Assisted Language Learning, 2014
This review summarizes evidence for the effectiveness of technology use in foreign language (FL) learning and teaching, with a focus on empirical studies that compare the use of newer technologies with more traditional methods or materials. The review of over 350 studies (including classroom-based technologies, individual study tools,…
Descriptors: Educational Technology, Teaching Methods, Second Language Instruction, Second Language Learning
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Pereira, Roberto; Baranauskas, M. Cecilia C.; da Silva, Sergio Roberto P. – Educational Technology & Society, 2013
Social software is a growing reality worldwide and several authors are discussing its use to promote social interaction in learning contexts. Although problems regarding privacy, reputation, and identity are commonly reported in social software, an explicit concern regarding peoples' values is not a common practice in its design and adoption,…
Descriptors: Social Networks, Computer Software, Semiotics, Values
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Burge, Elizabeth J. – Journal of Distance Education, 1994
Discussion of the use of computer conferencing in education focuses on a Canadian study of adult distance education students that examined learning strategies when using computer conferencing. Topics addressed include interviews with students and teachers; behavior by students and by instructors; learner control; affective needs; and implications…
Descriptors: Adult Learning, Adult Students, Affective Behavior, Computer Mediated Communication