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Xu, Wei; Dai, Tao-Tao; Shen, Zhi-Yi; Yao, Yu-Jia – Interactive Learning Environments, 2023
In recent years, more and more technical tools have been introduced into various museums, bringing new opportunities and challenges for the research of museum learning. Whether the application of these technologies can effectively improve the effects of museum learning has become a major problem perplexing museum learning researchers. In this…
Descriptors: Museums, Educational Technology, Technology Uses in Education, Program Effectiveness
Claire Dorris; Karen Winter; Liam O'Hare; Edda Tandi Lwoga – Campbell Systematic Reviews, 2024
Mobile devices in the primary school classroom may improve literacy and numeracy learning, though concerns about risk of bias and uncertainty about modes of effect limit conclusions. This review gathered evidence on how mobile devices (including tablets, mobile phones, and handheld digital games) are used in primary school classrooms to help…
Descriptors: Handheld Devices, Technology Uses in Education, Elementary School Students, Literacy
Di, Xuan; Zheng, Xudong – Educational Technology Research and Development, 2022
With the rapid development of virtual technologies, there is a growing body of literature investigating the impact of virtual technologies on students' spatial ability. However, it remains unclear whether virtual technologies can effectively improve students' spatial ability. Therefore, this meta-analysis was conducted to synthesize the findings…
Descriptors: Spatial Ability, Effect Size, Individual Characteristics, Educational Technology
Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education
Zhou, Mingming; Lam, Kelly Ka Lai – Educational Technology Research and Development, 2019
Online information search has become essential to knowledge construction. Digital information technologies are proliferating, and students are expected to be able to use them to manage the enormous volumes of information available online. Past research has shown that students of all ages may lack the ability to search for and find information…
Descriptors: Online Searching, Metacognition, Search Strategies, Age Differences
Feeley, Thomas Hugh; Keller, Maria; Kayler, Liise – Health Education & Behavior, 2023
This article meta-analyzed 21 studies that tested the effectiveness of animated videos in improving learning in clinical and nonclinical settings compared with standard education. Animation was defined as the use of moving objects that are typically drawn or simulated. Videos ranged from just over 2 min in duration to 16 min in duration in…
Descriptors: Video Technology, Patient Education, Meta Analysis, Animation
Park, Sung-Deok; Kim, Eun-Jung; Kim, Kyung-Chul – International Journal of Mobile and Blended Learning, 2019
This meta-analysis examines the effects of learning with robots (r-learning) on young children and, on this basis, gives suggestions for using robotics in education for young children. A test of homogeneity was performed for 27 Korean studies done between 2008 and 2016 and a random effect model introduced to reveal the effect sizes. The overall…
Descriptors: Foreign Countries, Early Childhood Education, Robotics, Teaching Methods
Lidia Altamura; Cristina Vargas; Ladislao Salmerón – Review of Educational Research, 2025
Previous research has evidenced a strong positive relationship between leisure print reading habits and reading comprehension across the lifespan. The rapid evolution of new forms of leisure digital reading could modify such a relationship. This meta-analysis extends previous research by analyzing the relationship between leisure digital reading…
Descriptors: Reading Habits, Meta Analysis, Effect Size, Reading Comprehension
Jereme Lleva Astaño – International Journal of Technology in Education, 2025
TikTok has become a popular social media among students. However, its impact on communication skills remains unclear. This meta-analysis aimed to examine the effectiveness of TikTok in enhancing students' communication skills. The investigation analyzed 30 studies from 2021 to 2025 with 34 valid datasets and a total sample of 2367. Findings…
Descriptors: Social Media, Communication Skills, Skill Development, Technology Uses in Education
Kara, Mehmet; Erdogdu, Fatih; Kokoç, Mehmet; Cagiltay, Kursat – Open Praxis, 2019
Although online distance education provides adult learners with an opportunity for life-long learning, there are still factors challenging them to engage in educational processes. The purpose of this study is to explore the challenges faced by adult learners in online distance education through the analysis of the relevant literature. The articles…
Descriptors: Online Courses, Distance Education, Adult Learning, Barriers
Xiaohong Liu; Baoxin Guo; Wei He; Xiaoyong Hu – Journal of Educational Computing Research, 2025
Generative artificial intelligence (GenAI) has significant potential for educational innovation, although its impact on students' learning outcomes remains controversial. This study aimed to examine the impact of GenAI on the learning outcomes of K-12 and higher education students, and explore the moderating factors influencing this impact. A…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Technology Uses in Education
Ledbetter-Cho, Katherine; O'Reilly, Mark; Lang, Russell; Watkins, Laci; Lim, Nataly – Journal of Autism and Developmental Disorders, 2018
Portable touch-screen devices have been the focus of a notable amount of intervention research involving individuals with autism. Additionally, popular media has widely circulated claims that such devices and academic software applications offer tremendous educational benefits. A systematic search identified 19 studies that targeted academic…
Descriptors: Autism, Teaching Methods, Educational Technology, Technology Uses in Education
Torgal, Cagil; Espelage, Dorothy L.; Polanin, Joshua R.; Ingram, Katherine M.; Robinson, Luz E.; El Sheikh, America J.; Valido, Alberto – School Psychology Review, 2023
Cyberbullying among youth is an emerging public health concern that has a wide array of deleterious outcomes. The current meta-analytic review synthesized school-based cyberbullying prevention programs' impact on promoting cyber-bystander intervention among K-12 students. As a result of exhaustive searches and a thorough screening procedure, a…
Descriptors: Bullying, Computer Mediated Communication, Prevention, Program Effectiveness
Vitta, Joseph P.; Al-Hoorie, Ali H. – Language Teaching Research, 2023
Flipped learning has become a popular approach in various educational fields, including second language teaching. In this approach, the conventional educational process is reversed so that learners do their homework and prepare the material before going to class. Class time is then devoted to practice, discussion, and higher-order thinking tasks…
Descriptors: Flipped Classroom, Second Language Learning, Conventional Instruction, Age Differences
Karolina Urton; Mariola Moeyaert; Kerstin Nobel; Anne Barwasser; Richard T. Boon; Matthias Grünke – Exceptionality, 2025
This study employed a meta-analytic approach to examine the effectiveness of graphic organizers (GOs) in improving academic and behavioral outcomes for K-12 students with disabilities, drawing from the single-case special education literature. Moderators at participant and study level were analyzed in addition to the main effects. A comprehensive…
Descriptors: Instructional Materials, Students with Disabilities, Instructional Effectiveness, Academic Achievement