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Simona Leonardi; Marcella Di Cara; Silvia Giliberto; Adriana Piccolo; Carmela De Domenico; Giulia Leonardi; Angelo Alito; Rosamaria Siracusano; Rocco Salvatore Calabrò; Angelo Quartarone; Francesca Cucinotta – Autism: The International Journal of Research and Practice, 2025
Multisensory environment is a setting designed with activities and tools that offered sensory stimulation. Despite their widespread use, no evidence-based guidelines are currently available. The aim of this systematic review was to assess the impact of multisensory environment interventions in autism and to provide guidelines. We included all…
Descriptors: Multisensory Learning, Sensory Experience, Educational Environment, Children
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Coppola, William J. – Update: Applications of Research in Music Education, 2022
Humility is an important social virtue for musicians as they expose their own egos in the pursuit of artistic self-expression. Research findings have confirmed that humility is an important virtue of strength that lends itself meaningfully to prosocial and ethical interactions among musicians and music educators. In this article, I synthesize…
Descriptors: Music, Music Education, Music Teachers, Self Concept
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Zimmerman, Kathleen N.; Ledford, Jennifer R. – Journal of Early Intervention, 2017
Social narratives (e.g., Social Stories™) are common antecedent-based interventions promoted for the purposes of improving prosocial behaviors and reducing challenging behavior for children with and without disabilities. Although they are commonly prescribed and used, their effectiveness has almost exclusively been assessed for children with…
Descriptors: Autism, Pervasive Developmental Disorders, Personal Narratives, Intervention
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Leaf, Justin B.; Oppenheim-Leaf, Misty L.; Leaf, Ronald B.; Taubman, Mitchell; McEachin, John; Parker,Tracee; Waks, Andrea B.; Mountjoy, Toby – Education and Training in Autism and Developmental Disabilities, 2015
Social stories are a commonly empirically evaluated and implemented procedure to increase pro-social behaviors and decrease aberrant behaviors for individuals diagnosed with an autism spectrum disorder. Despite their widespread use there have been questions raised to the soundness of the research methodology and the results which have been…
Descriptors: Teaching Methods, Story Telling, Interpersonal Competence, Autism
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Bowman-Perrott, Lisa; Burke, Mack D.; Zaini, Samar; Zhang, Nan; Vannest, Kimberly – Journal of Positive Behavior Interventions, 2016
The Good Behavior Game (GBG) is a classroom management strategy that uses an interdependent group-oriented contingency to promote prosocial behavior and decrease problem behavior. This meta-analysis synthesized single-case research (SCR) on the GBG across 21 studies, representing 1,580 students in pre-kindergarten through Grade 12. The TauU effect…
Descriptors: Educational Games, Classroom Techniques, Prosocial Behavior, Behavior Problems
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Bauman, Sheri – Elementary School Journal, 2008
In this article, I review the literature on school bullying with an emphasis on elementary schools. Bullying is defined and described, 3 types of bullying are discussed, and the importance of relational bullying is emphasized. I review existing programs to reduce bullying with attention to empirical studies. Barriers to implementation of effective…
Descriptors: Bullying, School Counseling, School Counselors, Elementary Schools
Hoffman, Martin L. – 1979
The psychoanalytic theory of identification and the cognitive-developmental and social-learning theories of imitation are briefly described. Pertinent empirical research in the following areas is summarized and critically evaluated: imitation in infants, observational learning, clinical use of modeling, and the relation of imitation to aggression,…
Descriptors: Aggression, Behavior Change, Children, Developmental Stages