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Keng-Chih Hsu; Gi-Zen Liu – Journal of Computer Assisted Learning, 2025
Background: Augmented reality (AR) emerges as a technology with considerable promise and substantial potential for pedagogical integration within language education contexts. However, there remains a scarcity of review studies exploring the best practices and principles for oral communication facilitation based on robust theoretical models or…
Descriptors: Computer Simulation, Computer Assisted Design, Verbal Communication, Language Acquisition
Patricia Muhuro; Simon Murote Kang’ethe – Research in Social Sciences and Technology, 2025
The flipped classroom is an emergent digital pedagogy credited with virtuous and student-centric characteristics of increased learning. The purpose of this study was to discuss the implementation of the Flipped Classroom Blended Learning Model among lecturers in African Universities. The study employed a qualitative literature review, after…
Descriptors: Flipped Classroom, Blended Learning, Models, Universities
Montse Guitert Catasús; Teresa Romeu Fontanillas; Juliana E. Raffaghelli; Juan Pedro Cerro Martínez – Journal of Learning Analytics, 2025
This article systematically reviews the role of learning analytics (LA) in collaborative learning, particularly exploring how it can empower both teachers and students. Based on the analysis of 87 articles, selected by adopting the PRISMA workflow, the study discusses the intersection of LA with collaborative learning (CL), emphasizing the…
Descriptors: Learning Analytics, Teacher Empowerment, Student Empowerment, Cooperative Learning
Jazihan Mahat; Norlidah Alias; Farrah Dina Yusop – Interactive Learning Environments, 2023
Interest in the practice of gamification has grown rapidly in the field of education and training. Organisations implement gamification in various areas to boost employee motivation, including professional training. The present study comprises a systematic literature review on gamified professional training among employees. It was guided by the…
Descriptors: Game Based Learning, Learning Management Systems, Professional Development, Research Reports
Hang Zeng; Jiutong Luo – Interactive Learning Environments, 2024
Distance learning and online learning have become the new educational paradigm. Based on synchronicity, online learning environments can be classified into synchronous and asynchronous online learning. However, previous evidence demonstrating the effects of these two online learning modalities on students' academic achievement has been…
Descriptors: Distance Education, Electronic Learning, Asynchronous Communication, Synchronous Communication
Xiaoyu Wang; Nurhasmiza Sazalli; Wan Nur Asyura Wan Adnan – International Journal of Adult Education and Technology, 2023
In this study, 210 articles were reviewed from two databases--Web of Science and Scopus--using the systematic literature review method, following the PRISMA (preferred reporting items for systematic reviews and meta-analyses) selection and analysis process. Through systematic literature review and statistical analysis of empirical research…
Descriptors: Blended Learning, Learning Strategies, Models, Student Attitudes
Sandra Hirst; Carole-Lynne Lenavenec – Papers on Postsecondary Learning and Teaching, 2024
Let us lay the context for our conversation: My senior level undergraduate nursing students, all of whom were doing their clinical experience at health care centres in Calgary, appreciated not having to travel to the University after their clinical day to have a face-to-face hour session with myself as their instructor. In previous years, we used…
Descriptors: Undergraduate Students, Nursing Students, Educational Environment, Blended Learning
Nurhayat, Riana; Suranto, Suranto; Dwiningrum, Siti Irene Astuti; Retnawati, Heri; Herwin, Herwin – Pegem Journal of Education and Instruction, 2023
This study aims to describe the effect of innovative learning on student achievement through meta-analysis. Data collection was carried out by documenting research produced from various sources collected via the internet in accordance with the title of this research. These articles were published from 2012 to 2022, from journal articles in…
Descriptors: Foreign Countries, Innovation, Learning Processes, Discovery Learning
Karwadi Karwadi; Abd Razak Zakaria; Ahmad Syafii – Journal of Education and Learning (EduLearn), 2024
This study aims to ascertain the impact of the Active learning method on high-order thinking skills (HOTS) within the realm of Islamic education. Our primary contribution is the comprehensive meta-analysis of various preliminary and university educational studies. Using RStudio, we analyzed the differences in effect sizes, variations, and groups…
Descriptors: Islam, Religious Education, Thinking Skills, Meta Analysis
Marianne Grace Araneta; Marica Liotino; Taiwo Isaac Olatunji; Monica Fedeli – Innovations in Education and Teaching International, 2025
Opportunities and concerns regarding the use of Massive Open Online Courses (MOOCs) in higher education have evolved along with them. A concern is how their use could support the higher-order learning appropriate for higher education. Grounded in the conversational framework, this case study explored how reflective practice could be fostered in a…
Descriptors: MOOCs, Blended Learning, Teaching Methods, Higher Education
Buhl-Wiggers, Julie; Kjaergaard, Annemette; Munk, Kasper – Studies in Higher Education, 2023
The practice of combining digital and face-to-face elements into blended learning courses is becoming the new normal in higher education and offers a promising learning format. While studies on the effects of blended learning have so far focused mostly on the online components of the blends, the success of blended learning also rests on the…
Descriptors: Literature Reviews, In Person Learning, Blended Learning, Higher Education
Fauziah Rasyid; Jumadi Jumadi; Proki Karandja Hawur – Journal of Science Learning, 2025
This study aims to explore the literature on learning interventions that can enhance students' multiple representation skills and identify indicators for assessing multiple representation abilities in physics education. Following the PRISMA procedure, the research is a systematic literature review using qualitative content analysis techniques. The…
Descriptors: Physics, Science Instruction, Science Process Skills, Intervention
Alvie Faustino Diaz; Henrilyn Estoque-Loñez – International Journal of Education in Mathematics, Science and Technology, 2024
Gamification is an educational strategy that makes learning fun and keeps students interested in learning, which helps them learn more and grow their knowledge. However, given its growing popularity, it is necessary to review empirical studies regarding gamification in education as an intervention for an effective teaching and learning process.…
Descriptors: Meta Analysis, Game Based Learning, Educational Games, Teaching Methods
Choi, Hajeen; Hur, Jaesung – Online Learning, 2023
This scoping review summarizes studies on passive participation in collaborative online learning activities that used computer-mediated communication tools in school settings. A total of 42 articles spanning about 20 years were explored. ERIC and three main journal indexes from Web of Science were used to locate articles. For each year searched,…
Descriptors: Student Participation, Cooperative Learning, Electronic Learning, Learning Activities
Alrence S. Halibas; Mai Do Thi Hoang – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The research aims to uncover the key research themes and trends of Social Media-Enhanced Blended Learning (SMBL) research. It will extract valuable insights from scholarly publications using bibliometric analysis. Background: Although previous scholarly works and bibliometric review papers have examined integrating social media into…
Descriptors: Social Media, Blended Learning, Technology Integration, Bibliometrics