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Hanane Sebbaq; Nour-eddine El Faddouli – International Review of Research in Open and Distributed Learning, 2024
MOOCs (massive open online courses), because of their scale and accessibility, have become a major area of interest in contemporary education. However, despite their growing popularity, the question of their quality remains a central concern, partly due to the lack of consensus on the criteria establishing such quality. This study set out to fill…
Descriptors: MOOCs, Quality Assurance, Success, Instructional Design
Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
Ya Xiao; Khe Foon Hew – Interactive Learning Environments, 2024
In recent years, many studies have highlighted the need to go beyond the "one-size-fits-all" gamification approach to tailored or personalised gamification to optimise students' engagement based on their user attributes. However, little is known about its effectiveness on student engagement. To advance the understanding of personalized…
Descriptors: Individualized Instruction, Gamification, Student Participation, Learner Engagement
Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
Akkaya, Burcu – International Journal of Contemporary Educational Research, 2023
This study focuses on Grounded Theory, which is one of the qualitative research designs. Glaser and Strauss developed the Grounded Theory; it has been revised by other scientists, resulting in three distinct Grounded Theory approaches: the systematic design (Corbin and Strauss approach), the classical design (Glaser approach), and the…
Descriptors: Grounded Theory, Systems Approach, Design, Data
Cömert, Zeynep; Samur, Yavuz – Interactive Learning Environments, 2023
Almost in every aspect of life, classification and categorization make it easier for humans to analyze complex structures and systems. In games, the classification of the players based on their demographics, behaviors, expectations and preferences of the game is important to increase players' motivation and satisfaction. Likewise, knowing the…
Descriptors: Classification, Student Characteristics, Models, Student Motivation
Jiahong Su; Weipeng Yang – Research in Science & Technological Education, 2024
Background: The technological age of the twenty-first century has witnessed an upsurge in the demand for STEM education. Early childhood STEM learning and teaching has sparked attention among researchers. Purpose: This study aims to provide a holistic review of current STEM research in Early Childhood Education (ECE). Sample: We conducted a…
Descriptors: STEM Education, Early Childhood Education, Bibliometrics, Educational Research
Zhou, Ying; An, Xin; Li, Xiuting; Li, Lewei; Gong, Xue; Li, Yushun; Chai, Ching Sing; Liang, Jyh-Chong; Tsai, Chin-Chung – Australasian Journal of Educational Technology, 2022
Studies measuring online learning have adopted different perspectives, resulting in different approaches to their assessment of online learning. However, when we consider the literature from a wider angle, there may be complimentary or contrasting relationships. This study performed content analysis on a total of 44 studies that used…
Descriptors: Questionnaires, Electronic Learning, Content Analysis, Educational Environment
Rienties, Bart; Divjak, Blazenka; Iniesto, Francisco; Pažur Anicic, Katarina; Žižak, Mirza – International Review of Education, 2023
It is widely acknowledged that graduates need to develop skills and competences beyond the theoretical knowledge nurtured within higher education curricula. In the last twenty years there has been an increased interest in supporting learners with work-based learning (WBL) (e.g. apprenticeships, practice-based lab sessions, project-based learning).…
Descriptors: Online Courses, Work Experience Programs, Job Skills, Skill Development
Murphy, Tony – Tertiary Education and Management, 2019
This literature review proposes a mechanism for assessing the extent to which the processes involved in developing blended learning courses are managed. A review of the literature on the development of blended learning courses reveals a wide disparity in how these processes are managed. Emerging from the review is a set of criteria that constitute…
Descriptors: Blended Learning, Case Studies, Classification, Comparative Analysis
Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
Radley, Keith C.; Dart, Evan H.; Fischer, Aaron J.; Collins, Tai A. – Psychology in the Schools, 2020
Single-case design (SCD) is a research methodology that may be utilized to establish the presence of a functional relation between an independent and dependent variable. Recent research has found the design to frequently be used within school psychology in the evaluation of intervention procedures. However, the overall prevalence of the design…
Descriptors: Trend Analysis, School Psychology, Intervention, Incidence
Mack, Michael R.; Hensen, Cory; Barbera, Jack – Journal of Chemical Education, 2019
Quasi-experiments are common in studies that estimate the effect of instructional interventions on student performance outcomes. In this type of research, the nature of the experimental design, the choice in assessment, the selection of comparison groups, and the statistical methods used to analyze the comparison data dictate the validity of…
Descriptors: Science Instruction, Comparative Analysis, Inferences, Validity
Dicheva, Darina; Dichev, Christo; Agre, Gennady; Angelova, Galia – Educational Technology & Society, 2015
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects…
Descriptors: Educational Games, Concept Mapping, Literature Reviews, Classification
Bell, Dawne; Wooff, David; McLain, Matt; Morrison-Love, David – Curriculum Journal, 2017
The hierarchal status of academic disciplines, what defines valuable or legitimate knowledge and what should we teach our children is a topic of much debate. Amidst concerns of an academic decline, tackling the culture of low expectation and anti-intellectualism, the need to address social justice, and its by-product of cultural reproduction, is…
Descriptors: Literature Reviews, Pedagogical Content Knowledge, Design, Technology