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Showing 1 to 15 of 42 results Save | Export
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Ling Wang; Shen Zhan – Education Research and Perspectives, 2024
Generative Artificial Intelligence (GenAI) is transforming education, with assessment design emerging as a crucial area of innovation, particularly in computer science (CS) education. Effective assessment is critical for evaluating student competencies and guiding learning processes, yet traditional practices face significant challenges in CS…
Descriptors: Artificial Intelligence, Computer Science Education, Technology Uses in Education, Student Evaluation
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Ozyurt, Ozcan; Ozyurt, Hacer – Education and Information Technologies, 2023
Computational thinking (CT) has started to attract attention as an important research topic in recent years. It is important to describe the CT field in detail and to determine the research interests and trends of studies in this field. In this most comprehensive and first topic modeling based study in the field of CT, it was aimed to determine…
Descriptors: Computation, Thinking Skills, Educational Trends, Educational Research
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Pulham, Emily B.; Graham, Charles R.; Short, Cecil R. – Journal of Online Learning Research, 2018
Although research has explored teacher competencies in K-12 blended and online learning, it has not specified which competencies are appropriate to an online or digital medium, which refer to blending in-person with online experiences, or which are generic--applicable in any teaching modality. This article explores selected K-12 online and blended…
Descriptors: Elementary Secondary Education, Blended Learning, Online Courses, Educational Technology
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West, Richard E.; Thomas, Rebecca A.; Bodily, Robert; Wright, Casey; Borup, Jered – Educational Technology Research and Development, 2017
In this paper we explore the academic productivity of universities in the field of Instructional Design and Technology according to three types of publically available data: (1) publication in 20 leading journals, (2) representation in the "Handbook of Educational Communications Technology," and (3) reception of professional organization…
Descriptors: Instructional Design, Productivity, Universities, Information Technology
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Luzón, María José – Written Communication, 2017
Blogs provide an open space for scholars to share information, communicate about their research, and reach a diversified audience. Posts in academic blogs are usually hybrid texts where various genres are connected and recontextualized; yet little research has examined how these genres function together to support scholars' activity. The purpose…
Descriptors: Electronic Publishing, Web Sites, Computer Mediated Communication, Researchers
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Chee, Ken Nee; Yahaya, Noraffandy; Ibrahim, Nor Hasniza; Hasan, Mohamed Noor – Educational Technology & Society, 2017
This study examined the longitudinal trends of mobile learning (M-Learning) research using text mining techniques in a more comprehensive manner. One hundred and forty four (144) refereed journal articles were retrieved and analyzed from the Social Science Citation Index database selected from top six major educational technology-based learning…
Descriptors: Meta Analysis, Telecommunications, Handheld Devices, Journal Articles
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Spring, Kristian J.; Graham, Charles R. – Online Learning, 2017
The goal of this research was to discover and compare themes of the top blended learning (BL) articles from seven different regions of the world. Top cited articles in BL from these regions show strong similarities in research processes, practice, terminology, and focus. Small differences are apparent among the regions and top articles in general,…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Foreign Countries
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Smith, Sedef Uzuner; Hayes, Suzanne; Shea, Peter – Online Learning, 2017
After presenting a brief overview of the key elements that underpin Etienne Wenger's communities of practice (CoP) theoretical framework, one of the most widely cited and influential conceptions of social learning, this paper reviews extant empirical work grounded in this framework to investigate online/blended learning in higher education and in…
Descriptors: Online Courses, Blended Learning, Communities of Practice, Literature Reviews
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Kangas, Marjaana; Koskinen, Antti; Krokfors, Leena – Teachers and Teaching: Theory and Practice, 2017
The interest towards research on learning games is continuously growing, however, the integration of games in teaching is still a somewhat unexplored area of study. In this qualitative literature review, we were interested in the pedagogical foundations that underpin empirical studies and especially in the teacher's role/activities regarding the…
Descriptors: Educational Games, Teaching Methods, Literature Reviews, Coding
Gilson, Carly B.; Carter, Erik W.; Biggs, Elizabeth E. – Research and Practice for Persons with Severe Disabilities, 2017
Effective vocational instruction is an essential aspect of preparing students with intellectual and developmental disabilities (IDD) for the world of work. We systematically reviewed research on instructional methods used to teach employment skills to secondary students with IDD. We identified 56 studies involving 766 participants with IDD. Four…
Descriptors: Teaching Methods, Severe Disabilities, Vocational Education, Intellectual Disability
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Mahdi, Hassan Saleh – Journal of Educational Computing Research, 2018
Mobile devices are considered as the most widely used information and communication technologies. They have provided great advantages in language learning. This study reports a meta-analysis of the effectiveness of using mobile devices on vocabulary learning. A meta-analysis was conducted on research that compared the outcomes from students…
Descriptors: Instructional Effectiveness, Handheld Devices, Electronic Learning, Educational Technology
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Kafai, Yasmin B.; Burke, Quinn – Educational Psychologist, 2015
There has been considerable interest in examining the educational potential of playing video games. One crucial element, however, has traditionally been left out of these discussions--namely, children's learning through making their own games. In this article, we review and synthesize 55 studies from the last decade on making games and learning.…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Literature Reviews
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Turgut, Sedat; Temur, Özlem Dogan – International Electronic Journal of Elementary Education, 2017
In this research, the effects of using game in mathematics teaching process on academic achievement in Turkey were examined by metaanalysis method. For this purpose, the average effect size value and the average effect size values of the moderator variables (education level, the field of education, game type, implementation period and sample size)…
Descriptors: Educational Games, Teaching Methods, Mathematics Achievement, Meta Analysis
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Jones, Dustin; Hollas, Victoria; Klespis, Mark – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2017
This article presents an overview of the ways technology is presented in textbooks written for mathematics content courses for prospective elementary teachers. Six popular textbooks comprising a total of more than 5,000 pages were examined, and 1,055 distinct references to technology were identified. These references are coded according to…
Descriptors: Technology Uses in Education, Textbook Content, Mathematics Education, Preservice Teachers
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Young, Jamaal Rashad – International Journal of Educational Methodology, 2016
Teaching with technology is considered a necessity in the U.S. mathematics classroom. However, few studies have established explicit considerations to support technology-enhanced student achievement. The purpose of this study was to characterize the effectiveness of technology in the mathematics classroom by systematically reviewing meta-analytic…
Descriptors: Educational Technology, Technology Uses in Education, Pedagogical Content Knowledge, Technological Literacy
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