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Matisse Poupard; Florian Larrue; Hélène Sauzéon; André Tricot – British Journal of Educational Technology, 2025
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy.…
Descriptors: Educational Technology, Academic Achievement, Cognitive Processes, Learning Motivation
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Koivuniemi, Marika; Järvenoja, Hanna; Järvelä, Sanna; Thomas, Valérie – Learning: Research and Practice, 2021
This study summarises existing instruments for measuring and supporting self-regulated learning (SRL) in schools using articles from the SCOPUS and Web of Science databases. We analyse how the instruments address cognition, motivation or emotions as a target for regulation and whether they acknowledge the phase of SRL (forethought, performance or…
Descriptors: Elementary School Students, Student Evaluation, Independent Study, Measures (Individuals)
Akgun, Muhterem; Atici, Bünyamin – Participatory Educational Research, 2022
The objective of this study is to ascertain the effects of immersive virtual reality environments on students' academic achievement utilizing quantitative and qualitative approaches. First, databases of Web of Science, Google Scholar, ERIC, Proquest, YÖK Thesis Center, and ULAKBIM of Turkey were searched, and 31 studies (23 journal papers and 8…
Descriptors: Computer Simulation, Academic Achievement, Meta Analysis, Databases
Chang, Bo; Xu, Renmei – Technology, Instruction, Cognition and Learning, 2019
The purpose of this review paper was to conduct a literature review on the effects of colors on learners' learning cognition and emotions. Findings of this review could inform practitioners about better color choices they could use to present information and design learning materials in ways that decrease learners' cognitive load, increase their…
Descriptors: Color, Emotional Response, Educational Research, Memory
Hidi, Suzanne – Educational Psychology Review, 2016
Rewards have been examined extensively by both psychologists and neuorscientists and have become one of the most contentious issues in social and educational psychology. In psychological research, reward processing has typically been studied in relation to behavioral outcomes. In contrast, neuroscientists have been examining how rewards are…
Descriptors: Rewards, Learning Motivation, Neurosciences, Educational Benefits
Boudadi, Nadia Azzouz; Gutiérrez-Colón, Mar – The EUROCALL Review, 2020
This paper focuses on a fairly new motivational technique, the so-called Gamification, which consists of introducing game mechanics in non-game environments to promote motivation and engagement. By the turn of the 21rst century, Gamification took off in the business field and soon after became an attractive concept for researchers and…
Descriptors: Student Motivation, Learning Motivation, Databases, Meta Analysis
Greene, Barbara A. – Educational Psychologist, 2015
Research spanning 20 years is reviewed as it relates to the measurement of cognitive engagement using self-report scales. The author's research program is at the forefront of the review, although the review is couched within the broader context of the research on motivation and cognitive engagement that began in the early 1990s. The…
Descriptors: Educational Research, Measurement Techniques, Cognitive Processes, Rating Scales
Plass, Jan L.; Homer, Bruce D.; Kinzer, Charles K. – Educational Psychologist, 2015
In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into account. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory. We then review design elements…
Descriptors: Educational Games, Definitions, Play, Learning Theories
Peklaj, Cirila – Center for Educational Policy Studies Journal, 2015
The present article focuses on teacher competencies as a major factor that impacts student learning. Ultimately, all attempts to improve education converge in the teacher and the quality of his/her work with students. With their teaching methods, their communication and their classroom management, teachers can structure the kind of learning…
Descriptors: Educational Research, Teacher Competencies, Teaching Methods, Best Practices
Schatt, Matthew D. – Research and Issues in Music Education, 2011
Motivation plays a role in nearly all human decision-making processes. Regardless of the situation, little may be achieved without the appropriate harnessing of motivation. The same is true in the music classroom. Research appears to indicate that motivation plays a crucial role in human development and achievement. The achievement motivation…
Descriptors: Student Attitudes, Achievement, Learning Motivation, Music Education
Klauer, Karl Josef – 1988
Research on learning-to-learn and some proposals made concerning its teaching are reviewed. Focus is on what needs to be achieved to show that learning-to-learn has occurred. Actual achievement is part of the answer, but the measurement of learning ability must occur independently of the assessment of prior knowledge. Intellectual capacities and…
Descriptors: Cognitive Processes, Educational Research, Educational Strategies, Learning Experience
Park, Sanghoon – Association for Educational Communications and Technology, 2004
For millennia, emotional states have been viewed as avoidable impediments to rational thinking (Ellis & Newton, 2000). Several reasons have been pointed out. The lack of consensus of the definition on emotion that tend to conflict with each other was suggested as a main reason (Price, 1998). Also the difficulty of research methodology such as…
Descriptors: Emotional Experience, Emotional Response, Cognitive Processes, Learning Motivation

Davis, J. Kent; Cochran, Kathryn F. – 1982
Goodenough's (1976) findings on field dependence/independence are extended here by focusing on the information processing stages of attention, encoding in short term and working memories, and storage and retrieval processes of long term memory. The reviewed research indicates that field independent and dependent individuals differ in the ability…
Descriptors: Attention, Cognitive Processes, Cognitive Style, Individual Differences
Milheim, William D.; Martin, Barbara L. – Journal of Computer-Based Instruction, 1991
Discusses and reviews learner control research and presents three theoretical bases to help provide a framework for past research as well as to assist in designing future studies: (1) motivation, (2) attribution, and (3) information processing. Three types of learner control are discussed in relation to the theoretical perspectives: pacing,…
Descriptors: Attribution Theory, Cognitive Processes, Learner Controlled Instruction, Learning Motivation
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