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Sokratis Tselegkaridis; Theodosios Sapounidis; Dimitrios Stamovlasis – Education and Information Technologies, 2024
Laboratories are considered to play a unique role in circuits teaching. Laboratories can be traditional, with physical components and desks, or virtual with graphical simulators. Applying these facilities in teaching, students can make experiments or measurements by exploring electric circuits' features. However, an intriguing research question is…
Descriptors: Teaching Methods, Electronics, Laboratory Experiments, Meta Analysis
Nikolic, Sasha; Ros, Montserrat; Jovanovic, Kosta; Stanisavljevic, Zarko – European Journal of Engineering Education, 2021
The laboratory is an integral component of engineering education, resulting in a multitude of studies. Generally, the research focus is on the laboratory innovation, rather than learning itself. It is observed that empirical evidence is strongly built around student perceptions of their learning or experience via survey instruments; and in some…
Descriptors: Engineering Education, Distance Education, Teaching Methods, Student Attitudes
Faulconer, Emily K.; Gruss, Amy B. – International Review of Research in Open and Distributed Learning, 2018
The effectiveness of traditional face-to-face labs versus non-traditional online, remote, or distance labs is difficult to assess due to the lack of continuity in the literature between terminology, standard evaluation metrics, and the use of a wide variety non-traditional laboratory experience for online courses. This narrative review presents a…
Descriptors: Distance Education, Science Laboratories, Science Experiments, Laboratory Experiments
Peng, Wei; Crouse, Julia C.; Lin, Jih-Hsuan – Health Education & Behavior, 2013
This systematic review evaluates interventions using active video games (AVGs) to increase physical activity and summarizes laboratory studies quantifying intensity of AVG play among children and adults. Databases (Cochrane Library, PsychInfo, PubMed, SPORTDiscus, Web of Science) and forward citation and reference list searches were used to…
Descriptors: Video Games, Physical Activity Level, Physical Activities, Intervention

Lundeberg, Mary A.; Fox, Paul W. – Review of Educational Research, 1991
A meta-analysis was conducted of 107 classroom and laboratory studies concerning the effects of expecting a recall, recognition, essay, multiple-choice, or true-false test on students' subsequent achievement. Laboratory studies did not generalize well to classrooms. In classroom studies, subjects performed better when they knew which test type to…
Descriptors: Classroom Research, Comparative Analysis, Elementary Secondary Education, Generalizability Theory