Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| COVID-19 | 1 |
| College Students | 1 |
| Competition | 1 |
| Computer Science Education | 1 |
| Computer Security | 1 |
| Gamification | 1 |
| Information Security | 1 |
| Literature Reviews | 1 |
| Pandemics | 1 |
| Teaching Methods | 1 |
Source
| Education and Information… | 1 |
Author
| Baggili, Ibrahim | 1 |
| Balon, Tyler | 1 |
Publication Type
| Information Analyses | 1 |
| Journal Articles | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Balon, Tyler; Baggili, Ibrahim – Education and Information Technologies, 2023
Over the last decade, industry and academia have worked towards raising students' interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula…
Descriptors: Competition, Computer Security, Information Security, Computer Science Education

Peer reviewed
Direct link
