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Gündogdu, Burcu; Merç, Ali – Journal of Learning and Teaching in Digital Age, 2022
This study aims to make a systematic review of technology-supported collaborative creativity pedagogy and practices in the field of education by focusing on peer-reviewed articles published in journals between 2014 and 2019. The targeted educational levels were specified as elementary, secondary education and teacher education students. 21 studies…
Descriptors: Educational Practices, Journal Articles, Creative Activities, Creativity
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Bonner, Euan; Lege, Ryan; Frazier, Erin – Teaching English with Technology, 2023
Large Language Models (LLMs) are a powerful type of Artificial Intelligence (AI) that simulates how humans organize language and are able to interpret, predict, and generate text. This allows for contextual understanding of natural human language which enables the LLM to understand conversational human input and respond in a natural manner. Recent…
Descriptors: Teaching Methods, Artificial Intelligence, Second Language Learning, Second Language Instruction
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Jarmon, Leslie – International Journal of Virtual and Personal Learning Environments, 2010
This article previews the emergence of "homo virtualis." Drawing on data from seven research studies, peer-reviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life [SL], the article examines virtual learning environments and embodiment through the lens of interactions of avatars with…
Descriptors: Computer Simulation, High School Students, Females, Design
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Friedman, Edward A.; And Others – Machine-Mediated Learning, 1987
Reviews articles appearing in this issue, which focus on the influence of computers on teaching design to undergraduates, and discusses involvement of Digital Equipment Corporation (DEC), EDUCOM, the Fund for the Improvement of Postsecondary Education (FIPSE), and the FIPSE Technology Study Group (FTSG) in work that led to these papers. (LRW)
Descriptors: Computer Assisted Instruction, Creative Activities, Design, Higher Education
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Ehrmann, Stephen C.; Balestri, Diane – Machine-Mediated Learning, 1987
Describes ways in which computers are used to help undergraduates learn through designing, i.e., various creative activities. Highlights include projects sponsored by the Fund for the Improvement of Postsecondary Education (FIPSE) and the FIPSE Technology Study Group (FTSG), the importance of design in curriculum, and problems with teaching and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software