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Uluyol, Çelebi; Orak, Esma; Gökçearslan, Sahin; Ramazanoglu, Mehmet – Participatory Educational Research, 2023
This study is designed to reveal the research trends of graduate theses published in the field of computer programming in K-12 between 2018 and 2022. Document analysis was used for data collection in this study. The data was divided into 9 categories, and the results demonstrated that the scholars in the Departments of Computer Educational and…
Descriptors: Computer Science Education, Programming, Kindergarten, Elementary Secondary Education
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Keuning, Hieke; Jeuring, Johan; Heeren, Bastiaan – ACM Transactions on Computing Education, 2019
Formative feedback, aimed at helping students to improve their work, is an important factor in learning. Many tools that offer programming exercises provide automated feedback on student solutions. We have performed a systematic literature review to find out what kind of feedback is provided, which techniques are used to generate the feedback, how…
Descriptors: Programming, Teaching Methods, Computer Science Education, Feedback (Response)
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Costa, Joana M.; Miranda, Guilhermina L. – British Journal of Educational Technology, 2017
This paper presents the results of a systematic review of the literature, including a meta-analysis, about the effectiveness of the use of Alice software in programming learning when compared to the use of a conventional programming language. Our research included studies published between the years 2000 and 2014 in the main databases. We gathered…
Descriptors: Computer Software, Programming, Computer Science Education, Computer Assisted Instruction
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O'Donnell, Eileen; Lawless, Séamus; Sharp, Mary; Wade, Vincent P. – International Journal of Distance Education Technologies, 2015
The realisation of personalised e-learning to suit an individual learner's diverse learning needs is a concept which has been explored for decades, at great expense, but is still not achievable by non-technical authors. This research reviews the area of personalised e-learning and notes some of the technological challenges which developers may…
Descriptors: Electronic Learning, Individualized Instruction, Programming, Authors
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Swan, Karen; Black, John B. – Interactive Learning Environments, 1993
Discussion of computer programming and knowledge-based instruction focuses on three studies of elementary and secondary school students which show that five particular problem-solving strategies can be developed in students explicitly taught the strategies and given practice applying them to solve LOGO programming problems. (Contains 53…
Descriptors: Analogy, Computer Assisted Instruction, Educational Environment, Elementary Secondary Education
Stuckey, Bronwyn; Hensman, Jim; Hofmann, Tobias; Dewey, Barbara; Brown, Helen; Cameron, Sonja – 2002
Arguably the biggest "buzz word" of the current year has been "learning or knowledge object". To understand the learning object and why it should be such a highly desirable commodity, it is necessary to unpack not only this concept but more importantly revisit some contributing concepts and constructs (more buzz words) that support the building of…
Descriptors: Computer Assisted Instruction, Constructivism (Learning), Data Analysis, Epistemology
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Che, Pei-Chun; Lin, Han-Yi; Jang, Hung-Chin; Lien, Yao-Nan; Tsai, Tzu-Chieh – International Journal of Distance Education Technologies, 2009
The pervasive popularity of the Internet in the past decade has changed the way many students live and learn, in part, because modern technology has made it possible for learners to access Real-Time Multimedia information on the Internet, or research any topic of interest to them from virtually any computer anywhere in the world. Students can also…
Descriptors: Group Activities, Distance Education, Internet, Teaching Methods
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Thomas, Peter; Macredie, Robert – Educational and Training Technology International, 1994
Discusses the relevance of computer games to the design of computer-based training materials. Highlights include intrinsic motivation and computer-based games; the cultural distinction between work and recreation; the transient motivational effect of games; the differences in use of computer systems; hypermedia authoring systems; and virtual…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Games, Computer Software Development
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Walsh, Thomas E., Jr. – Journal of Research on Computing in Education, 1994
This literature review examines the contribution of the LOGO programming language toward facilitating elementary school students' learning and in promoting problem-solving skills. Topics addressed include positive and negative effects of LOGO use; LOGO theory and development; transfer of LOGO skills; and support for structured, teacher-mediated…
Descriptors: Computer Assisted Instruction, Elementary Education, Elementary School Students, Geometry
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Poulter, Alan; And Others – Annual Review of Information Science and Technology (ARIST), 1994
Considers the role of library and information science professionals as knowledge engineers. Highlights include knowledge acquisition, including personal experience, interviews, protocol analysis, observation, multidimensional sorting, printed sources, and machine learning; knowledge representation, including production rules and semantic nets;…
Descriptors: Computer Assisted Instruction, Evaluation Methods, Expert Systems, Information Scientists
Soska, Matthew – Directions in Language and Education, 1994
This report discusses advances in computer-based technologies that can be used for teaching limited English proficient (LEP) minority students. These technologies offer multisensory delivery, increased self-expression and active student learning, cooperative learning, communication skill practice, multicultural education, and enhanced motivation.…
Descriptors: Authoring Aids (Programming), Classroom Techniques, Computer Assisted Instruction, Computer Simulation
Sweeters, William – Educational Technology, 1994
Popular electronic tools for learning--tutorials, educational databases, learning nodes, simulations and educational games--are described, and their functions as part of the learning system are examined using Gagne's Events of Instruction model. Figures representing tutorial models are included. (Contains seven references.) (SLW)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Courseware
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McCoy, Leah P. – Journal of Research on Computing in Education, 1996
Examines research on computer-based mathematics learning in the context of constructivist learning and the National Council of Teachers of Mathematics Standards. The reviewed studies examined the effectiveness of computer software in the three categories of programming, computer-assisted instruction, and mathematical tools. Future research is…
Descriptors: Computer Assisted Instruction, Constructivism (Learning), Courseware, Elementary Secondary Education
Sparks, Nathan M. – 2002
This article examines the current state of available programming and content delivered via the Internet for individuals with severe disabilities. An examination of current research points to a lack of free programming and content devoted to the educational needs of these students. Currently available resources for individuals with more significant…
Descriptors: Access to Education, Access to Information, Computer Assisted Instruction, Computer Oriented Programs
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Shih, Yu-Fen; Alessi, Stephen M. – Journal of Research on Computing in Education, 1994
Reports on a study investigating the effects of conceptual models (computer graphics and animation) on learning and transfer of code evaluation and generation skills of novice programmers; changes in declarative knowledge during skill acquisition; relationships between the quality of subjects' mental models and performance in skill learning and…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Graphics, Higher Education