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An Investigation of Augmented Reality Picture Books: Meaningful Experiences or Missed Opportunities?
Green, Marybeth; McNair, Lisa; Pierce, Carolyn; Harvey, Carl – Journal of Educational Multimedia and Hypermedia, 2019
Augmented reality (AR) is predicted to be one of the driving forces in education over the next five years. However, the success of this technology depends on the intelligent design of the apps. This research investigated commercially available augmented reality picture books to survey their digital features interactive features. The researchers…
Descriptors: Computer Simulation, Computer Oriented Programs, Picture Books, Instructional Design
Ozdemir, Muzaffer; Sahin, Cavus; Arcagok, Serdar; Demir, M. Kaan – Eurasian Journal of Educational Research, 2018
Purpose: The aim of this research is to investigate the effect of Augmented Reality (AR) applications in the learning process. Problem: Research that determines the effectiveness of Augmented Reality (AR) applications in the learning process with different variables has not been encountered in national or international literature. Research…
Descriptors: Meta Analysis, Learning Processes, Journal Articles, Technology Uses in Education
Marshall, Neil; Buteau, Chantal – International Journal for Technology in Mathematics Education, 2014
As part of their undergraduate mathematics curriculum, students at Brock University learn to create and use computer-based tools with dynamic, visual interfaces, called Exploratory Objects, developed for the purpose of conducting pure or applied mathematical investigations. A student's Development Process Model of creating and using an Exploratory…
Descriptors: Mathematics Education, Mathematics Curriculum, Undergraduate Students, Investigations
Ausburn, Lynna J.; Martens, Jon; Dotterer, Gary; Calhoun, Pat – Journal of Educational Technology, 2009
This paper presents a review of literature that introduces major concepts and issues in using avatars and pedagogical agents in first- and second-person virtual environments (VEs) for learning online. In these VEs, avatars and pedagogical agents represent self and other learners/participants or serve as personal learning "guides". The…
Descriptors: Literature Reviews, Computer Simulation, Virtual Classrooms, Computer Graphics
Wedge, John Christian – 1985
This master's thesis investigates the relationship between the traditional animator and the computer as computer animation systems allow them to apply traditional skills with a high degree of success. The advantages and disadvantages of traditional animation as a medium for expressing motion and character are noted, and it is argued that the…
Descriptors: Animation, Characterization, Computer Graphics, Computer Simulation

Munro, Allen; Towne, Douglas M. – Educational Technology, Research and Development, 1992
Discusses model-based simulation for training, explains an object-oriented approach, and describes RAPIDS, an authoring system for the production of interactive graphical models and instruction based on those models. Highlights include intelligent tutoring systems; transaction shells; tools for authoring models; and a course on retinal information…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer Simulation
Park, Ok-choon – Educational Technology, 1994
Defines instructional roles of dynamic visual displays (DVDs), including animation and interactive video, and provides guidelines for using them in media-based instruction. Topics addressed include theoretical bases; examples of strategic applications of DVDs; six instructional conditions for using DVDs; and considerations for the design and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Media
Ehrlich, Lisa R. – 1984
Instructional design considerations involved in using level four videodisc systems when designing simulations are explored. Discussion of the hardware and software system characteristics notes that computer based training offers the features of text, graphics, color, animation, and highlighting techniques, while a videodisc player offers all of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computers, Courseware
Stone, David E.; And Others – 1982
This paper, presented at a symposium on computer-based instructional systems, discusses innovations in the TICCIT computer-based instructional system. Specific issues addressed include innovations in the system's authoring languages, integration of videodisc technology, instructional management systems, creation of color computer graphics using a…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Managed Instruction, Educational Research

Kamouri, Anita L. – Journal of Educational Technology Systems, 1984
Reviews literature on computer-based training in industry over 20 years. Studies reviewed are organized by training application into three groups--basic computer-assisted instruction systems, supplemented computer-assisted instruction with simulation and graphics modes, and simulators. Time savings, user attitudes, cost savings, and performance…
Descriptors: Computer Assisted Instruction, Computer Graphics, Costs, Educational Research

Ehrmann, Stephen C.; Balestri, Diane – Machine-Mediated Learning, 1987
Describes ways in which computers are used to help undergraduates learn through designing, i.e., various creative activities. Highlights include projects sponsored by the Fund for the Improvement of Postsecondary Education (FIPSE) and the FIPSE Technology Study Group (FTSG), the importance of design in curriculum, and problems with teaching and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software

Lohse, Gerald Lee – Human-Computer Interaction, 1993
Discussion of how we perceive meaning from graphics highlights a computer simulation model, UCIE (Understanding Cognitive Information Engineering), that simulates graphical perception. An empirical study is described that compared actual performance to UCIE predictions related to the amount of time required to answer a question in various…
Descriptors: Comparative Analysis, Computer Graphics, Computer Simulation, Goodness of Fit

Newby, Gregory B. – Annual Review of Information Science and Technology (ARIST), 1993
Discusses the current state of the art in virtual reality (VR), its historical background, and future possibilities. Highlights include applications in medicine, art and entertainment, science, business, and telerobotics; and VR for information science, including graphical display of bibliographic data, libraries and books, and cyberspace.…
Descriptors: Bibliographic Records, Business, Computer Graphics, Computer Simulation
Schaefermeyer, Shanna – Educational Technology, 1990
Identifies desirable features that should be included in software for effective instructional computing use. Highlights include design of learning activities; curriculum role; modes of instruction, including drill and practice, tutorials, games, simulation, and problem solving; branching; menu driven programs; screen displays; graphics; teacher…
Descriptors: Branching, Computer Assisted Instruction, Computer Games, Computer Graphics

Peterson, Nils S.; And Others – Machine-Mediated Learning, 1987
This discussion of teaching science as a design activity emphasizes open-ended problem solving. Highlights include the relationship between teachers and students; hypotheses as solutions; and descriptions of four microworlds, or computer simulations, in chemistry, geography, physiology, and genetics which use graphic interfaces. (LRW)
Descriptors: Chemistry, Computer Assisted Instruction, Computer Graphics, Computer Simulation
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