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Fauziah Rasyid; Jumadi Jumadi; Proki Karandja Hawur – Journal of Science Learning, 2025
This study aims to explore the literature on learning interventions that can enhance students' multiple representation skills and identify indicators for assessing multiple representation abilities in physics education. Following the PRISMA procedure, the research is a systematic literature review using qualitative content analysis techniques. The…
Descriptors: Physics, Science Instruction, Science Process Skills, Intervention
Fan, Min; Antle, Alissa N.; Warren, Jillian L. – Journal of Educational Computing Research, 2020
In this article, we present a systematic review of literature on augmented reality (AR) supported for early language learning. We analyzed a total of 53 papers from 2010 to 2019 using qualitative analysis with complementary descriptive quantitative analysis. Our findings revealed three main AR learning activities: word spelling games, word…
Descriptors: Computer Simulation, Language Acquisition, Educational Research, Spelling
Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis

de Jong, Ton; van Joolingen, Wouter R. – Review of Educational Research, 1998
The observed effectiveness and efficacy of discovery learning in simulated environments is reviewed, along with problems learners may encounter in discovery learning. How simulations can be combined with instructional support is discussed. Successful discovery learning is related to reasoning from hypotheses, applying the discovery process, and…
Descriptors: Computer Simulation, Discovery Learning, Educational Environment, Heuristics

Van Joolingen, Wouter – Journal of Artificial Intelligence in Education, 1994
Describes QMaPS (Qualitative Matching and Prediction system for Simulations), a qualitative reasoning system designed to function as a module in exploratory simulation learning environments. Highlights include a hierarchical organization of variables; multilevel relation typology; modeling of physical and conceptual domain structures; an…
Descriptors: Computer Assisted Instruction, Computer Simulation, Correlation, Discovery Learning

Robinson, William R. – Journal of Chemical Education, 2000
Describes a review of research that addresses the effectiveness of simulations in promoting scientific discovery learning and the problems that learners may encounter when using discovery learning. (WRM)
Descriptors: Computer Simulation, Discovery Learning, Elementary Secondary Education, Learning Problems

van Joolingen, Wouter R.; de Jong, Ton – Instructional Science, 1992
Discussion of computer simulations used for exploratory learning focuses on the design of a hypothesis scratchpad that students can use for hypothesis generation and testing. An experiment with college chemistry students that compared three versions of the scratchpad is described, and the effect of the scratchpads on learning environments is…
Descriptors: Chemistry, Comparative Analysis, Computer Assisted Instruction, Computer Simulation