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Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
Jingyuan Chen; Zongjian Fu; Hongfeng Liu; Jinku Wang – International Journal of Web-Based Learning and Teaching Technologies, 2024
With its immersive, interactive, and creative capabilities, virtual reality (VR) has been widely used in educational settings to provide students with challenging real-world experiences. As a result, interest in its effectiveness has grown. The goal of this meta-analysis is to examine how VR technology affects students' motivation to study. A…
Descriptors: Computer Simulation, Educational Technology, Learner Engagement, Instructional Effectiveness
Lorenzo, Gonzalo G.; Newbutt, Nigel N.; Lorenzo-Lledó, Alejandro A. – Education and Information Technologies, 2023
Nowadays, technology plays a fundamental role in the development of daily life activities. In this regard, there is an increase in disciplines that have used technologies, with educational fields standing out above all. Within education, there are a series of emerging technologies that are increasingly implemented in the classroom. Emerging…
Descriptors: Design, Computer Simulation, Students with Disabilities, Autism Spectrum Disorders
Henritius, Eija; Löfström, Erika; Hannula, Markku S. – British Journal of Educational Technology, 2019
This paper presents a systematic review of university students' emotions in connection with virtual learning based on 91 articles published between 2002 and 2017 in four international journals that focus on virtual learning and educational technology or on learning in higher education. These journals were considered potential channels for research…
Descriptors: Emotional Response, Educational Technology, Computer Simulation, Student Attitudes
Mosher, Maggie A.; Carreon, Adam C. – Research in Learning Technology, 2021
This systematic literature review was conducted to explore the social validity of augmented reality (AR), virtual reality (VR), and mixed reality (MR) as a means of providing social skill instruction to students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria, including five studies utilizing AR and the remaining…
Descriptors: Interpersonal Competence, Skill Development, Social Development, Autism
Billingsley, Glenna; Smith, Scott; Smith, Shaunna; Meritt, Julia – Journal of Interactive Learning Research, 2019
Virtual reality (VR) technology offers promise in enriching learning opportunities in teacher education programs. The purpose of this study was to investigate the ways immersive virtual reality has been used in teacher-training programs. This systematic review of literature examined eight studies where immersive VR was utilized to increase…
Descriptors: Computer Simulation, Technological Literacy, Teacher Education Programs, Advanced Courses
Highhouse, Scott; Stanton, Jeffrey M.; Reeve, Charlie L. – Journal of Career Assessment, 2004
The approach taken in the present investigation was to examine reactions to positive and negative employer information by eliciting online (i.e., moment-to-moment) reactions in a simulated computer-based job fair. Reactions to positive and negative information commonly reveal a negatively biased asymmetry. Positively biased asymmetries have been…
Descriptors: Vocational Interests, Computer Simulation, Psychological Patterns, Recruitment