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Z. Zufahmi; Fatchur Rohman; Murni Sapta Sari – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Augmented reality (AR) is one of the technologies that can be integrated in learning. However, more in-depth information on the advantages of AR is still needed. This systematic review aims to review various studies on AR in science learning and the positive impact of its use that have been published in Scopus indexed journals. The inclusion and…
Descriptors: Computer Simulation, Science Education, Technology Uses in Education, Educational Research
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Asrizal Wahdan Wilsa; Hartono; Bambang Subali; Enni Suwarsi Rahayu – Malaysian Journal of Learning and Instruction, 2025
Purpose -- Through the use of content analysis, this study was aimed at identifying the patterns in research conducted during the past decade and investigating the bibliometric outcomes of articles focused on augmented reality (AR) utilization in biology learning. Methodology -- This study conducted a bibliometric analysis. To perform the…
Descriptors: Educational Research, Trend Analysis, Computer Simulation, Technology Uses in Education
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Thiti Jantakun; Thada Jantakoon; Rukthin Laoha – Journal of Education and Learning, 2024
A scientometric analysis and systematic review of an immersive virtual learning environment (IVLE) designed to improve the development of hard skills comprised this study. The review focused on the period between 2016 and 2023 and was conducted using the Scopus database. This study employed a scientometrics analysis and systematic review…
Descriptors: Educational Environment, Electronic Learning, Skill Development, Literature Reviews
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Prahani, Binar Kurnia; Saphira, Hanandita Veda; Wibowo, Firmanul Catur; Misbah; Sulaeman, Nurul Fitriyah – Journal of Turkish Science Education, 2022
Augmented Reality (AR) & Virtual Reality (VR) are now wide open to all fields. The objectives of this study are to analyze the comparison of trend research on the top 200 cited AR and VR publications in all areas, to identify the comparison of trend mapping visualization on AR and VR publications in Physics learning research, to compare the…
Descriptors: Science Instruction, Physics, Computer Simulation, Educational Technology
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Andreja Istenic – Discover Education, 2024
Blended learning sets solid foundations for the utilization of educational technology in authentic student learning experiences within traditional educational contexts as well as in distance education. The author introduces an integrated and distributed model of blended learning, utilizing educational technology for authentic student learning…
Descriptors: Blended Learning, Teaching Methods, Higher Education, Models
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Beheshti, Jamshid – Information Technology and Libraries, 1992
Discusses methods of browsing in online public access catalogs (OPACs) and describes one method that uses information pertaining to the physical description of books from MARC records to simulate images of books on a library shelf. Electronic browsing through MARC is discussed, and methods of enhancing OPACs are reviewed. (51 references) (LRW)
Descriptors: Computer Simulation, Information Retrieval, Library Catalogs, Online Catalogs
Martin, Allan – Simulation/Games for Learning, 1988
Outlines two traditions in the field of computer simulation, one focusing upon the character of the software within the computer, the other focusing upon the exercise outside the computer which the software is supporting. Topics discussed include mathematical modeling, gaming, information retrieval, decision monitoring, and applications in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Decision Making
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Oswitch, Pauline – Library and Information Science Research, 1983
Describes British Library's work on Systems Dynamics, a set of techniques for building simulation models based on analysis of information feedback loops. Highlights include macro-simulation modelling activities of social science disciplines, systems analyses and models of information retrieval processes and library services, policy models, and…
Descriptors: Computer Programs, Computer Simulation, Games, Information Retrieval