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Yuening Zhang – Issues in Science and Technology Librarianship, 2025
Research support demonstrates the value of academic libraries and librarians. Recent studies have revealed that research support has been evolving from traditional citation analysis to advanced library services such as research field trend/frontiers analysis and talent evaluation. Using a powerful bibliometric tool CiteSpace and "active…
Descriptors: Research, Trend Analysis, Publications, Citation Analysis
Khameel B. Mustapha; Eng Hwa Yap; Yousif Abdalla Abakr – Interactive Technology and Smart Education, 2024
Purpose: Following the recent rise in generative artificial intelligence (GenAI) tools, fundamental questions about their wider impacts have started to reverberate around various disciplines. This study aims to track the unfolding landscape of general issues surrounding GenAI tools and to elucidate the specific opportunities and limitations of…
Descriptors: Engineering Education, Artificial Intelligence, Computer Software, Synchronous Communication
Malhotra, Ruchika; Massoudi, Massoud; Jindal, Rajni – Education and Information Technologies, 2023
In recent years, universities have been developing more robust competency-based classes for students in Science, Technology, Engineering, and Mathematics (STEM). Competency-based education (CBE) is based on outcomes and is student-centred, creating a better learning experience. This paper provides context for competency-based education over a…
Descriptors: STEM Education, Competency Based Education, Teaching Methods, Computer Software
Anne-Kathrin Peters; Rafael Capilla; Vlad Constantin Coroama; Rogardt Heldal; Patricia Lago; Ola Leifler; Ana Moreira; João Paulo Fernandes; Birgit Penzenstadler; Jari Porras; Colin C. Venters – ACM Transactions on Computing Education, 2024
Research shows that the global society as organized today, with our current technological and economic system, is impossible to sustain. We are living in an era in which human activities in highly industrialized countries are responsible for overshooting several planetary boundaries, with poorer communities contributing the least to the problems…
Descriptors: Computer Science Education, Sustainability, Educational Research, Educational Practices
Mohan Honnagudi Gururaj; Nandish Malleshappa; Sankhya Nagesh Nayak; Devaraj Fakkirappa Vadenapur; Benak Patel Medugondanahalli Puradaswamy – Education and Information Technologies, 2024
A Study with undergraduate engineering students was conducted in order to evaluate whether cognitive and comprehending ability can be improved by incorporating the tool based learning. The simulator tools and virtual labs were used to represent tool based learning. The study was conducted on three different years of students. In the first stage…
Descriptors: Undergraduate Students, Engineering Education, Evaluation, Comprehension
Vásquez-Carbonell, Mauricio – Digital Education Review, 2022
Augmented Reality (AR) is a technology that has benefited from the massification of computational devices, putting it in the focus of researchers as a novel teaching aid in engineering. For this very reason, a great amount of information about AR in engineering education is emerging constantly. To synthesize the information, a Systematic…
Descriptors: Computer Software, Computer Simulation, Artificial Intelligence, Engineering Education
Darejeh, Ali; Mashayekh, Sara; Marcus, Nadine – Cogent Education, 2022
E-learning systems, which are used for teaching complex software, can facilitate learning if they provide an appropriate teaching approach that decreases learners' cognitive load in addition to providing practical knowledge. We believe there is lack of cognitively guided educational recommendations on how to effectively and efficiently design such…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Computer Science Education
Talan, Tarik; Kalinkara, Yusuf – International Society for Technology, Education, and Science, 2022
With the rapid development of science and technology in recent years, the application areas of fuzzy logic have also gained speed. Fuzzy logic is a frequently preferred approach in the educational process, and it can be said that scientific publications on this topic have recently gained momentum in the literature. In this context, the present…
Descriptors: Databases, Research Reports, Foreign Countries, Universities
Reeves, Shalaunda M.; Crippen, Kent J. – Journal of Science Education and Technology, 2021
Current technology has the capacity for affording a virtual experience that challenges the notion of a teaching laboratory for undergraduate science and engineering students. Though the potential of virtual laboratories (V-Labs) has been extolled and investigated in a number of areas, this research has not been synthesized for the context of…
Descriptors: Science Instruction, College Science, Undergraduate Study, Engineering Education
Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Informatics in Education, 2021
This review paper presents a systematic literature review on the use of Augmented Reality (AR) in engineering education, and specifically in student's spatial ability training, for the last decade. Researchers have explored the benefits of AR, and its application has been of increasing interest in all levels of education. Engineering students tend…
Descriptors: Computer Simulation, Spatial Ability, Visualization, Educational Technology
Tho, Siew Wei; Yeung, Yau Yuen; Wei, Rui; Chan, Ka Wing; So, Winnie Wing-mui – International Journal of Science and Mathematics Education, 2017
Laboratory work, particularly the latest remote laboratories (RLs), has been assumed to have a general positive effect on science education because practical work can provide diverse learning experiences and enhance thinking skills suitable for the 21st century. However, there has not been a synthesis of the science education research to support…
Descriptors: Science Education, Thinking Skills, Educational Research, Computer Software
Herrada, Rosario I.; Baños, Raúl; Alcayde, Alfredo – Education Sciences, 2020
In recent years, several innovations have emerged in the field of education, including Blended-Learning, Massive Open Online Courses, Flipped Classroom and Gamification. In particular, several investigations have highlighted the effectiveness of student response systems, or clickers, in different subjects and disciplines. Although some literature…
Descriptors: Student Reaction, Audience Response Systems, Instructional Effectiveness, Learning Analytics
Nascimento, Debora M. C.; Almeida Bittencourt, Roberto; Chavez, Christina – Computer Science Education, 2015
Context: It is common practice in academia to have students work with "toy" projects in software engineering (SE) courses. One way to make such courses more realistic and reduce the gap between academic courses and industry needs is getting students involved in open source projects (OSP) with faculty supervision. Objective: This study…
Descriptors: Engineering Education, Computer Software, Open Source Technology, Literature Reviews
Rodriguez-Andara, Alejandro; Río-Belver, Rosa María; Rodríguez-Salvador, Marisela; Lezama-Nicolás, René – International Journal of Sustainability in Higher Education, 2018
Purpose: The purpose of this paper is to deliver a roadmap that displays pathways to develop sustainability skills in the engineering curricula. Design/methodology/approach: The selected approach to enrich engineering students with sustainability skills was active learning methodologies. First, a survey was carried out on a sample of 189 students…
Descriptors: Sustainability, Engineering Education, Literacy, Active Learning
Spaeth, Sebastian; Haefliger, Stefan; von Krogh, Georg; Renzl, Birgit – Information Research: An International Electronic Journal, 2008
Introduction: Virtual communities play an important role in innovation. The paper focuses on the particular form of collective action in virtual communities underlying as Open Source software development projects. Method: Building on resource mobilization theory and private-collective innovation, we propose a theory of collective action in…
Descriptors: Innovation, Computer Software, Educational Technology, Computer System Design
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