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Showing 1 to 15 of 22 results Save | Export
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Muhammad Mujtaba Asad; Aqsa Ajaz – International Journal of Information and Learning Technology, 2024
Purpose: A gripping keyword emerged in the dynamic world of 2022: GPT or the advent of Generative Artificial Intelligence (GAI), at its forefront, embodied by the mysterious ChatGPT. This technological marvel had been silently lurking in the background for just over five years. However, all of a sudden, it emerged onto the scene, capturing the…
Descriptors: Influence of Technology, Artificial Intelligence, Computer Software, Synchronous Communication
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Liu, Jun; Ma, Yue; Sun, Xue; Zhu, Ziqi; Xu, Yanhua – Asia-Pacific Education Researcher, 2022
With the continuous reform of the education curriculum, the focus of the curriculum is to provide personal and social needs-related knowledge. In the teaching process for this type of knowledge, the cultivation of students' higher-order thinking has aroused widespread concern in the education field. In this paper, CiteSpace and HistCite…
Descriptors: Thinking Skills, Visualization, Computer Software, Bibliometrics
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Samantha Burns; Elaine Hoan; Scott Hreno; Esther Yu; Leah Brathwaite; Joel P. Wiebe; Linda A. White; Elizabeth Dhuey; Michal Perlman – Educational Review, 2024
Early educational settings such as early childhood education and care and kindergarten (i.e. formal schooling) are important contexts to foster children's peer collaboration, an important skill for the twenty-first century. The prevalence of technology in early educational settings has continued to increase rapidly in ways that can support the…
Descriptors: Educational Technology, Technology Uses in Education, Early Childhood Education, Cooperative Learning
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John Jairo Jaramillo; Andrés Chiappe – Prospects, 2024
This article describes a systematic literature review focused on identifying substantial drawbacks in the current curricula and on the challenges to developing AI-driven curricula. One hundred thirty articles were read in depth and qualitatively analyzed. The results suggest that educational stakeholders should integrate AI into the curriculum…
Descriptors: Trend Analysis, Interdisciplinary Approach, Problem Solving, Futures (of Society)
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Bringula, Rex P.; Atienza, Francis Arlando L. – Education and Information Technologies, 2023
This study conducted a scoping review of publications in mobile Computer-Supported Collaborative Learning for mathematics. Papers published between 2007 and 2021 inclusive were retrieved from research databases to achieve this goal. Twenty-eight papers met the inclusion-exclusion criteria of the study. It was shown that two papers were published…
Descriptors: Elementary Education, Geometry, Handheld Devices, Computer Assisted Instruction
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Sdravopoulou, Konstantina; Castillo, Juan Jesús Gutiérrez; González, Juan Manuel Muñoz – Education and Information Technologies, 2021
There is a significant body of research in "naturalistic designs" of augmented reality (AR), concerning different fields (medicine, education, arts etc). Although naturalistic approaches have the potential to enable new forms of experiencing and experimenting with AR technologies, it remains unclear how they can impact participants'…
Descriptors: Computer Simulation, Design, Computer Software, Simulated Environment
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Wang, Ya-Ling; Hou, Huei-Tse; Tsai, Chin-Chung – Educational Gerontology, 2020
There is a growing body of research which explores the benefits to the elderly of playing digital games for knowledge acquisition, various skills enhancement and well-being. However, few systematic literature reviews have highlighted and updated the trends and findings regarding digital games designed for older users and learners. Also, a forced…
Descriptors: Computer Games, Older Adults, Skill Development, Classification
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Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen – Technology, Knowledge and Learning, 2025
The recent popularity of computational thinking (CT) and the desire to apply CT in our daily lives have prompted the need for a successful pedagogical technique for learning CT in K-12 education. The application of co-design pedagogical techniques has the potential to improve students' CT learning through knowledge sharing and the creation of…
Descriptors: Thinking Skills, Computer Science Education, Research Reports, Teaching Methods
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Hee Kyung Park; Sonya Nichole Martin – Asia-Pacific Science Education, 2024
This paper consists of a systematic review of the literature on ChatGPT's application in science education, drawing from studies conducted between January and September 2023, examining the current landscape, challenges, and implications of integrating ChatGPT into science classrooms. Analysis revealed a predominant emphasis on physics and…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Science Education
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Wu, Bian; Yu, Xiaoxue; Gu, Xiaoqing – British Journal of Educational Technology, 2020
With the availability of low-cost high-quality head-mounted displays (HMDs) since 2013, there is a growing body of literature investigating the impact of immersive virtual reality (IVR) technology on education. This meta-analysis aims to synthesize the findings on the overall effects of IVR using HMDs compared to less immersive desktop virtual…
Descriptors: Meta Analysis, Computer Simulation, Teaching Methods, Comparative Analysis
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Chang, Ching-Yi; Hwang, Gwo-Jen – Knowledge Management & E-Learning, 2018
Issues relevant to smartphone-supported mobile learning have been extensively discussed and investigated over the past years. Unlike general mobile devices, the advantages of smartphones, such as recording learning and portability, can cross formal and informal education. Smartphones can promote communication between health professionals; however,…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Medical Education
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Eliçin, Özge; Kaya, Ali – Educational Sciences: Theory and Practice, 2017
This study explores 67 experimental research articles written about children with Autism Spectrum Disorder using high-tech devices. The studies in this research were accessed through EBSCO, Academic Search Complete, ERIC, and Uludag University online search engines using keywords such as "autism and technology", "autism and…
Descriptors: Literature Reviews, Autism, Pervasive Developmental Disorders, Children
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Rodriguez-Andara, Alejandro; Río-Belver, Rosa María; Rodríguez-Salvador, Marisela; Lezama-Nicolás, René – International Journal of Sustainability in Higher Education, 2018
Purpose: The purpose of this paper is to deliver a roadmap that displays pathways to develop sustainability skills in the engineering curricula. Design/methodology/approach: The selected approach to enrich engineering students with sustainability skills was active learning methodologies. First, a survey was carried out on a sample of 189 students…
Descriptors: Sustainability, Engineering Education, Literacy, Active Learning
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Hepner, Michelle; Dickson, Warren – Journal of Information Systems Education, 2013
In the current economic conditions, many institutions face dwindling budgets and an increased focus on proving the value of the education provided. The effort and costs required to integrate Enterprise Resource Planning systems into course curricula are a significant investment of resources for any university. This paper examines the expense of…
Descriptors: Integrated Curriculum, Investment, Program Effectiveness, Cost Effectiveness
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Pennington, Robert C. – Focus on Autism and Other Developmental Disabilities, 2010
Although legislation mandates that students with autism receive instruction linked to the general education core content, there is limited research supporting the effectiveness of interventions for teaching core content to these students. In this study, the author reviewed research conducted between the years 1997 and 2008 using computer-assisted…
Descriptors: Control Groups, Core Curriculum, Autism, Computer Assisted Instruction
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