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M. Simonet; C. Vater; C. Abati; S. Zhong; P. Mavros; A. Schwering; M. Raubal; C. Hölscher; J. Krukar – Cognitive Research: Principles and Implications, 2025
Cognitive maps are mental representations of space essential for guiding spatial behavior. To assess the properties of these cognitive maps, sketch mapping has been widely used as a research tool in spatial cognition research. This scoping review aims to provide a comprehensive overview of the methodologies and the cognitive processes concerning…
Descriptors: Visualization, Maps, Freehand Drawing, Spatial Ability
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Maria R. Ebling – ACM Transactions on Computing Education, 2024
Objectives: Faculty new to teaching operating systems or those looking to refresh their course need to understand the state of the art in operating system education. Toward this goal, we conducted a survey of operating system instructors to understand how they approach teaching the course and what textbook and software platforms they use in their…
Descriptors: Literature Reviews, Surveys, Teacher Attitudes, Information Technology
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Sreevatsa Bellary; Sobhan Sarkar; Arindra Nath Mishra – International Journal of Educational Management, 2025
Purpose: Generative artificial intelligence (GenAI) has received significant traction in recent years for its ability to generate content based on human inputs. The aim of this study is to examine the existing literature on GenAI in management education by conducting a combination of bibliometric analysis and systematic literature review and…
Descriptors: Artificial Intelligence, Business Education, Computer Uses in Education, Accounting
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Meryem Konu Kadirhanogullari – Journal of Science Learning, 2024
This study aims to examine the studies on computer-assisted teaching in science teaching in terms of different variables with bibliometric analysis. Scopus database was used to collect the data. The phrase "science education and computer-assisted teaching" was written in Scopus on 11_07_2023, and 1232 publications were found. Since not…
Descriptors: Computer Assisted Instruction, Science Education, Bibliometrics, Computer Use
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Junghwan Kim; Miranda A. Livingston; Bora Jin; Miriam Watts; Jihee Hwang – Adult Learning, 2024
This review study aims to understand the concept of adults' digital health literacy (DHL), a recently emerging significant concept but still confused. For this, we seek to find the core competencies of digital health literacy by comparing those of existing relevant literacy concepts (i.e., health literacy and digital literacy). We identified seven…
Descriptors: Adults, Health Behavior, Digital Literacy, Competence
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Alayna Murray; Beatrix Koronczai; Orsolya Király; Mark D. Griffiths; Arlene Mannion; Geraldine Leader; Zsolt Demetrovics – Review Journal of Autism and Developmental Disorders, 2022
The present study investigated the association between autism and problematic internet use (PIU) and gaming disorder (GD). A systematic literature search was conducted in accordance with PRISMA guidelines. A total of 2286 publications were screened, and 21 were deemed eligible for inclusion in the review. The majority of the studies found positive…
Descriptors: Autism Spectrum Disorders, Internet, Computer Use, Addictive Behavior
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Ali Soyoof; Barry Lee Reynolds; Michelle Neumann; Janet Scull; Ekaterina Tour; Katherine McLay – Journal of Computer Assisted Learning, 2024
Background: In today's society, a growing body of literature attests to the importance of young children's early digital literacy skills in their home environments and how acquisition of these digital literacy skills relates to their future learning and digital literacy. Objectives: Research on young children's digital literacy practices at home…
Descriptors: Children, Digital Literacy, Family Environment, Parent Participation
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Jingying Chen; Junlin Hu; Kun Zhang; Xiao Zeng; Yuhao Ma; Wenrui Lu; Kai Zhang; Guangshuai Wang – Interactive Learning Environments, 2024
Virtual reality (VR) technology has shown great potential on intervention of social skills for children with autism spectrum disorder (ASD). This review aimed to review the application of VR in current social skills intervention targeting autistic children and evaluate its effect. After searching and screening three databases, we found 20 papers…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Autism Spectrum Disorders
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Robin Neuhaus; Erin O'Connor – Journal of Children and Media, 2025
Given that social media and the internet are primary sources of information for parents seeking guidance on child development, it is vital to investigate how screen time research is communicated and propagated online. This study examines 136 online articles about screen time published between 2016 and 2021, analyzing how sensationalism and…
Descriptors: Communication (Thought Transfer), Scholarship, Computer Use, Social Media
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Ömer Faruk Tutar; Fatih Harun Turhan – Shanlax International Journal of Education, 2023
In this study, the aim is to elucidate the relationship between digital technologies and the concept of leisure time. Digital leisure time can be defined as the time spent by individuals using digital tools and platforms for entertainment, recreation, acquiring knowledge, communication, socialization, and escaping from a negative mood state during…
Descriptors: Leisure Time, Recreational Activities, Information Technology, Computer Use
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Nana A. Kwofie; Xanne Janssen; John J. Reilly – Journal of Motor Learning and Development, 2025
Background: Several studies have reported low adherence to World Health Organization sedentary behavior (SB) guidelines in the early years. The purpose of this review is to examine the associations between time spent in different types of SB (screen time and habitual SB) and motor competence (MC; fundamental motor skills, fine and gross motor…
Descriptors: Preschool Children, Computer Use, Television Viewing, Physical Activity Level
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Hartley, Kendall; Andújar, Alberto – Education Sciences, 2022
The smartphone has become an integral part of the education landscape. While there has been significant smartphone research in education under the guise of m-learning, the unique role of the device suggests that m-learning may not be an appropriate characterization. The purpose of this paper is to review the use of m-learning as a primary…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Hyeon-Taek Hong; Seung-Il Song – Journal of Mental Health Research in Intellectual Disabilities, 2024
Introduction: This review aimed to synthesize and review computerized cognitive rehabilitation studies on children with disabilities to confirm their effectiveness. Methods: In 2021, an electronic search of academic articles was performed using PubMed, CINAHL, Science Direct, and Cochrane databases. Results: First, two experienced researchers…
Descriptors: Rehabilitation, Program Effectiveness, Cognitive Development, Cognitive Ability
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Sánchez-Fernández, Magdalena; Borda-Mas, Mercedes – Education and Information Technologies, 2023
University students are a high-risk population with problematic online behaviours that include generalized problematic Internet/smartphone use and specific problematic Internet uses (for example, social media or gaming). The study of their predictive factors is needed in order to develop preventative strategies. This systematic review aims to…
Descriptors: College Students, Student Behavior, Telecommunications, Handheld Devices
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Mohd Hazim Afiq Kalana; Syahrul Nizam Junaini – Journal of Education and Learning (EduLearn), 2025
Technological advancements have popularized "gamification" in recent years, yet few studies have explored its connection to the technology acceptance model (TAM). This paper aims to enhance understanding of the relationship between gamification and TAM by systematically reviewing current research trends. Employing a systematic literature…
Descriptors: Gamification, Technology Integration, Research, Research Methodology
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