Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Cooperation | 2 |
Game Based Learning | 2 |
Teaching Methods | 2 |
21st Century Skills | 1 |
Age Groups | 1 |
Authors | 1 |
Bibliometrics | 1 |
Business Administration… | 1 |
Computer Assisted Instruction | 1 |
Computer Mediated… | 1 |
Creativity | 1 |
More ▼ |
Publication Type
Information Analyses | 2 |
Journal Articles | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Goi, Chai Lee – Journal of Education for Business, 2023
The term "gamification" was introduced in 2002 and used in business education to enhance the teaching and learning process and connect students with the real world of business. This research aims to review gamification in business education using visualizing bibliometric networks analysis. A total of 343 Scopus-indexed research papers…
Descriptors: Bibliometrics, Business Administration Education, Specialization, Teaching Methods
Qian, Meihua; Clark, Karen – AERA Online Paper Repository, 2016
Both 21st century skills and game-based learning have been gaining an enormous amount of attention from researchers and practitioners. While some researchers are trying to develop educational games in hopes of promoting students' 21st century skill development in schools, little has been understood regarding the positive impact of games on…
Descriptors: Game Based Learning, 21st Century Skills, Learning Theories, Skill Development