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Oriol Nadal; Mireia Usart; Cristina Valls-Bautista; Carolina Alcantar-Nieblas; Leonardo David Glasserman-Morales – Educational Process: International Journal, 2025
Background/purpose: There is increasing interest in incorporating maker culture into primary and secondary education to foster student competencies beyond academic achievement and prepare students for 21st-century challenges. This systematic literature review examines the implementation of maker education in formal educational contexts, focusing…
Descriptors: Literature Reviews, Meta Analysis, Elementary Secondary Education, Cooperative Learning
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Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
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Fitri Agustina Lubis; Yus Mochamad Cholily; Abdulkadir Rahardjanto; Yuni Pantiwati; Poncojari Wahyono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The aim of this research is to determine the relationship between learning models "Project-Based Learning" (PjBL) and the local potential of South Tapanuli for positive attitudes and critical thinking skills of students. The research method uses "Systematic Literature Review" (SLR) assisted by Google Scholar and Publish or…
Descriptors: Critical Thinking, Student Attitudes, Creativity, Communication Skills
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Carlos Lage-Gómez; Sabine Chatelain; Roberto Cremades-Andreu – Research Studies in Music Education, 2024
Creativity has been described as an indissociable component of music education, complex to conceptualize and often overgeneralized. This article provides an overview of existing research on musical creativities in secondary education between 1990 and 2020. A total of 76 articles published in peer-reviewed journals are reviewed according to PRISMA…
Descriptors: Creativity, Music Education, Teaching Methods, Learning Processes
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Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
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Pearson, Heather Ann; Dubé, Adam Kenneth – Education and Information Technologies, 2022
3D printing is an emerging educational technology that is said to prepare learners for a more technologically designed world. In this review, 3D printing studies are analyzed to identify the dominant theoretical approaches and learning outcomes associated with 3D printing in education. Five theories are identified, including situated learning…
Descriptors: Computer Peripherals, Printing, Educational Technology, Situated Learning
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Julián Ricardo Gómez Niño; Liliana Patricia Árias Delgado; Andrés Chiappe; Eric Ortega González – Journal of Research in Childhood Education, 2025
This systematic review examines how gamification and artificial intelligence (AI) can converge to foster essential 21st-century skills like creativity, collaboration, and critical thinking in education. The review followed the main PRISMA statement guidelines, resulting in 175 articles for qualitative content analysis and bibliometric network…
Descriptors: Gamification, Artificial Intelligence, Technology Uses in Education, 21st Century Skills
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Ruth Megawati; Wachju Subchan; Dwi Wahyuni; Tanta Tanta – Open Education Studies, 2025
Integrating the STEM method within the Education 5.0 framework can markedly improve 21st-century skills in high school pupils by unifying science, technology, engineering, and mathematics into a comprehensive learning plan. This study systematically reviews how STEM education within Education 5.0 frameworks specifically improves digital literacy,…
Descriptors: STEM Education, 21st Century Skills, College Students, Technological Literacy
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Hayuni Retno Widarti; Antuni Wiyarsi; Sri Yamtinah; Ari Syahidul Shidiq; Meyga Evi Ferama Sari; Putri Nanda Fauziah; Deni Ainur Rokhim – Journal of Education and Learning (EduLearn), 2025
One way to preserve culture in education is through ethnoscience-based learning, especially in chemical materials linked to various fields of science in life, including social and cultural. Ethnoscience is a process of reconstructing indigenous science knowledge with scientific science. This research aims to explore trends in ethnoscience-based…
Descriptors: Chemistry, Science Education, Ethnology, Indigenous Knowledge
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Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
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Quazi, Afshan Naz – Journal of Educational Technology, 2021
The flight of globalization is steered through its course when fueled by knowledge, thrust by engines of technology and uplifted by force of information drive. The emergence of Information and Communication Technology era has the concrete potential of drastically transforming the teaching-learning process. Technology facilitates pedagogy and makes…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teaching Methods
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Flavio Manganello; Chiara Fante – Journal of Learning Analytics, 2025
Learning Analytics (LA) is increasingly applied to assess and foster creativity in educational settings. Whereas existing applications have shown promise in STEM contexts, less is known about the diversity of approaches across educational domains. Therefore, we conducted a scoping review that systematically mapped LA applications for creativity in…
Descriptors: Literature Reviews, Creativity, Context Effect, Learning Analytics
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Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
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Rahmadhani Fitri; L. Lufri; Heffi Alberida; Ali Amran; Rifani Fachry – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Currently, students tend to be less innovative and creative in learning and its implementation in everyday life. Project-Based Learning (PjBL) is a learning strategy oriented towards contextual problem solving to find solutions based on the experiences of students so that they can be more creative and innovative. This research aims to reveal how…
Descriptors: Active Learning, Student Projects, Creativity, Literature Reviews
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Dinelti Fitria; Asrizal Asrizal; Muhammad Dhanil; Lufri Lufri – International Journal of Education in Mathematics, Science and Technology, 2024
Various similar primary studies report varying impacts of applying blended problem-based learning (Blended PBL) in improving students' 21st-century skills. This study aims to group similar studies on the effect of blended PBL on students' 21st-century skills in science learning through meta-analysis. In addition, studies were analyzed on…
Descriptors: Blended Learning, Problem Based Learning, 21st Century Skills, Science Instruction
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