Publication Date
In 2025 | 5 |
Since 2024 | 12 |
Since 2021 (last 5 years) | 26 |
Since 2016 (last 10 years) | 35 |
Since 2006 (last 20 years) | 42 |
Descriptor
Source
Author
Akhmed Kaleel | 1 |
Alan Gazzano | 1 |
Amr Assad | 1 |
Anastasia Gouseti | 1 |
Ankit Suri | 1 |
Anwar, Saira | 1 |
Araz Zirar | 1 |
Atkinson, Chris | 1 |
Avci, Ümmühan | 1 |
Aydin, Selami | 1 |
Badwal, Kiran | 1 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 2 |
Policymakers | 1 |
Practitioners | 1 |
Researchers | 1 |
Location
Australia | 4 |
United States | 3 |
Asia | 2 |
Europe | 2 |
India | 2 |
Indonesia | 2 |
Japan | 2 |
United Kingdom | 2 |
Belarus | 1 |
Brazil | 1 |
California | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chi Kai Lam – International Journal of Music Education, 2024
This scoping review addresses internationally published empirical studies on the subject of technology-enhanced creativity. The study aims to identify the types of technological tools used to enhance students' creativity and examine how technological tools can support students' creativity in K-12 music education. This review selected and analyzed…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Uses in Education, Music Education
Yeni Erita; Yalvema Miaz; Jupriani Jupriani; Silvi Hevria; Rosmadi Fauzi – Open Education Studies, 2024
Artificial intelligence (AI) and virtual reality (VR) are interconnected, integrated technologies that help to visualize AI systems and increase the fidelity and interactivity of VR in the educational field. Using VR and AI technology, teachers can promote thinking and knowledge in learning. This research aims to analyze and highlight several…
Descriptors: Computer Simulation, Artificial Intelligence, 21st Century Skills, Elementary School Students
Yanjun Zhang; Yijin Zhu – Educational Studies, 2024
With the increasing use of robotics in education, this study examined the influence of educational robotics on K-12 students' creativity and problem-solving skills by using Meta-analysis on 20 typical studies published from 2011 to 2021. Subsequent results exhibited five major points: 1) The overall effect of educational robotics was at 0.821; 2)…
Descriptors: Robotics, Educational Technology, Creativity, Problem Solving
Alan Gazzano – Arts Education Policy Review, 2024
This study examines the underpinnings of Japan's "programming education" in elementary school music, officially implemented nationwide in 2020. Through that reform, which has introduced "programming thinking" (a local version of computational thinking) in all areas of compulsory education, the country follows the international…
Descriptors: Foreign Countries, Computer Science Education, Programming, Music Education
Amr Assad; Mohammed Fyadh; Akhmed Kaleel; Mona Gabr – Discover Education, 2025
This paper used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) method for data collection and analysis to explore the impact of Artificial Intelligence (AI) on communication and media studies in Arab countries in terms of its contribution to enhancing the learning capabilities of media students and developing their…
Descriptors: Artificial Intelligence, Technology Uses in Education, Mass Media, Media Literacy
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Nandita Bhanja Chaudhuri; Debayan Dhar – International Journal of Technology and Design Education, 2024
Evaluation in Design education is subjective and generally depends upon the pedagogues' personal perspective. Conducting subjective evaluation on a large scale is associated with multiple challenges; therefore, digitized evaluation is integral to maintain consistency in the evaluation process. This systematic literature review utilized SCOPUS, Web…
Descriptors: Creativity, Design, Evaluation Methods, Research Methodology
Liisa Ilomäki; Minna Lakkala; Veera Kallunki; Darren Mundy; Marc Romero; Teresa Romeu; Anastasia Gouseti – Review of Education, 2023
The rapid and ongoing technological developments and the changes in societal practices require us to update our understanding and skills relating to digital technology use continuously. Various frameworks have been created in recent years to explore the different aspects of "digital literacies" or "digital competencies" and a…
Descriptors: Technological Literacy, Educational Policy, Educational Research, Media Literacy
Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
Henriksen, Danah; Creely, Edwin; Henderson, Michael; Mishra, Punya – Educational Technology Research and Development, 2021
Internationally, creativity is a widely discussed construct that is pivotal to educational practice and curriculum. It is often situated alongside technology as a key component of education futures. Despite the enthusiasm for integrating creativity with technologies in classrooms, there is a lack of common ground within and between disciplines and…
Descriptors: Creativity, Teaching Methods, Learning Processes, Futures (of Society)
Quazi, Afshan Naz – Journal of Educational Technology, 2021
The flight of globalization is steered through its course when fueled by knowledge, thrust by engines of technology and uplifted by force of information drive. The emergence of Information and Communication Technology era has the concrete potential of drastically transforming the teaching-learning process. Technology facilitates pedagogy and makes…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teaching Methods
Novak, Elena; Brannon, Megan; Librea-Carden, Mila Rosa; Haas, Amy L. – Journal of Computer Assisted Learning, 2021
Although 3D printing (3DP) technology has become an increasingly popular educational tool in recent years, very little is known about the learning benefits of this technology. This systematic literature review synthesized empirical research on learning with 3DP in various educational settings, focusing on publication and study participants'…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Educational Benefits
Epps, Bridgette S.; Luo, Tian; Muljana, Pauline Salim – Journal of Information Technology Education: Research, 2021
Aim/Purpose: The current literature discusses the use and benefits of learner-generated videos (LGVs). However, it rarely addresses any correlation between the types of subjects that are best suited for using these videos or what techniques should accompany the use of LGVs. Background: This systematic review synthesizes current literature to…
Descriptors: Literature Reviews, Video Technology, Learning Activities, Active Learning
Nurul Hazreen Hanafi; Mohamad Ikram Zakaria; Norulhuda Ismail; Nurul Rabiatul Adawiyah Suhaime – International Journal of Education in Mathematics, Science and Technology, 2025
Project-Based Learning (PjBL) has become an essential pedagogical approach in mathematics education, fostering critical thinking, problem-solving and student engagement. As its implementation continues to expand, a bibliometric analysis is necessary to examine the prevailing landscape, emerging trends, leading contributors and core research themes…
Descriptors: Student Projects, Active Learning, Mathematics Education, Bibliometrics
Liu, Mengrong; Pang, Weiguo; Guo, Jiajun; Zhang, Yiwen – Education and Information Technologies, 2022
Creativity is essential for the sustainable development of both individuals and organizations. The constant permeation of technology into everyday life is expected to facilitate the cultivation of creativity. To date, no consistent answer has been reached regarding the effect of technology on creativity. This study conducted a three-level…
Descriptors: Meta Analysis, Educational Technology, Multimedia Materials, Creativity