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Jonathan Liu; Seth Poulsen; Erica Goodwin; Hongxuan Chen; Grace Williams; Yael Gertner; Diana Franklin – ACM Transactions on Computing Education, 2025
Algorithm design is a vital skill developed in most undergraduate Computer Science (CS) programs, but few research studies focus on pedagogy related to algorithms coursework. To understand the work that has been done in the area, we present a systematic survey and literature review of CS Education studies. We search for research that is both…
Descriptors: Teaching Methods, Algorithms, Design, Computer Science Education
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Ling Wang; Shen Zhan – Education Research and Perspectives, 2024
Generative Artificial Intelligence (GenAI) is transforming education, with assessment design emerging as a crucial area of innovation, particularly in computer science (CS) education. Effective assessment is critical for evaluating student competencies and guiding learning processes, yet traditional practices face significant challenges in CS…
Descriptors: Artificial Intelligence, Computer Science Education, Technology Uses in Education, Student Evaluation
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Hung, Hsiu-Ting; Yang, Jie Chi; Tsai, Yi-Chin – Educational Technology & Society, 2020
Learning through designing digital games has recently emerged as a potential approach for school learners to boost their literacy development and learning in and across disciplines. However, existing knowledge on this relatively new approach is still fragmented, and little is known about its implementation features, associated learning…
Descriptors: Educational Games, Computer Games, Video Games, Design
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Denner, Jill; Campe, Shannon; Werner, Linda – ACM Transactions on Computing Education, 2019
It is widely believed that there are educational benefits to making computer games, but there is no systematic review of research on this topic. This article describes a meta-synthesis of research on children designing and programming computer games that investigates the extent to which there is evidence of benefits for computer science learning…
Descriptors: Computer Games, Design, Programming, Children
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Peppler, Kylie; Wohlwend, Karen – Arts Education Policy Review, 2018
Recent advances in arts education policy, as outlined in the latest National Core Arts Standards, advocate for bringing digital media into the arts education classroom. The promise of such Science, Technology, Engineering, Arts, and Mathematics (STEAM)-based approaches is that, by coupling Science, Technology, Engineering, and Mathematics (STEM)…
Descriptors: STEM Education, Art Education, Design, Computer Science
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Dicheva, Darina; Dichev, Christo; Agre, Gennady; Angelova, Galia – Educational Technology & Society, 2015
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects…
Descriptors: Educational Games, Concept Mapping, Literature Reviews, Classification
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Wood, David F.; Kohun, Frederick G.; Laverty, Joseph Packy – Information Systems Education Journal, 2010
This paper reports on a study of systems analysis textbooks in terms of topics covered and academic background of the authors. It addresses the consistency within IS curricula with respect to the content of a systems analysis and design course using the object-oriented approach. The research questions addressed were 1: Is there a consistency among…
Descriptors: Information Systems, Textbooks, Computer Science Education, Curriculum
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Malinconico, S. Michael – Journal of Library Automation, 1980
Examines design functions of present file organizations in the context of available data storage devices and identifies current developmental trends. (Author/RAA)
Descriptors: Computer Science, Computer Storage Devices, Databases, Design
McWhinnie, Harold J. – 1991
This paper explores questions associated with chaos theory as it relates to problems in the arts. It reviews the work of several scholars including Minai, Eckersley, Pickover, the Kirsches, and the Molnars. The document directs special attention toward three basic areas in art and design education, which are: (1) the integration of the computer…
Descriptors: Aesthetic Values, Art Education, Chaos Theory, Cognitive Psychology