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Scott Thorne; Nathan Mentzer; Scott Bartholomew; Greg J. Strimel – International Journal of Technology and Design Education, 2024
In design courses, reviewing how others have solved design problems or completed projects is common practice and often encouraged by educators. Using student work as examples can provide context for assessment criteria and help students approach new design problems. While studies have explored the use of exemplars in various disciplines, little…
Descriptors: Design, Engineering Education, Learning Motivation, Self Efficacy
Albert Andry Echor Panergayo; Maricar S. Prudente – International Journal of Education in Mathematics, Science and Technology, 2024
This meta-analysis examined 12 empirical studies, published from 2013 to 2023, to determine the effectiveness of DBL in enhancing scientific creativity. The sample size involved 1211 students. Based on the analysis using random-effect model, DBL has a positive and strong significant effect (ES=1.181) to scientific creativity. Moderator analysis…
Descriptors: STEM Education, Creativity, Design, Learning Processes
Ehsan, Hoda; Quintana-Cifuentes, Jenny P.; Purzer, Senay; Rehmat, Abeera P. – International Journal of Education in Mathematics, Science and Technology, 2023
Over the last two decades, a remarkable number of studies have examined the role of engineering education in supporting knowledge and skill building among children. In this paper, we present a synthesis of this literature to evaluate the added value of pre-college engineering design experiences at the elementary level, and ways researchers have…
Descriptors: Design, Learner Engagement, Learning Processes, Databases
Liu, Zhichun; Moon, Jewoong; Kim, Byungjoo; Dai, Chih-Pu – Educational Technology Research and Development, 2020
In this synthesis, we systematically review research on educational games with adaptivity. Although an adaptive gaming experience provides personalization to learning, the complexity of design makes it difficult to evaluate its effectiveness. In this systematic review, we adopt three analytic approaches: (1) bibliometric analysis, (2) qualitative…
Descriptors: Bibliometrics, Comparative Analysis, Educational Games, Meta Analysis
Sullivan, Florence R.; Heffernan, John – Journal of Research on Technology in Education, 2016
This article presents a systematic review of research related to the use of robotics construction kits (RCKs) in P-12 learning in the STEM disciplines for typically developing children. The purpose of this review is to configure primarily qualitative and mixed methods findings from studies meeting our selection and quality criterion to answer the…
Descriptors: Robotics, Manipulative Materials, STEM Education, Elementary Secondary Education
Gómez Puente, Sonia M.; van Eijck, Michiel; Jochems, Wim – International Journal of Technology and Design Education, 2013
Design-based learning (DBL) is an educational approach grounded in the processes of inquiry and reasoning towards generating innovative artifacts, systems and solutions. The approach is well characterized in the context of learning natural sciences in secondary education. Less is known, however, of its characteristics in the context of higher…
Descriptors: Literature Reviews, Learning Strategies, Design, Natural Sciences
Winn, William D.; Holliday, William G. – 1981
The purpose of the eight studies reported in this paper was two-fold: to identify some of the relationships that exist between the unique properties of diagrams and various aspects of cognitive processes and learning, and, subsequently, to derive principles from these relationships that would direct the design and use of diagrams in the classroom.…
Descriptors: Advance Organizers, Cognitive Processes, Cues, Design